First Try At It, And I Need Help..

FacTorFacTor Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
well..i made a HUD, a crappy one out of Carbon's sweet blue one.. and i need some help

<img src='http://utcmp.actionrealm.com/maps/FacTor/newhud.jpg' border='0' alt='user posted image'>

I want to know, how do i make the text on the bottom of screen(no, not the one above..but ingame) white, so it matches the hud, and not blue..

and if anyone wants a better look at this , some people seem to not be able to see screenshots all the time..

<a href='http://utcmp.actionrealm.com/maps/FacTor/silverhud.zip' target='_blank'>Here</a>

Comments

  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Thats quite nice, the text on the bottom is a different sprite and i have no idea on how to change it sorry, i think some already has changed it.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    It's part of the source code. It loads in white sprites, but the color is set in the client.dll. You cannot change this unless we request it as a config variable or something to set the hud color.

    There's a con_color "xxx xxx xxx" how about a hud_color "xxx xxx xxx"?
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
  • FacTorFacTor Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
    would any of this edit it? theres alot more files just like it, but with different file names

    // 320x240 text scheme file

    // DEFAULT BUTTON TEXT
    SchemeName = "PieMenuScheme"
    FontName = "Helvetica"
    FontSize = 10
    FgColor = "255 170 0 255"
    BgColor = "0 0 0 141"
    FgColorArmed = "255 255 255 255"
    BgColorArmed = "255 170 0 67"

    // Minimap, radar
    SchemeName = "HierarchyScheme"
    FontName = "Helvetica"
    FontSize = 5
    FgColor = "255 170 0 255"
    BgColor = "40 40 40 128"
    FgColorArmed = "255 255 255 255"
    BgColorArmed = "255 170 0 0"


    // Particle editing
    SchemeName = "PSEScheme"
    FontName = "Arial"
    FontSize = 10
    FgColor = "240 179 17 255"
    BgColor = "50 50 50 141"

    // Overwatch
    SchemeName = "OverwatchScheme"
    FontName = "Arial"
    FontSize = 10
    FgColor = "240 179 17 255"
    BgColor = "50 50 50 141"

    // Action buttons in lower right
    SchemeName = "ActionButtonScheme"
    FontName = "Arial Bold"
    FontSize = 7
    FgColor = "172 244 255 255"
    BgColor = "0 0 0 0"

    // Upper left resources, reinforcements
    SchemeName = "CommanderStatusScheme"
    FontName = "Arial Bold"
    FontSize = 7
    FgColor = "172 244 255 255"
    BgColor = "0 0 0 0"

    SchemeName = "MarineStatusScheme"
    FontName = "Arial Bold"
    FontSize = 7
    FgColor = "0 153 255 255"
    BgColor = "0 0 0 0"

    // Scoreboard title
    SchemeName = "Scoreboard Title Text"
    FontName = "Arial Bold"
    FontSize = 7
    FgColor = "243 252 10 255"
    BgColor = "0 0 0 0"

    // Scoreboard text (ignores color, uses hard-coded team color instead)
    SchemeName = "Scoreboard Small Text"
    FontName = "Arial"
    FontSize = 7
    FgColor = "255 170 0 255"
    BgColor = "0 0 0 141"
    FgColorArmed = "255 255 255 255"
    BgColorArmed = "255 170 0 67"

    // Tiny text (used for number of players)
    SchemeName = "Scoreboard Tiny Text"
    FontName = "Arial"
    FontSize = 10
    FgColor = "255 170 0 255"
    BgColor = "0 0 0 141"
    FgColorArmed = "255 255 255 255"
    BgColorArmed = "255 170 0 67"

    // Research area, pop-up text for action buttons
    //SchemeName = "MiddleHelpScheme"
    //FontName = "Helvetica"
    //FontSize = 14
    //FgColor = "172 244 255 255"
    //BgColor = "0 0 0 0"

    // Make the logout button obvious
    //SchemeName = "LogoutButtonScheme"
    //FontName = "Arial"
    //FontSize = 34
    //FgColor = "255 255 255 255"
    //BgColor = "0 0 0 0"
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