Resource Spillover

ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">where does it go?</div> when an alien has 100 res and doesn't spend it, where does their resouces from the resource towers and their kills go? does it get distributed to the other players instead and what if they all have 100 res?
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Comments

  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    one word

    WASTED (GTA2)

    it dont go anywhere
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    What puzzles me is why? I mean, it *would* help the endgame abit
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Because each alien gets his own amount of res, and since everyone gets the same, each one is separate from each other. When you cap at 100, that's it.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    why is it wasted?

    because the alien's resource pools are individual, what you do no longer affects any other alien, and bacasue flayra wanted it that way
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    well this is another thing that makes no sense whatsoever then. if this is the case then there shouldn't be any cap at 100 then.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    So it would go on forever?
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    of course there should be. If you dont' want a res cap then be a marine commander.

    Its under the same lines as guns doing X damage and skulks moving a certain speed, its all balancing stuff.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    yes it should go on forever. does that concept sound ridiculous to you for some reason. is it unheard of? what do you think the marine res does?

    as i said before, don't say the word balance to me, you have to make the game rules not ridiculous first and then you have to balance the game and not before.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--Z.X. Bogglesteinsky+Aug 12 2003, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Aug 12 2003, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why is it wasted?

    because the alien's resource pools are individual, what you do no longer affects any other alien, and bacasue flayra wanted it that way <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    AFAIK They are not that seperate, the alien have a main res poll which get split equally among them.

    I think they removed overflow BEFORE removing the res cap at hives
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it <b>would</b> make the aliens (more) overpowered.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    as i said before. change the system then balance it. what you said doesn't apply because you're assuming that the current balance will be used.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 08:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it <b>would</b> make the aliens (more) overpowered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I see no reason within this post to take it out.
    If the onos have 53k res then he must have earned otherwise sv_cheats 1
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    Epidemic i did not understand what you just said. are you on my side or the wrong side?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited August 2003
    <!--QuoteBegin--ViPr+Aug 12 2003, 09:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 12 2003, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as i said before. change the system then balance it. what you said doesn't apply because you're assuming that the current balance will be used. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "If it ain't broke, don't fix it"

    The res system works fine as it is now, just because you've not got 324976597866432 res to prove you're better than someone, why should they change it for the majority of the gamers who are perfectly satisfied by how it works?
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it <b>would</b> make the aliens (more) overpowered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I understand where ViPr is coming from. Even though this is not the alien's case, its more of the marine commander's case. What if a marine commander has 53864523 res and outfits EVERYONE with HA/JP and Shotty/HMG/GL and they all die? Then, he can just do it again, and again, and again, etc.

    IMO, it seems kinda strange that marines can have unlimted res, when the aliens just can have 100 each. Maybe the marine commander should have a max res cap based on the largest # of marine's he has commanded (so if some F4 or leave, it won't kill off some res if he is capped). Maybe 100 or so res for each marine (including the commander).
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 02:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "If it ain't broke, don't fix it"

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i agree.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 09:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ViPr+Aug 12 2003, 09:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Aug 12 2003, 09:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as i said before. change the system then balance it. what you said doesn't apply because you're assuming that the current balance will be used. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "If it ain't broke, don't fix it"
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bah,I wont even comment on that kind of answers , while it may not be broken, but it has an impact on the endgame where of the onos is running around 100 res and waisting res there after (which could have been the team's)
    It's not overpowered at all, 1.04 had it even with the 33 res cap, now it's gone I dont see why it should be implented.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it would make the aliens (more) overpowered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wow, encourage you to stay alive, that's classic
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Unknown+Aug 12 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 12 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Aug 12 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it <b>would</b> make the aliens (more) overpowered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I understand where ViPr is coming from. Even though this is not the alien's case, its more of the marine commander's case. What if a marine commander has 53864523 res and outfits EVERYONE with HA/JP and Shotty/HMG/GL and they all die? Then, he can just do it again, and again, and again, etc.

