Clan support

Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
<div class="IPBDescription">Will ns have it?</div>Saturation of the NS community similar to what CS experienced after its retail release should be a concern on anyones mind that has any intention of taking NS seriously when it is released. Some would argue that NS should never go retail to avoid the same problems CS hs run into.

While this is a valid concern, at the same time we would also want to see developers/designers of NS profit from their time investment should the game turn out to be a real hit. I personally think that some sort of user or clan filtering server setting should be available to server admins to only allow certain people or groups of people to play, either from a registration database or a individually generated text file.

Possibly some sort of database clan support whereservers can opt out to only allow clan members or specific clans themselves from the database to play on their servers.

Example, in an NS database..

A Clan leader Joe registers as a "database member" then registers clan X in "the database"(because Joe wants to start a clan), registration of a clan name allows him to add/remove clan members fomr clan X via private web login and password.

For clan members, after registering with "the database" a user can browse the clan list and apply to any he/she wants. Applications via web form are sent to a message board style section of Clan X's private login section for Joe to approve or reject.

For servers, you could have a special setting such as  -clansOnly or a seperate text file with a list of people/ clans who can have access.

WON ID's have to be involved in this somehow as well to prevent fraud, such as members WON ID's are used during registration in some way to prove that "You are who you say you are" Just an idea. There is a system like that that works flawlessly for a game called Uniball, clan support is something this world needs more of. Their main website is <a href="http://uniball-central.com" target="_blank">http://uniball-central.com</a> but it's down at the moment.

Again, just an idea.

Comments

  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Why should only clanplayers play on servers?
    The problem with clans is that it's fun but after a while it gets kinda boring, I think cs suffers from 2 much clans.
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    It's not a "should" it's just an option for server admins should they want to only allow specific people/clans access to their server. Since clans tend to be a bit more reliable then freelancers as far as skill/not cheating/and general attitude I thought it would be a good idea to allow this sort of database. Purpose being, to preserve the playing experience of NS for some people should the game become saturated with unwanted cheaters or abusive users.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I think if clans want a server, that they just have to rent one. I mean a clan is no guarentee that they don't cheat, I dunno [Myg0t] is a clan, dunno if you know them i guess you should cuz in Belgium we only talk 'bout [Myg0t] benelux so they should have different departments. Well anyway Myg0t are just plain cheaters and server crashers. Besides tend to have a real bad attitude, they think they're all that.
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    That's why you allow the server admins to filter which clans/players they want/dont want Like I explained <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This is definitely an interesting idea, and one I wouldn't have thought of.  I think that this kind of accountability is a big step in the right direction.  The only problem I see?  It's a HUGE amount of work.  This is effectively persistence.  VALVe has talked about adding persistence for mod authors, but I think it's on the back burner.  This is something that would have to be really needed in order for us to implement it ourself.

    There is also a fair cost in server maintenance and time commitment to maintain a server or few to run this service, especially if it helped achieve mass acceptance of NS.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    I have a controversial idea.. you probably wont want to get this in NS, but let me tell you...
    what.. if there is an official ns clanbase, just like clanbase, only clans should have to PAY to be on it. I know people won't like this, but there are so many cs clans, a clan means nothing. This way, someone who wants to join a clan will have to pay to register a clan. (maybe even members would have to pay). They MIGHT get a server included, if the fee is high enough, but i would think the fee would be kept low. I think about euro 5,-/month (i think about $5,-). this is not so much, but enough to not join a great amount of clans, and just start one.
    I see two advantages: one, the dev team gets some money for there mod, without going retail. Second, clans would be something really special. If you join a clan, you have to pay, so you really think before joining one. And the clanbase problem of two clans fighting but both not having a server...
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    Payment would weed out all non-dedicated players, and unfortuantely dedicated members that are poor. All things considered I'd be in favor of something like this, because it promotes the gameplay experience I'm looking for, although I'd need to see if NS is something I'm looking for first <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sign In or Register to comment.