My Views On How To Win As Marine

GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
Its very simple. If you haven't killed an active hive before the first onos is out, you are losing. Sometimes its impossible to kill a hive, just chalk it up to a better alien team. but I hear so many stories about how marines were a better team for the first half of the game and locked down 6 nodes and a hive, but they never assaulted a hive before the onos evolved. so they lost ground and got pushed into a corner. a 1 hive onos doesn't have stomp, the main reason why onos are hard to kill. A similar topic about how to defend your RT from onos, take the battle to the alien's side. Making good use of phase gates is the most important strategy to winning. make a phase push so your guys can spawn and phase to the battle faster than the aliens can. I believe the obs should be your first structure after the armory and arms lab for armor 1. research phase tech and get a scout to rush to the enemy hive and build a phase there and have all your reinforcements go there

Comments

  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    Actually, I would tend to completely disagree. The key to winning as marines is to simply deny the aliens resources. The first thing a marine team should do is scout and destroy any newly put up res nodes, even before building their first RT. Timing is essential here, as you want to take advantage of the alien weakness caused by having a majoriity of their team gorge for RT's. Any alien res that is not actively defended by either aliens or OC's needs to be destroyed and quickly. If you rush into a hive location and see a hive there ... shoot the damn RT in there first. If you keep up the offensive and keep killing their res while slowly capping res yourself, the marines have a decent shot at winning. I find that if the aliens have more than 3 RT's (possibly 2) for any appreciable time then the marines will likely lose.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    I disagree with you because without 2 hives, they might not have DC for redempt onos or annoying regen lerks, unless they went dc first hive then the game should be a cakewalk. sensory and movement are much more powerful early game. also onos can't stomp your squads and devour your heavys and retreat-even without redempt. gorges can't bilebomb your res nodes, fades can't hit and run without going back to the hive to heal-they become less of a threat. skulks won't leap and lerks can't umbra. aliens are crippled with 1 hive tech. electrified nodes are surely keeping everything except an onos from taking them down in any quick manner, and even so the electricity will severly hurt the onos and maybe a marine might come in and finish him off while he is retreating. making use of phase gates, its not impossible. you can almost guarantee your electric nodes will last 10 times longer if the aliens don't have 2 hives. mainly because nobody on pubs goes DC first. of course the res battle is a good place to fight, but it means nothing when your res nodes won't stay up long enough to pay for themselves.
  • torment_jtorment_j Join Date: 2003-05-02 Member: 16004Members
    like to see you pull that off in a clan match vs the worlds best..
  • ghamgham United Kingdom Join Date: 2003-05-01 Member: 15991Members
    You are aware that a 5-6 minute 2 hive onos is easy to achieve? and if you can take out a group of 5 skulks with lvl 3 carapace after a minute or so mate get yourself a seat@cpl

    Seems like another public only player turned pro
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    You are assuming the alines went DC first, i am not, most pubs go sensory or movement.
  • torment_jtorment_j Join Date: 2003-05-02 Member: 16004Members
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--.torment. j+Aug 19 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.torment. j @ Aug 19 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pubs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The most useless post ever made.
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    edited August 2003
    an experimental tactic for marines i've thought up:

    sent out scouts to hunt kharaa res-nodes and gorges(this must be repeated quite a few times throughout the game), let kharaa have the second(or you could try to keep them out of both hives while locking one down and then the other) hive and go for their third and lock it down, then go res-hunting for kharaa res nodes(shotguns are a major help in this), find the two res-nodes room and lock it down(you could try tech up to siege cannon and siege a hive, normally the often poorly defended first hive). build PGs in all important rooms and as soon a onos rears his head there, order all marines to go there and shoot the onos, be sure to also give out welders for repairing structures and turrets after onos attacks. tech up while trying to contain kharaa to one/two hives.(i've seen onos to be weak against experienced JPers) then use favored hive-assault tactic to finish off hives(but expect kharaa to bring up quite some resistance especially with two hives)

    be sure to upgrade marines quick though, especially damage upgrades are important in later games(mostly Lv2 armor is good enough to keep marines breathing against most aliens,but have heavy armor researched when assaulting hives, spore immunity is reason enough to fit a few marines with special weapons out with them)

    i'm not really good at thinking up tactics but this one gave a good result when i saw it utilized.
    (NOTE:if the early kharaa res nodes are left unharmed, fade can be achieved in 3-4 mins without RFK and onos in double that time without RK)
  • trob32trob32 Join Date: 2003-07-21 Member: 18336Members
    Give the guy a break. There is more to the game than Clan matches.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited August 2003
    <!--QuoteBegin--GoldenShadow+Aug 19 2003, 08:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ Aug 19 2003, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its very simple.  If you haven't killed an active hive before the first onos is out, you are losing.  Sometimes its impossible to kill a hive, just chalk it up to a better alien team. but I hear so many stories about how marines were a better team for the first half of the game and locked down 6 nodes and a hive, but they never assaulted a hive before the onos evolved. so they lost ground and got pushed into a corner. a 1 hive onos doesn't have stomp, the main reason why onos are hard to kill.  A similar topic about how to defend your RT from onos, take the battle to the alien's side. Making good use of phase gates is the most important strategy to winning. make a phase push so your guys can spawn and phase to the battle faster than the aliens can.  I believe the obs should be your first structure after the armory and arms lab for armor 1. research phase tech and get a scout to rush to the enemy hive and build a phase there and have all your reinforcements go there <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wow, some very good suggestions! Although I still must comment on how this should be moved into the Tsa strat forum. Dont mind torment <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> they are like big cows that just need a good poking in the belly.

    Ps: Best part of this thread was....: ", take the battle to the alien's side" and "arms lab for armor 1" Armor 1 = good, Keep an offensive position = good.
  • AiorosAioros Join Date: 2003-03-24 Member: 14850Members, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin--Xzilen+Aug 19 2003, 04:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Aug 19 2003, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--.torment. j+Aug 19 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.torment. j @ Aug 19 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pubs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The most useless post ever made. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    .... one of the most useless posts
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