V1.1 Commander Mode Screenshot

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited February 2003 in NS General Discussion
<div class="IPBDescription">Hotgroups, ammo request</div> Here's some more info on NS v1.1, this is about some changes to the commander mode interface.

You'll notice that there needs to be some work done on the action buttons in the lower right , but this will give you an idea of how it's going to work.

NS v1.1 has full hotgroup support. You can create a hotgroup by holding your duck key and pressing 1-5. When a hotgroup is created, it draws an icon showing what's in the hotgroup along the upper edge. This picture shows 5 hotgroups, so you can see hotgroup 1 is a command station, 2 is an infantry portal, 3 is an armory, and 4 and 5 are soldiers. I'm going to draw the number of units in the selection if it's greater then 1 as well. Pressing 1-5 or clicking any of the icons will select it. Doing so again will zoom the camera to the group and track it as well. I will also add a button up top that selects all soldiers on your team.

When a hotgroup is under attack, the hotgroup will blink red. I will probably also show the selected units' health somewhere on the UI, so you can check the health of an off-screen unit easily without scrolling over to it. Whenever a hotgroup of soldiers is created, the commander hears "Squad 1" or "Squad 2". The soldiers on the ground also hear the commander say "You are squad 1" or "You are squad 2". On the soldier HUD, it will draw "Squad X" so the commander can easily give verbal orders to squad and you know what to do.

I've also added a queued request system, so the commander can easily track pending orders, ammo requests and health requests. This may look familiar if you've seen Warcraft III or Age of Mythology (they use this system for idle peons).

When a soldier requests an order, ammo or health, the commander will see the ammo icon appear in the lower left. It will also show you how many requests there are, by drawing a number in the lower-right corner of this icon. This picture shows one ammo request, but would draw a 3 on the ammo icon if there were three pending requests. Clicking this icon will take you right to the player that requested it, and remove their request from the list (it will also be bindable in the UI). The request is removed immediately because it's up to the commander to decide whether to actually give the order, health or ammo.
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Comments

  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    kickass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Wow, those are big additions to the commander mode. People are going to go nuts.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Holy smokes, that is so cool sounding. I'm sure people are going to FREAK - fantastic ideas, chuckster.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    This just might make me go commander a few times. Marines beware.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    My only concern is how efficent my commanding will be with all these features implemented. Look out alien scum! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Hotgroups? Finally! Though I could've sworn I made one once before...and the request pic is sweet.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    great ideas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    something quick I thought of though

    if you laso a few marines and get an IP also, we might want a way to take them out of the group (like cntrl click in other RTS)
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    w00t! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Looks good. Although if you ask to zoom to a squad, and they have wandered apart, where would it zoom you to?
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited February 2003
    Well, I think that settles is, flayra IS god.

    EDIT: anyone else not recognize that map??

    EDIT2: if a marine in a group dies, is he still attached to the group upon respawning?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    and god is good to us
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    edited February 2003
    /me freaks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I can't wait
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    This is awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I want 1.1 !
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    Nice, I think the request system is what I will like the most when 1.1 rolls around. Keep up the good work NS team. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    ownage ..

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    <b>A question about multiple soldier selection/tracking:</b>

    A set group has two Marines, one is on one side of a given map, and one is on the other. If the commander sets it to "track" them, will the camera go to the median between the two Marines, will it follow the first in the group, or will it do something different? Because if the Marines in a given group are split up, you obviously would not want the camera to snap to a location that has <i>no</i> Marines at all.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited February 2003
    awsome work man

    Question though. With the typical top down strategy games you can click one unit, hold down shift and click another unit to select them both. Will something similiar be implemented into NS?

    I cant tell you how many times I would love to select 2 or more marines without having to draw a box over them...
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Its just gets better and better...
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    I think I soiled my pants... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    <span style='font-size:21pt;line-height:100%'><b>FLAYRA I WANT TO HAVE YOUR CHILD!!!</b></span>

    NS v1.1 is going to kick some more derrier that it will be sore and pink!
  • NickBlastaNickBlasta Join Date: 2002-11-25 Member: 9859Members
    Will you be able to do the equivalent of the shift-click in strategy games on other units? Like, select one, and shift click to select/deselect another unit
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    This will be better than sex.

    Amazing...
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    If you think that...

    <i>to each his own</i>.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    *Tears*

    <i>...that's beautiful man...</i>
  • ShadowXORShadowXOR Join Date: 2002-11-27 Member: 10106Members
    <!--QuoteBegin--Xzilen+Feb 23 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Feb 23 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This will be better than sex.

    Amazing... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you have to have had sex before you can place such an opinion. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    Amazing work, must have taken you a fair few hours, i cant wait for 1.1.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    One thing - could you make it so the marine's names always appear without waving at them? As possibly the worst comm ever, this is one of my biggest difficulties <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • nicussnicuss Join Date: 2002-11-15 Member: 8749Members
    <!--QuoteBegin--Nicator+Feb 23 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nicator @ Feb 23 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One thing - could you make it so the marine's names always appear without waving at them?  As possibly the worst comm ever, this is one of my biggest difficulties <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>Yes, please allow the comm to see all marine names permanently on the map. This alone would mean more to me than everything you've already described.</b>

    Thank you for your time.
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