Friendly Fire

DreadDread Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">Does NS need one?</div> There are some problems and advantages to friendly fire, especially many disadvantages in such a teamwork oriented game as natural selection. However I feel that ff might have a room even in NS. Lets brake it down:

<b>Advantages in NS</b>

Currently in NS a marine can go sit in the Siege/Grenade launcher fire and gain complete invincibility against melee aliens. Not only is this annoying but also a serious themebreaker. Marines taking cover in their own artillery fire? Some sort of ff-system would stop this kind of behaviour and add tactics/counter tactics and more immersive gameplay.

<b>Disadvantages</b>

Friendly fire is usually a bad bad thing in teambased games, especially if the team is supposed to act together. And if you are not playing against bots. It just usually makes people angry and divides the team.

<b>Kharaa ff</b>

Aliens are mostly melee based or they have a large splash damage and you often hit your teammates in frenzy of the battle. Adding ff for Kharaa wouldn't actually add or solve anything, hence I mostly concentrate on the marine side. <i>However you are more than welcome to work something out for Kharaa too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></i>

<b>Solutions?</b>

One potential solution would be to add counter-ff. Friendly fire that would actually deal damage to the player who hurts other player in the same team. While this may sound counter intuitive, slightly tweaked it might just work:

<b>Only Marines would have friendly fire. When marine A shoots at marine B, 10% of the damage is dealt to B and 20% to A.</b> As always, numbers are subject to change.

<i>Backstory: Nanite field around marines can only protect so much and always lets some damage through. However - as a punishment system for renegade, field shocked or just plain dumb marines - TSA introduced electro-shock device planted in Frontiersmen armors. This system gives marines electric shocks according to the amount of friendly damage marine deals. Of course TSA doesn't want to kill their marines but after one deals enough damage to other friendly marine, he will probably die of electric shocks.</i>

This system isn't flawless but in paper it works pretty well. Teamkillers die 2 times for every friendly marine they kill. Teamkilling doesn't encourage vengeance because you hurt yourself two times more than you hurt the other guy. It also gives some punishment for blind spraying or chunking grenades among other marines. Players won't run in to each others lines of fires because they get hurt themselves. It's not completely llama-proof but it will turn away most of them. If this system makes marines cover each other less because they are afraid of getting hurt themselves, we can make this rule apply only to GL, Siege(as in you get damaged a bit by it) and the maybe-soon-to-come flamethrower.

Discuss.
«13

Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I think FF is a bad idea for NS. Whenever there is a lot going on (especially in a small space) skulks maybe climbing and attacking from all directions. Usually a bullet or two hits your team mates.
  • Creepin_JeezusCreepin_Jeezus Join Date: 2002-11-15 Member: 8801Members, Constellation
    i think the FF should be left as it is, for clan matches, although it would be nice to have FF on pub games for the sheer comical side of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    mp_tournamentmode 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • pieceofsoappieceofsoap Join Date: 2002-11-21 Member: 9535Members, Constellation
    <!--QuoteBegin--Xzilen+Jul 21 2003, 12:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jul 21 2003, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mp_tournamentmode 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For you nubs who dont know what this console command does, It sets tournament mode on, for clan play. This enables FF. FF has been in NS since 1.0, you just dont see it on many pub servers.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Yeah I can see your point about marines taking cover in artillery fire, however I just think that freindly fire has too many implications added to it. You'll always get one idiot who enjoys raping his team mates - even at the cost of his own life. This wouldnt be very productive at all.

    Its a good idea and would make the game more realistic and tatical, I just dont see it working...
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah I can see your point about marines taking cover in artillery fire, however I just think that freindly fire has too many implications added to it. You'll always get one idiot who enjoys raping his team mates - even at the cost of his own life. This wouldnt be very productive at all.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, with what was suggested above... the person would die after doing 50% damage to his "target", so he would then have to hunt down the same guy and unload the other 50% to kill them...

