If Nancy Was Recreated

DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
<div class="IPBDescription">what should be changed?</div> My list:
1. 2 entrances to hives
2. more connected layout (no chokepoints as strong as Mess Hall in current Nancy)
3. more intuitive vents
4. graphical errors and glitches
5. small tweaks like hard to get to vents and vents that you can trap yourself in as a marine.

I began to think of this when reading the Nancy V2 thread where Ozbirdboy is showcasing his project of recreating Nancy. Thinking evolved into designing and I put together a layout just for the fun of it. I meant to post it in the thread mentioned above, but decided against it just in case I'm lucky enought to get some feedback about it. so I won't clutter up another person's thread.

note: I'm not a mapper and can't make a single room with Hammer. Layout is all I'm going to offer to Nancy recreation. It's naturally free to use by anyone, just give some credit for me for modifying the original layout. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (Yeah right, like someone's going to use it)

Comments

  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    edited September 2003
    Naturally, I forgot the very thing I made the post for - the layout:

    There's a new version of the layout further down the thread.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    interesting, nice job.
    Wow, thats what i call a small map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Wow someone is actually remaking Nancy?!

    Actually this looks pretty good, this will do away with the stalemates Nancy so often saw.

    I wouldnt do away with the vents entirely though.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Keep the vents, but there are 2 vent structures that aren't connected, connect those two <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    also no more direct LOS to hive from vents.
  • Cr3a7oRCr3a7oR Join Date: 2003-08-12 Member: 19614Members
    Looks like a veil with nancy hives <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I like it!
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--supernorn2000+Aug 15 2003, 05:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Aug 15 2003, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, thats what i call a small map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yea maybe a bit too small from the looks of it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    small map is good.
    i miss some curves and vents in it.

    and NONAME only has one marine entrance making it like subspace, but ...confused...
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Can you get unit lengths out of that? I may be able to do a basic floor layout, I can do those easily and pass it on to anyone who can do the fine geometric details.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited August 2003
    I think it would be very interesting to see a weld point between Mother Interface and Airlock Exchange. Not a weld to open, but a weld to close. Doing so would be something of a gamble, as it would revert Mess Hall to being vitally important towards map control, as it was in 1.0x. So, the marines might weld it shut if they took Mess Hall, but then, if the aliens take it back (always a definite possibility) then the aliens take the vital point.

    If it's not welded, then Mess Hall isn't the major thing it once was, since there's a back route.

    Edit: Ollj, NoName still has two marine entrances. One just happens to look vent-like, that's all. Remember that entrance? Yeah, that one.



    I'm going to assume the mapper(s) who remake this will also be including the rediculously complete vent system as well?
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    I forgot to mention that I edited out all the vents for clarity. Naturally, recreation of Nancy wouldn't be complete without a massive vent system, I just didn't add them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Cronos, I think the only way of getting unit lengths out of it is to measure the hallways and rooms in PSP or whatever and then convert the pixel lengths to unit lengths. I'm a complete nub with PSP, but at least with the box selection tool you can measure parts of the map quite easily. Or was this at all what you meant? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    And Fieari, it sounds like a good idea. I left weld points out just because I wanted to focus on the layout. I thought the mapper who might take the project would like to work out the welds by him/herself.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    ****.. you guys, stop trying to pull this "Subspace only had one marine entrance" thing. Subspace had a vent by mother that you could weld open and get in to the hive. If you do it properly, you could easily set up base in there without the aliens noticing, as they never took time to cover the vent, because Marines NEVER used the vent. Only once did I see someone weld into that hive and that was when I was comming and I had to force the guy to do it.
    Subspace had 2 marine entrances and 2 alien entrances, it was perfect.
    Port was the only real problem hive the way I see it, but all you need is a couple guys to boost up some other people and you could get into the vent system and once again set up base without them noticing (this only applies to early on in the game, as they often would fortify around the vent once marines got JPs). A little teamwork and you are in. Set up a pg and hope they don't notice (isn't that how pgs always are? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) and attack.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    Made a new version of the layout. I believe Lazer and co. want to design the Nancy 2.0 just by themselves and this may well change things too much for their taste, but I'm throwing my 0.02$ in any way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Problem with updating the Nancy layout is that it is actually pretty small map with rather low connectivity. Therefore coming up with alternative routes to hives isn't easy without changing the layout considerably.

    I haven't included vents so every passage you see is marine friendly. There are 3 new weldables, all somehow associated to the new hive entrances. One opens up the red vent to Mother Hive, one repairs an elevator to Port Engine and one opens the shortcut to Mother Interface.

    As always, feedback is welcome. As are layouts by other people. It's not a thread for just my layouts, you know. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I think it would be interesting if we could gather the layout modification suggestions the community has into this thread so the Nancy 2.0 team has some kind of community resource to draw from if they wish to do so.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Hmm, that's not bad at all. I wouldn't mind playing a nancy like that, but I don't know what Devildog and Lazor would have to say about it. If DD said this new layout was the bomb then I think it would get made like this, but I don't know if that's gonna happen.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    I loved Nancy except for the marine start, it was annoying for both teams. Aliens would have to walk up a long hallway of doom, while marines were stuck in such a small start with only one exit. Gorges could cut them off from leaving at all do the shorter range of siege in 2.0.
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