Bhopping?

sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
<div class="IPBDescription">=/ Not the real problem</div> Aside from silent bunny hopping, I dont see whats wrong with marine bunnyhop. If anything, aliens can bhop just as fast if not faster (due to faster base/initial speed). The real problem is when a skulk bites a marine that is jumping (regular or bhop), it throws the marine back quite a distance making the skulk have to cover the distance again. This usually means a good marine will always kill a skulk when this happens.

Reducing overall jumping speeds and getting rid of bunnyhopping in a game like CS might have been a good idea due to the nature of the game in competitive play (need to slow the game down a little)... Hoewver I think NS needs exactly the opposite...

Speed the game up to make it intense and not a borefest like CS has become to me.
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Comments

  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    Oh, and btw, I dont even bunnyhop -_- so its not a totally biased opinion
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    Half life or any of its mods are not meant to be played this way... Bunny hopping should be removed from all of them.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    And you know/think this way because?... You created HL? you created NS? I didnt think so...

    As for your totally incorrect statement, in TFC (A HL mod) bhopping is a major part of the game.

    Just because its not part of your game doesnt mean it shouldnt be in there. -_-
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    The Atmosphere of NS doesn't quite fit it.

    No I didn't create the game.

    Flayra did. And he has weighed in on this subject, repeatedly. Watching a bunch of marines skip merrily down the hall just doesn't fly with him.

    End o' discussion.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--sYn|borf+Feb 5 2003, 03:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sYn|borf @ Feb 5 2003, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And you know/think this way because?... You created HL? you created NS? I didnt think so...

    As for your totally incorrect statement, in TFC (A HL mod) bhopping is a major part of the game.

    Just because its not part of your game doesnt mean it shouldnt be in there. -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes its part of TFC.... but FYI bunny hopping was not intentionally programmed into the game.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    Balance should come before 'art' or 'atmosphere'. If skulks can bunnyhop, why remove it for marines? if its to be removed all together, you just slowed the game down considerably... especially in competitive play.

    I also know what Flayra thinks of it, and Im sure he doesnt agree with me totally... which is why Im posting in the first place. Maybe he might reconsider some of the changes he has in store for bhopping.

    |MaTT|: Many games (and im sure in NS also), some things were not 'intentionally' meant to be... doesnt make it a bad thing. People have to stop being so narrowminded and adapt.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    My only problem with bunny hopping is that speed and agility are supposed to be an alien advantage, BH pretty much takes away that advantage, not to mention the silence factor that comes with BH. If it was removed all together I don't think it would be a bad idea, but removing it from marines only is fine too.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    yes its part of TFC.... but FYI bunny hopping was not intentionally programmed into the game.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Neither was hand-held concing.

    You have just gotta look and see if its good and positive for the game, i say yes it is some say no it isnt. I think it adds skill i think others prefer a dumbed down game.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--MMZ>Torak+Feb 5 2003, 11:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Feb 5 2003, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My only problem with bunny hopping is that speed and agility are supposed to be an alien advantage, BH pretty much takes away that advantage, not to mention the silence factor that comes with BH. If it was removed all together I don't think it would be a bad idea, but removing it from marines only is fine too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A bunnyhopping skulk is significantly faster and more manouverable than a bunnyhopping marine.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    btw, kind of straying from one of the more important reasons why I posted this..."The real problem is when a skulk bites a marine that is jumping (regular or bhop), it throws the marine back quite a distance making the skulk have to cover the distance again"

    =/
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    <!--QuoteBegin--sYn|borf+Feb 5 2003, 10:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sYn|borf @ Feb 5 2003, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hoewver I think NS needs exactly the opposite...

    Speed the game up to make it intense and not a borefest like CS has become to me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Right. The 3 minute matches weren't fast enough. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    And if we want to make things fast, so NS doesn't become boring, lets allow a whole bunch of other neat glitches. Man ... getting res takes wayy too long for my tastes so, <i>I think</i> donating should be put back and allowed for bothsides - but pressing F4 that wouldnt be skilled enough ... oh! Maybe if you wave your mouse around like a maniac the donation will be bigger! Also, building things takes waayyy too long, slowing down the pace of NS so <i>I think</i> all structures should be built instantly - which involves some neat waving of the mouse or rapid rolling of the mousewheel so it's a skill!

    What? Thats rediculous you say? Nonsense! You obviously want this game to become a borefest and we <i>cant have that</i> now can we! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Maybe if you wave your mouse around like a maniac the donation will be bigger!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I hate to break it to you but you don't score forum bonus points for being a complete idiot.

    Borf, i tend to be in favour of various forms of knockback as it usually creates interesting game situations. But in the case of skulk bite vs. marine you are probably right. Removing the knockback is justifiable.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Right. The 3 minute matches weren't fast enough<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Those kinds of matches just means one team was more skilled than the other... by quite a bit.

    As for the rest of your 'post', you could maybe provide some useful discussion rather than sarcastic drivel.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    Knockback was interesting, and it didnt really come into my mind as a serious balance problem until we started playing serious scrims vs top marines or as the marines. Like one of my clan mates once said "I feel sorry for the skulk when he dodged all my bullets running at me, only to have him cover the distance again after one bite"
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    At the risk of digging up the "BH skill" arguement...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A bunnyhopping skulk is significantly faster and more manouverable than a bunnyhopping marine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is irrelevant. A happy accident (I wont call it a bug because that <i>will</i> get people flying out of the woodwork) should not give the Marines the ability to travel around the map at MACH 2. It's bad enough that vents are a safe haven for marines when they should actually be the opposite.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    People, we don't need a flame fest or anything. CIVIL!