    Also, it would be VERY easy to k/b lamers who play this lame style...

    As an added idea (I know.. I know... wrong forum) I thought that once the other player has Tk'd himself, then all players affected by his tk'ing would regenerate the health lost...

    I don't know.. but it's a suggestion...
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    edited July 2003
    Actually, I'm quite partial to the way FF works at the moment. In the great majority of pubs, mp_tourneymode is kept at 0, so that lamers and new players can't cause too much trouble. Then, in clan games and on some of the more skilled public servers, FF is turned on, which makes the game a lot harder to play well. In addition, even when FF is on, it's not full FF. Only a third of the normal damage is done to your teammate. This system works quite well, as it allows for some mistakes.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Here is an idea.
    The way I see it the only real problem with marines and FF all spawn from area affect weapons, the gernade launcher, mines and the siege. Instead of worrying about complicated ff percents, who gets delt damage (although that is an intresting idea) just do it so that ALL area affect wepons do 30% dmage to friendlies. With that number a single mine wouldent kill a marine but, using a mine field to make your self invincible to skulks would. The GL would require 2-3 near misses to kill you which means no more having you pal bouce nades off your head onto the floor to make you impossible to melee kill. And most importanly a marine wouldent be able to knife a hive while 2 sieges are blasting it (a serios pet peeve of mine since ns1)
    I think khaara should be immune to ff. After all most of there ranged attacks are just spewing the acids and bacteria that there made up off onto mariens. FF bite damage is more of an artifact of the game (its hard to tell exactly were the "bitegun" is going to hit when 3 skulks are eating a resnode)
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    FF on publics = very bad.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    <!--QuoteBegin--MrMojo+Jul 21 2003, 12:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jul 21 2003, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FF on publics = very bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not necessarily. I have played on many public servers with tournament mode on and never had a real problem with it. If it is a solid server with an admin on it you will be fine.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    A single llama could ruin it easily.

    Not so careful marines who are used to spraying when they see an alien could ruin it. Gler's who attack the alien near someone else could ruin it....
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    FF server for any game are pointless.

    If you accidently shoot a teammate you get kicked. So why not just turn off FF??
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    I talked to Flayra about this, he doesnt like how FF servers dont put FF in their name... people who dont want to play with FF will join servers with FF on accidentally, I guess. I managed to convince him to allow FF to be on when sv_password is on, but with him being as busy as he is doing more important stuff(fixing bugs and whatnot) I'm guessing it wont happen till the 1st or 2nd server patch.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Yeah, tournament mode is sometimes fun on public, but you end up with 12 marines v 6 aliens as most people just run to the marine portal and it lets them join that team. So with either auto team balancing or dynamic handicapping FF would be cool.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    FF in team games = bad, no mater how realistic it might be.

    When I quit DoD, it was because (and I'm not exaggerating this) every server I joined for over a week had a teamkilling idiot on, ruining the game for everyone. I don't want to see that happen to NS.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I've always supported "mirror damage" (the more common name for what you've suggested here) when teamkill is required for team-based games, but I don't think that NS is in a position where it really needs teamkill at all. It would only cripple grenade spam minorly (people don't really need to run out the MS doors in an extended endgame anyway), and it would greatly hinder marines in other places. Can you recall how many times you've been travelling with even a small group of marines when suddenly just one skulk has popped out, resulting in roughly two people in the front actually hitting it and the others just mindlessly blasting their ammo into the person in front of them?
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    edited July 2003
    I really hate FF being on in NS, especially in pub games.

    Here's why:

    -it's a VERY crowded game sometimes: lot of marines moving through very small corridors. It's hard enough getting a shot off at the enemy without your teamates strafing in front of you without having to worry about killing them as well. And it just doesn't work to only have the marines in front fire: skulks and lerks can move right through and over a group of marines, endangering everyone. If you don't have a bead on a skulk and the gun blaring when it starts jumping over the heads of the guys in front, it's already too late.

