Hit Recognition

BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
<div class="IPBDescription">Did I hit or miss?!</div> Recently I've been skulking a lot (mainly because of marine team stackers), and it's really frustrating how I can never tell if my bites connect. IMO, Skulks have a hard enough time biting as it is (because of the teeth - which I like, except I do think the animation could be sped up a tiny bit), and I think we could use some sort of indicator that tells if we hit or not. I know Flayra doesn't want gore, so blood is definately out of the question as an indicator. I also don't want cheesy little sparks flying out of a marines' head when I bite him. Is there <i>anything</i> that would work?
Personally I am vying for some sort of sound recognition. Right now there is no marine_hit sound, just an all-purpose bite_hit that works for everything (whether it's a wall or a human). If a marine gives a little yelp or grunt when he is bitten, it would greatly help us skulks, not to mention possibly improving the atmosphere. There would also have to be a metallic ha_hit sound as well. This is a perfectly reasonable solution to this problem imho.

And btw, this isn't a suggestion or anything because I know that this argument has been brought up before. I would just like to know if there are any plans of adding hit recognition in NS (which I think is sorely needed).

What do you guys think?

Comments

  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Dont think its needed.... and to tell you the truth... i cant play without the bite because im so used to it.... just make sure you aim right... and i know when i miss these days... remember.. they have to be exactly in the center... or between the middle teeth <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    There is a marine hit sound, its just difficult to hear in the thick of battle.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    *CHOMP* Ouch! *CHOMP* Ouch!

    It would be funny, but I think the current indicator is enough. When you bite something there's a different sound, like you said.
  • KadreallostKadreallost Join Date: 2003-01-23 Member: 12633Members
    A hit notification system would make this game alot better! somelike like the lines that appear around the aim cursor in BF:1942 when a hit connects. So many time I've been lerk shooting at the small silloute of the phase gate, nothing is more annoying then not know wheather your even damaging it, the arch that the spikes take doesn't help either...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Why can't we have the already implemented hit confirmation go for bites as well? ...When skulk bites a marine, it makes the same spark as if the marine was shot with bullet-weapon.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    There actually was marine damage sounds recorded, however Flay decided to leave them out for reasons. I'm sure this will be addressed in a future patch with some type of indicator.
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    yeah just a simple grunt or yell would be more than enough, of course the bite sound itself is so loud, itd need to be balanced so wed hear it.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    really i dont get how a creature evolves to have eyes in its mouth. Its just not practical
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    I don't understand marines that have no feet body or legs (from their pov)
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    FYI, The lerk spike graphic only looks like it is arching, they actually hit right where your reticle is... I read that in a long post somewhere around here...
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--ViolenceJack+Feb 28 2003, 03:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Feb 28 2003, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> really i dont get how a creature evolves to have eyes in its mouth. Its just not practical <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...but it is way cool. Skulks are a life support system for a gnashing set of really nasty teeth. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • KaniranKaniran Join Date: 2003-01-19 Member: 12465Members
    I don't think that this is necessary. How often do you run if, and bite a marine until he is almost dead unless he seriously wounds you? The only hit indicator you need is the marine slumping lifelessly to the ground.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    It would just silence those people who always say "I BIT YOU LIKE 5 TIMES!!!! HOW DID U NOT DIE!!!!" when they run around aimlessly biting.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    Well, I know Flayra dislikes it, but I'm all for a nice tasteful blood spray.. both for aliens and marines. Visual hit indicators make life much easier.

    Prosp
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    I agree... Hit recognition is need badly, I swiped a LA marine 18 times before... and it turns out only the last 3 actually connected (I couldnt tell the difference)
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    there isa a better hit indicator built in already it is draw damage

    you atack an object and it says -10 health in little red letter over it
    its pretty hilarious as an onos when you charge tehcc and you can see though the haze of damage indicators:)

    i dont recall the variable somehting alont the lines of ??_drawdamage
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    This used to bother me when i first started playing, but eventually, you just "know" when you hit someone.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Am I the only one that sometimes "dies" as skulk (having Regen), liing on the side, having 0 health, not able to move for 2 seconds and all
    ...
    and then stanting up to walk again from the place you got shoot... (+ getting full healed with regen) ?

    there is no "killmessage" up left but everything else looks like im dead for 2 seconds...
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    <!--QuoteBegin--confused!+Feb 28 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Feb 28 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there isa a better hit indicator built in already it is draw damage

    you atack an object and it says -10 health in little red letter over it
    its pretty hilarious as an onos when you charge tehcc and you can see though the haze of damage indicators:)

    i dont recall the variable somehting alont the lines of ??_drawdamage <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would agree with you, except it does seem a little out of place have red numbers floating above your enemies. Also, draw damage is a server variable, so the server has to turn it on, not the player. Not only that, but, if I'm not mistaken, It seems like I remember them removing that in one of the patches - since it was for testing anyway.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--Ollj+Feb 28 2003, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 28 2003, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one that sometimes "dies" as skulk (having Regen), liing on the side, having 0 health, not able to move for 2 seconds and all
    ...
    and then stanting up to walk again from the place you got shoot... (+ getting full healed with regen) ?

    there is no "killmessage" up left but everything else looks like im dead for 2 seconds... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats a pretty common bug. It has happened to me before, and it will probably happen again. Try searching for the word "ghost" and you should find some threads on it.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Perhaps a pack with the sparks replaced by blood, is it that hard?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    what would be cool is if the skulk teeth had a custom animation for "hit" in which the front of the teeth disappeared (to simulate "sinking into" flesh or whatever).
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    the only reason I would see the need for hit indicators is to counter the problems with hitboxes or the vents (in these cases its impossible to tell if your hitting them or not)

    Otherwise judging whether or not you hit someone should be part of player skill, just like aiming, or hearing where your enemies are. At most I'd like to see is maybe a subtle sound indicator.
  • mWo457mWo457 Join Date: 2003-02-12 Member: 13474Members
    I do agree with the blood spray option. The only thing though, is that you should be able to disable it in the options just like the help boxes. That way if you dont want it, then you dont have to have it.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    I'd also like "blood and gore", it just seems more natural.

    I mean, at least an OPTION would be nice. I mean, if you hit something directly with a grenade, and it dies, you'd kinda expect it to explode, not just fall over dead.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    There is a "hit" sound, for skulks you will hear the CHOMP CHOMP noise then when you hit something there will be a bassier CHOMP noise. For fades there is a THUMP noise when you hit things.

    The thing that annoys me is the knife <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> the noises when you swing it at a resource tower or other alien structure sound like you aren't hitting it at all.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin--[watch.me.die]+Mar 1 2003, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([watch.me.die] @ Mar 1 2003, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a "hit" sound, for skulks you will hear the CHOMP CHOMP noise then when you hit something there will be a bassier CHOMP noise. For fades there is a THUMP noise when you hit things. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    AFAIK that's only when hitting buildings.
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    <!--QuoteBegin--Kaniran+Feb 28 2003, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaniran @ Feb 28 2003, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think that this is necessary. How often do you run if, and bite a marine until he is almost dead unless he seriously wounds you? The only hit indicator you need is the marine slumping lifelessly to the ground. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, frankly, it would be VERY useful as a workaround for the hitbox madness. Countless times have I experienced something like the following:
    -I run up behind a LA marine crouched, partially clipped into some debris. I start choming, however the marine is tied up with something else (i.e. other aliens in front of him) and ignores me. A full 5 or so seconds afterwards, he turns around and unloads a clip in me.
    -Me: hp?
    -Marine: 100. You never hit me
    -Me: #^$@ ^&#@!
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