To Go Ha Or To Go Jp?

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">Very hard to decide....</div> Lately I've had problems deciding whether go HA or JP when the times come to decide. Normally you have half of your team screaming HA and the rest JP.... Now it's very funny because if I go JP we either <u><b>WACK</b></u> the kharaa or we get majorly smacked down. If I go HA it works 70% of the time and takes a bit longer, what do you prefer, and why?
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Comments

  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    Personally, I prefer jetpacks. I hate being stuck in heavy armor, because no one will weld me and I'm dead just as quick anyways. With a jetpack, at least I have the mobility to not be hit in the first place. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    ask them what they want.

    but mainly give most of your team ha/hmg. and the better players jp.hmg.

    the jp rines can get some decent PG locations. get your heavies to phase there. gg.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited February 2003
    Most marines that request JP, are going to fly into a hive and try to kill it with a welder, then die. That's why I lean towards HA. Welders plus HA = GG!

    BTW niteowl your sig is disturbing....
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I perfer JPs, but that doesn't mean don't research HA at all. I just get HA after JP and a few weapon/armor upgrades.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    hm, should prolly check my sig.

    sorry for disturbing you. why is it disturbing now?
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    The fact that it contains 18 and above + FRIENDLY is what makes it disturbing.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    If I have a good overall team that will generally follow orders I go HA and just do a Heavy Marine Death Parade. It's cool cause you have these unstoppable mofos just slowly moving along and bulldozing everything.

    If I have only a few aces on my team, I go JP/HMG and assign them to take out a hive or get to a position really quick so I can siege a hive.

    The current trend is to go JP, but because of the losing trend on all of the 8 servers I go to, I decided to do something different for once and went HA. Man! The fade vs heavy battles are just spectaculer and the fade bodies just pile up.

    I almost clinched a battle once with a quick HA tech, but they were smart and just attacked our other hive. We might have taken that hive again if it weren't for the others leaving. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    i think it depends mainly on one factor...teamwork. by the time you get the chance to research these goods, you must have a good idea if your team sticks together and fights. if they stick together go HA/Welder. HMG is only a bonus. I cant really imagine a team of welding HAs fail anything, hmg or no hmg. Now if they dont seem to fight together, go jp/hmg. then pray that you got a marine that knows how to jp well. if yes, then the game is yours, if not...the struggle would be a bit longer.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    LMFAO death.

    never thought about that. god, my sig sounds awful now.

    oldFogies was for pseudo-clanners more like , what's the word.. uhm... guild. yeah. so non-serious serious. but still wanted to have good humoured, mature games.

    friendly meaning friendly in the non-gross sense, obviously. you are just a sick bugger ;P <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I like HA/HMG better cause I feel real cool when mowing down those skulks with a teammate. I feel weak and made out of glass with a JP. Besides, theres usually someone smart enough to weld so I just stick around him and hardly ever die.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I've always what clans, and guilds, mean when they say 18+. Do you guys do like excessive cursing? Or do you just not want those little 7 year old boys whining about no HMG. And yes I am dirty. They call me Dirty Gordon back home.
  • ZhangZhang Join Date: 2002-11-01 Member: 2477Members
    I really don't care whether the comm chooses ha or jp as long as we have soem arms lab upgrades.
    way too often has the comm gone striaght for ha or jp and not upgraded at the arms lab, even though one was build seven minutes ago.
    As a rule of thumb, i usually begin shoutign at the comm when he goes protolab without having at least 2/1 marines (3 upgrades). Protolab is pretty useless and never saves your butt against 2 hive aliens unless you upgraded at arms lab before.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    I like going HA myself. Rocksolid, dependable, and it's far easier to learn how to weld than to Jetbo.

    Also, I can't JP to save my life, and hate watching you little **** flying around while I smack my head on the roof constantly. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Feb 17 2003, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Feb 17 2003, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've always what clans, and guilds, mean when they say 18+. Do you guys do like excessive cursing? Or do you just not want those little 7 year old boys whining about no HMG. And yes I am dirty. They call me Dirty Gordon back home. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    naw, we don't curse excessively. we excessivley quote the simpsons (not enough, lately tho) and off and on MPAHG.

    fogie1:save that RT
    fogie2: i will say Ni to it! and the loathsome rine who is knifing aforementioned rt
    fogie1:SHRUBBERY!
    fogie2:me fail english? that's unpossible!


    oh,and hi inex.
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    I'd say it really depends on the map...

    For maps like bast, where there key vents to fly through, and large rooms to assault fades in where they really can't do a thing about it (refinery, and engine to a certain extent), JPs are key to winning if you can avoid the webs.

    For maps like caged, where most of the hallways are small, and the ceiling low, HA is the way to go.

    It also simply depends on wether or not your marines can /survive/ with a JP on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Personally I love defending with JP/Shotgun or JP/HMG. I'm almost unstopable against anything less than an onos or a very large attack in most rooms as long as Im kept healthy between battles
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    edited February 2003
    I perfer JP. If your lucky, you can get a good team mate to go with you and one of you carry a welder.

    Good for patrolling and doing guerilla tactics against Aliens with.

    Come to think of it, one of you will DEFINTELY need a welder, nothing ruins a jetpackers day more than a web <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    HA... if someone wants JP I will use their HA res for the JP reserch.

    Bart
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    edited February 2003
    IMO, of course, it depends.