    IMO, it seems kinda strange that marines can have unlimted res, when the aliens just can have 100 each. Maybe the marine commander should have a max res cap based on the largest # of marine's he has commanded (so if some F4 or leave, it won't kill off some res if he is capped). Maybe 100 or so res for each marine (including the commander). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The whole point of NS is that the two races have completely polar features. If the aliens have a res cap, the marines have no res cap.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Epidemic+Aug 12 2003, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, encourage you to stay alive, that's classic <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why the sarcastic remark? If you're just pumped all your resources into evolving into an Onos you don't want to get yourself killed only to be stranded as a Skulk for the endgame, do you?
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 09:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Unknown+Aug 12 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 12 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Aug 12 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it <b>would</b> make the aliens (more) overpowered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I understand where ViPr is coming from. Even though this is not the alien's case, its more of the marine commander's case. What if a marine commander has 53864523 res and outfits EVERYONE with HA/JP and Shotty/HMG/GL and they all die? Then, he can just do it again, and again, and again, etc.

    IMO, it seems kinda strange that marines can have unlimted res, when the aliens just can have 100 each. Maybe the marine commander should have a max res cap based on the largest # of marine's he has commanded (so if some F4 or leave, it won't kill off some res if he is capped). Maybe 100 or so res for each marine (including the commander). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The whole point of NS is that the two races have completely polar features. If the aliens have a res cap, the marines have no res cap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I disagree, it's not the whole point

    Your reasoning is flawed, read your previous post
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Unknown+Aug 12 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 12 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Aug 12 2003, 09:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be a res cap, individual aliens rely on their res, if they spend 100 res on an Onos it's meant to put them back to 0 so they have to work their way back up to 100 if they die. It's supposed to encourage you to stay alive and not waste res. If you walked around with 53864523 res and you go onos, die, go onos, die, onos, die, and so on the marines have no chance of stopping you, yes balance does come into it, it <b>would</b> make the aliens (more) overpowered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I understand where ViPr is coming from. Even though this is not the alien's case, its more of the marine commander's case. What if a marine commander has 53864523 res and outfits EVERYONE with HA/JP and Shotty/HMG/GL and they all die? Then, he can just do it again, and again, and again, etc.

    IMO, it seems kinda strange that marines can have unlimted res, when the aliens just can have 100 each. Maybe the marine commander should have a max res cap based on the largest # of marine's he has commanded (so if some F4 or leave, it won't kill off some res if he is capped). Maybe 100 or so res for each marine (including the commander). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The whole point of NS is that the two races have completely polar features. If the aliens have a res cap, the marines have no res cap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's ok everyone just slowly and quietly step away and don't look him in the eye. shhh, somebody go call security.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Epidemic+Aug 12 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree, it's not the whole point

    Your reasoning is flawed, read your previous post <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OH NOES MY RAESONIGN SI FLARED!!111

    Seriously dude, one of the most basic fundamental features of the game is the differences between the two races making the game more diverse. The dev team on many occasions have stated that they don't want abilities or features crossing over from one race to the other so they can be as different as possible.

    Really, try reading up on some information on the game before you start to speak from your arse.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--::esuna::+Aug 12 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Aug 12 2003, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, encourage you to stay alive, that's classic <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why the sarcastic remark? If you're just pumped all your resources into evolving into an Onos you don't want to get yourself killed only to be stranded as a Skulk for the endgame, do you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My fault, I'm was confused.
    In the endgame aliens control all RTs, they are going to win anyway. By adding overflow is speeds the game just alittle bit higher in the <b>endgame</b>
    If you die as an onos you're not stranded as a skulk, You can go lerk or fade, or wait the 3 minutes it takes to get to onos again.
    It wont tip the balance scale at all, you seems to think overflow will grant you infinite res but it wont, it will primarily go to the gorge that uses most res and speeds up the endgame.
    And why the heck do you think if you got 100 res all the time you would just suicide, it has a step gestation time too
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited August 2003
    <!--QuoteBegin--::esuna::+Aug 12 2003, 09:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Aug 12 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree, it's not the whole point

    Your reasoning is flawed, read your previous post <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OH NOES MY RAESONIGN SI FLARED!!111

    Seriously dude, one of the most basic fundamental features of the game is the differences between the two races making the game more diverse. The dev team on many occasions have stated that they don't want abilities or features crossing over from one race to the other so they can be as different as possible.