    -Pubs have a lot more more people with bad pings. These people can't help but have lousy aim.

    -Pubs have a lot of people that don't know the game itself well enough, let alone can worry about learning the game AND avoiding FF

    -Pubs have fewer people interacting via voice-chat, so it's MUCH harder to get through to people about how they should stategize to make sure that they aren't hitting each other.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Actually I think all admins should run FF on their NS servers for about a week, so that way they can filter out the morons who are ruining the game anyway.



    Noob kills Marine1 teammate

    Marine1 "Why'd you kill me?"

    Noob kills Marine1 teammate

    Admin kickban Noob.
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    I enjoy playing with FF on, when I play with mature players. But there are just too many **** out there who will try to kill there own team. For example with the idea of having 20% damage to the shooter and 10% to the shootie then all that will happen is you will get developmentaly challanged people jumping in front of you line of fire. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Dread, that is an excellent and well thought out idea.

    As you can see, it's a good idea because not a single person here has pointed out any of it's flaws, which it appears to have none.

    However, there IS a way for your system to still suffer abuse:

    Marine's who want to be a$$'s can just run into his teammate's fire, thus screwing them over. While this is obviously easy to counter(just stop firing), it is just a possible situation I'd thought you should know about.

    Anyhow, your suggestion is great dread, and I think it <b>deserves</b> to be put in NS.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    As long as offense towers aim at the hive and turrets shoot the armory FF is poiuntless.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    i think bad idea.

    if a gorgey drops a OC in marine base a siege can destory thr whole marine base.. very quickly..
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--wizard@psu+Jul 21 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Jul 21 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MrMojo+Jul 21 2003, 12:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jul 21 2003, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FF on publics = very bad. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not necessarily. I have played on many public servers with tournament mode on and never had a real problem with it. If it is a solid server with an admin on it you will be fine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then you get a guy with the tag [champions] joining and we shall see how much fun that server is with out being able to survive a teammate.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    You guys are making it sound like FF would be mandatory, lol, it'd be a server cvar and you could avoid servers with it on... Jeez.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    if you guys are so angered at ff-less gls and sieges, why not just turn on ff for these two weapons? Having ff on for any other weapon (essentially, just the guns and knife/welder) is just bad for teamplay. And well, sieges cant be abused (built by comm, automated), and gls...if by tier 3 weapons, the comm doesnt know who the lamer is...well, its the comms fault for handing it to him.

    Doing this effectively removes the frustration of marines abusing the splash of these two weapons against aliens WHILE allowing easy concentration of fire in the heat of battle.


    (for story, say something like armor designed to recognize and absorb tsa bullets with no damage, however, such a system cannot prevent damage from a grenade blast or the shockwave/gravity-thingy-a-ma-bobby thing that the siege cannon does)
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Is this about should NS keep FF or add it publicly
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I understand that mines currently only deal friendly fire if an alien detonates them with a projectile (acidrocket for example). I'd like to always have mines deal friendly fire. I've seen too many marines rush into a hive with a pak of mines and lay themselves a nice little zone of invincibility, where they can happily sit shooting, knowing that the mines will take out the odd skulk that gets too close. If the mines would deal friendly fire regardless, the marine would go boom too. Make it so that mines don't chain-react too.
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    I remember the good old days when marines could destroy there own buildings.. ahhh the good old days, hey its realistic also so if they we can have ff why did destroying your own buildings have to be taken out?

    BTW ff is obviously more **** for the marines then aliens. they only really have to worry about it when fades come and unless your fade is a complete moron you will be fine.
  • Password_Recovery_RobotPassword_Recovery_Robot Join Date: 2003-06-26 Member: 17702Members
    I think aliens should have FF turned off for melee weapons, like bite, claws, gore, etc. However, ranged weapons like spikes, acid rocket, spit, etc., should do FF damage, with the one exception of spores.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    This thread confuses me. You people do know that FF is already implemented into NS in tournament mode? So why the debate?
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