    If you're fighting single-hive aliens and the hive isn't absolutely spammed with OCs, then I'll go JPs.

    If the second hive is still building, your team works together decently, and a scan shows one hive to be relatively clean, and you've only got 2 or 3 RTs, then go JPs.

    If the situation is as above, but you've got 4+ RTs, then go HA. Jetpackers can kill hives, but they're generally not real good at holding territory. Once a squad of HA sweep a hive, there should be nothing left.

    If you're fighting two-hive aliens but they suck like ten thousand pornstars in a black hole, go JP. It's more entertaining.

    If you're fighting two-hive aliens that are at least decent, save and go HA. A good commandogorge can still bork you, but it's a pretty even fight. REMEMBER AT LEAST ONE GL.

    If you're fighting three hive aliens, then you go back to JPs because really, HA are as grain before the scythe when they run into an onos or two.

    And of course, as someone pointed out, maps figure into this. JPers become much less viable on a map like ns_nothing.

    -K
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    JP much less viable on NS nothing?

    HELLO RED ROOM VENT?!?! POWERSILO?!??! WALKWAY AT VIADUCT!!?!?

    I cant count the number of times that Jetpackers hae saved the day on Nothing. But I will agree with you that HA can do just about as much as JP, but in a much longer timeframe (Ever had to walk from Generator to either Cargo or Viaduct hive in Heavy armour? By the time your there, generator is either dead? or a hive base is, Jetpacks can cover the distance in a fraction of the time, and with Viaducts high ceiling, can hold their own, so long as no gorge put up OC's on the top walkway.

    For me, it really depends on the situation. If my team is getting pounded just trying to setup a minibase nearby a hive, then probably Heavy Armour, unless I have 2 guys that Know thier stuff, then I give them a JP/HMG/welder and let them try to kill a hive (Ill scan beforehand to see if they can make it)

    Nothing more satisfying than killing a hive TWICE in one game for your commander. Some guys just need a chance to shine.
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    Jetpacks are great for nothing... 2/3 hive locations jetpack friendly.

    And 1 hive-siege location jetpack friendly.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And 1 hive-siege location jetpack friendly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually 2 are siege friendly, but only against non-attentive aliens.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    A Heavy Armor Death Squad can only be taken down by an Onos stampede. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    when i comm i make jetpacks.. i usually win when i command anyways. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    If I've commed from the start then I'll usually HA as someone pointed out JP seems to make marines rambo all the time. And tbh there isn't much point taking a hive if your not going to hold it unless your taking out the others very soon.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    <!--QuoteBegin--Zhang+Feb 17 2003, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zhang @ Feb 17 2003, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really don't care whether the comm chooses ha or jp as long as we have soem arms lab upgrades.
    way too often has the comm gone striaght for ha or jp and not upgraded at the arms lab, even though one was build seven minutes ago.
    As a rule of thumb, i usually begin shoutign at the comm when he goes protolab without having at least 2/1 marines (3 upgrades). Protolab is pretty useless and never saves your butt against 2 hive aliens unless you upgraded at arms lab before. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this is the reason why ppl dont comm...

    if u want to shout at the comm for not doing what in ur opinion is the right way then u should have gone comm.

    just accept the fact there is more than one way to comm and let the comm do what he wants. hes in the chair not u. just follow orders.

    u should never have to shout at the comm EVER. just eject if hes that bad.

    being comm is a learning process and as such let him learn by his mistakes, not from some person shouting orders at his own commander
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    it often depends of the stage of the game, if the 2nd hive isnt up yet JP is your best bet. If they nearly have fades and webbing then HA is really the only way. Tho some maps can be won by JP such as red room on ns_nothing or refinery on bast.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Kilmster+Feb 18 2003, 06:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Feb 18 2003, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XCan+Feb 17 2003, 09:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Feb 17 2003, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lately I've had problems deciding whether go HA or JP when the times come to decide. Normally you have half of your team screaming HA and the rest JP.... Now it's very funny because if I go JP we either <u><b>WACK</b></u> the kharaa or we get majorly smacked down. If I go HA it works 70% of the time and takes a bit longer, what do you prefer, and why? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it didn't take so rediculously long to make a half-decent squad of HA marines; than I would prefer them.

    That is not the case, so jetpax are cheaper and more efficient in general. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well you do need 3-4 RTs, about the same amount of RTs that aliens need to go all out Fade.
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    It depends:

    1. Map. On ns_nothing, get jetpack. On ns_eclipse, HA might be better. Kinda obvious, large open hiverooms mean jetpacks are more effective.

    2. Resources. If you don't have a lot of nodes, you'll only be able to afford a few heavies. Heavies work exponentially better in larger groups, don't bother with HA if you're only going to be able to afford two.

    3. Marines. If your marines have good teamwork but crappy individual skills, get HA. If your marines have individual skills but no teamwork, get jetpack. If your marines have neither, get a jetpack and HMG for yourself and take out those hives, the aliens must be crappy too if they let such a team get the res for jp/hmg.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    I give my team HA because it makes them to slow to run away from my wrath if they disobey me. I have a long story about giving people jetpacks, but the short version is, I was in a game with Marines that worked together and listend to me, and then I gave them all jetpacks, and then they all ran off and died and we lost.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Pika - yeah you're right. I think I'd just played a game, and was thinking of how I got cornered by a fade in the somewhat cramped hallways right by the marine start. Once you get out of those, though, you're golden.

    -K
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