    Really, try reading up on some information on the game before you start to speak from your arse. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seriously, that has nothing to do with it, overflow wasnt a problem in 1.04 so I'll quote you
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"If it ain't broke, don't fix it"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The <b>whole</b> point of NS is that the two races have completely polar features. If the aliens have a res cap, the marines have no res cap. [/B]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    While I do agree that it's a point, but it shouldnt go this far
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Epidemic+Aug 12 2003, 09:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Aug 12 2003, 09:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 12 2003, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Aug 12 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 12 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree, it's not the whole point

    Your reasoning is flawed, read your previous post <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OH NOES MY RAESONIGN SI FLARED!!111

    Seriously dude, one of the most basic fundamental features of the game is the differences between the two races making the game more diverse. The dev team on many occasions have stated that they don't want abilities or features crossing over from one race to the other so they can be as different as possible.

    Really, try reading up on some information on the game before you start to speak from your arse. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seriously, that has nothing to do with it, overflow wasnt a problem in 1.04 so I'll quote you
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"If it ain't broke, don't fix it"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The <b>whole</b> point of NS is that the two races have completely polar features. If the aliens have a res cap, the marines have no res cap. [/B]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When i say "If it ain't broke, don't fix it" i am referring to how 2.0 is right now.

    1.04 was, and still is, a different game, this is 2.0, it's not an update, the mechanics have been rewritten, and to be honest, get used to it.
  • stubbystubby Join Date: 2003-08-11 Member: 19416Members
    Actually, the res isn't wasted at all. For all the aliens on the team to be at a state of 100 res, its damned unlikely. The extra res from the few with 100 res is split among the remaining Kharaa players, so they get res at an increased rate. THAT is why gorges can block of a Rine base late game so quickly.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--stubby+Aug 12 2003, 09:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stubby @ Aug 12 2003, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, the res isn't wasted at all. For all the aliens on the team to be at a state of 100 res, its damned unlikely. The extra res from the few with 100 res is split among the remaining Kharaa players, so they get res at an increased rate. THAT is why gorges can block of a Rine base late game so quickly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually no
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    esuna's right. The game's all about the two races being different. Hence you will likely never see an alien siege cannon, no über-infighter marines, no alien grenadelaunchers, no alien equivalent to the hmg or the shotgun (the Lerk more or less mirrors the lmg however). You probably won't see cloaking or blinking marines either. And it seems like the idea is that the resource model is also radically different.
    Aliens have no fixed command structure unless they create one, as opposed to the marines where the comm's usually in charge.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited August 2003
    the aliens run around. hmm the marines have to be completely different, so therefore the marines should not be able to run around coz the aliens have got that ability <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited August 2003
    Using the difference between marines and aliens as a way to explain why this feature is rather bad is not a good idea IMO. Just think what is the best solution.

    Aliens overflowing at 100 res is only likely in the endgame when the aliens have most of the resource towers. In this case the aliens could use a little boost to help speed up the oh-so-boring endgame (Yes, yes, I know. It only took a little teamwork and a sneeze in the general direction of the turretfarms for the playtesters to clear them out, but this is the real world.). So letting this res go somewhere would be a nice solution.

    Letting it overflow to the rest of the team seems the best solution, and if stubby is correct that is already the case. This way people can stay at 100 res and know their teammates will be aided by it. Once everyone goes to 100 res I guess the rest could go to the hive, like in 1.0x, and be distributed when it's needed again.

    Removing the indivual cap is a more drastic solution. It seems more prone to exploiting, where a single unnoticed gorge goes into a hiding spot and spits out 8 chambers of each type in seconds. Just doesn't seem right. I know that this is also possible with the previous version if the entire team is at 100 res, but if the <b>entire</b> alien team manages to reach 100 res I think you can hardly call it an exploit.

    So in short letting the aliens overflow to each-other would be a subtle change, that would mostly only affect the endgame. Clanners shouldn't be worried about balance, since I'm sure it's even less common in clan matches, where every res is immediately spend to rush the opposing team to the max.
    And don't give me crap like "If it ain't broke...", cause the endgame sure seems broken to me and about a thousand locked topic starters.
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