Ns 1.05 To 2.0

Ah_forget_itAh_forget_it Join Date: 2002-12-22 Member: 11331Members, NS1 Playtester, Constellation
<div class="IPBDescription">What plugins are peeps keeping</div> Just wondered what people were keeping in the way of 1.05 plugins now that 2.0 is out (gj folks :-)

we had the following

Hive Heal fix
Umbra spawn
Leap Exploit fix
pro stuck

We are going to keep Pro-Stuck but have the other issues been resolved within v 2.0 release?

Cheers all and apologies if this has been raised before, did a quick search and couldn't find owt.

Comments

  • BryBry Join Date: 2003-01-23 Member: 12609Members
    yes from the changelogs at least, remvoe all bar usntuck and you may even want to remove unstuck

    I will be keeping unstuck on myself until i am sure there aint any stuck issues
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    Same: just keeping unstuck-pro
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    Removed everything except Adminmod, Logmod and Cheating Death.
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
  • modiemodie Join Date: 2003-02-19 Member: 13758Members, Constellation
    I've decided to get rid of adminmod and here's why.

    NS without adminmod with 26 players - 15 - 20% CPU
    NS with adminmod with unstuck 26 players - 50 to 70% CPU
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    edited August 2003
    I'm having the same CPU issues with Admin mod + crashes. Looks like AMX for me. Onos still get stuck so I've put Unstuck Pro back on aswell.
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    AMX with custom plugin code-named 'NSAMX' (programmed by me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
    Cheating Death
    Stripper2 (good for altering stuff without changing the bsp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
    MarineBleed
    Unstuck
    Ejectgorg (used to provide gorge banning in NSAMX, although its a not a major issue now)
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    Ejectgorge is obsolete, a n00b gorge isn't doing any more harm as a gorge than he is as a skulk. Marinebleed is also pointless because marines bleed on their on in 2.0.....along with letting out a nice scream when they die.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited August 2003
    I'd like to see pro-stuck actually implanted, it's somewhat difficult to get stuck, but it can still happen.
    Also, I'll go insane if I see any ridiculous plugins like Armory Health and stuff.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    At Roob's server we like NS so only impliment pluggins as fixes for problems - so we started with just adminmod (so we can admin the server properly) and w so we can see what the server is up to in real time through http, but after the first few games it became obvious that unstuck pro is also still required.

    You dont get stuck as often but it still happens. It all works fine and the cpu with 14 players on earlier was peaking at 2% <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Only keeping, AM, CD and Unstuck.

    Thats it.
  • DashelDashel Join Date: 2003-03-24 Member: 14847Members
    Marinebleed and unstuck.
  • StuStu Join Date: 2003-03-19 Member: 14705Members
    At Skulk Rush, we're keeping Unstuck, Armoury Heal, Lerk Lift and Skulk Attach metamods, plus AMX scripts including our own killing frenzy, enter/leave notification, geoip, map voting, swear filter, and ungorge. Gorge's might not mess up the res, but they can still mess up defences by building the wrong type of upgrade, or putting too many OCs in a corner so you can't build them where they're really needed.

    What we're really missing are all the custom maps that we ran on NS 1.05. Looking forward to seeing what people put together for NS 2 ;-) If you've got a custom NS 2 map, and you want a server to try it out on, drop me a line!

    Stu
    --
    stuart@skulkrush.com
    80.254.233.6:27015 / 27025
  • someoneElsesomeoneElse Join Date: 2002-12-19 Member: 11135Members
    Shouldn't Skulk Attach be just as redundant now as marinebleed? Since skulks are not suposed to be able to walk on players anymore, right?
  • StuStu Join Date: 2003-03-19 Member: 14705Members
    Skulk Attach still works under NS 2, and it makes the game more fun for some players.

    Unstuck Pro is a must. Far too many places on maps where Onos can get stuck just walking around or using the lifts.

    Best regards,
    Stu
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Stu+Aug 5 2003, 06:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stu @ Aug 5 2003, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unstuck Pro is a must.  Far too many places on maps where Onos can get stuck just walking around or using the lifts.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can you give me some examples of places where the Onos gets stuck just walking around? I think this should be 100% fixed, but if it's not I'd like to address that.

    Max
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