    The thing is: Ns tries to blend atmosphere and gameplay into one, which is probably just as unique as the RTS/FPS element. The way marines move backwards so slow is an almost perfect example. Look at how you have to either fight or flee. Retreating backwards would take half the game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Bunny hopping backwards removes this element that they so carefully implemented. Also I'm in complete agreement with Flayra... and yes, I do occasionally bunny hop to try to get down to that res node being chomped by skulks a little faster.

    Yet I really won't miss it when it's removed, mayhaps by then Flayra will tweak weapon weights and it'll be worth it to throw aside the LMG and go with the pistol to cover ground just a little faster.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    well here's my stance on the subject. i can't bunny hop (nor would i want to.) so if you took it out, i wouldn't care. if you left it in, i wouldn't care. the only problem i have with it is 1) the sound thing and 2) the aliens not having as much as an advantage over marines (speedwise) as they should.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    thank god Bunny hopping is bieng removed no matter how many newbie idiots whine and complain!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • keelemkeelem Join Date: 2002-11-07 Member: 7482Members
    <!--QuoteBegin--|MaTT|+Feb 5 2003, 11:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|MaTT| @ Feb 5 2003, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thank god Bunny hopping is bieng removed no matter how many newbie idiots whine and complain!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    oh the irony of it all
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    Once the silent crouching bunny hopping is fixed, I will have no problem with bhopping in the game.

    And yes, I do bunny hop myself, but only started recently so I wouldn't be distraught if it was taken out.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Well, I'm happy to see it go. Why should a physics exploitation that the designer of the the game wants to remove stay in? It's going, period. It shouldn't be in there and it was never intended to be there. TFC is a fairly poor example because dying in TFC means essentially nothing, it's a fun game where you can take your mind off and relax (Still a damn good game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ). The more serious, highly tactical envrnment of NS has no place for either side being able to move at close to the speed of sound <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--sYn|borf+Feb 5 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sYn|borf @ Feb 5 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Balance should come before 'art' or 'atmosphere'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <span style='color:purple'>*Nemesis Zero opens his mouth.</span>

    <span style='color:purple'>*Nemesis Zero hesistates.</span>

    <span style='color:purple'>*Nemesis Zero shrugs and <b>walks</b> away.</span>
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    edited February 2003
    <!--QuoteBegin--MMZ>Torak+Feb 5 2003, 11:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Feb 5 2003, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> should not give the Marines the ability to travel around the map at MACH 2.  It's bad enough that vents are a safe haven for marines when they should actually be the opposite. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    'Why'?

    Any particular gameplay reason, or do you just not like the look of it? Its hardly mach 2, and averages out at only around 40% faster than a running marine.

    Speed is entirely relative, if the base speed of the marine had been 40% faster in general without hopping, and the skulk speed 40% faster to compensate, then you would probably be considering that the norm right now. And not thinking of it as anything out of the ordinary. Yet when the speed is attained through jumping, it suddenly becomes "too fast"?

    Moving silently is another issue altogether, but i would imagine all we are discussing here is regular hopping for speed.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    2) the aliens not having as much as an advantage over marines (speedwise) as they should.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The advantage is still kept, unless you wrongly assume that bunnyhopping is "a marine thing" that doesn't assist aliens in any way. The only significant difference is the possiblity of moving backwards quickly, which isnt really a hopping issue as you can do exactly the same thing with a simple strafe jump backwards.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    edited February 2003
    <!--QuoteBegin--k33l3m+Feb 5 2003, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k33l3m @ Feb 5 2003, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--|MaTT|+Feb 5 2003, 11:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|MaTT| @ Feb 5 2003, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thank god Bunny hopping is bieng removed no matter how many newbie idiots whine and complain!!!  <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    oh the irony of it all <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh.... im not the one whining.... I get get on with the game and play!

    <b>Please don't spam the clickable smilies.</b>
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    The marines already have an in game mechanism for traveling around the map faster then normal running, it's called a phase gate. BH is similar to professional athletes taking performance enhancing drugs. Some do, some don't and just because you can, and have in the past, doesn't mean you should. Just because both teams have access to it doesn't make it fair or necessary or part of the game. Let's face the facts, it is an unintended disfunction of the game physics. Just because people have been doing it for a long time does not make it right. To extend the anology further, maybe we shouldn't cure cancer, it is "in the game and must be there for a reason".
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Torak, see <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=21651&hl=reality+in' target='_blank'>http://www.unknownworlds.com/forums/in...1&hl=reality+in</a>
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Heathenslayer, I am not playing the "reality" card.
  • sYnborfsYnborf Join Date: 2002-12-18 Member: 11072Banned
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To extend the anology further, maybe we shouldn't cure cancer, it is "in the game and must be there for a reason". <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You didnt extend anything... thats a totally irrelevant and incorrect statement you just said there... it just shows your extreme bias since you think of it as a 'cancer' =/
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    It is a disfunction of the game. Cancer is a disfunction of the body. Yes I do think it has no place in the game. It does not devalue anything I have said. It is very relevant. Do you think cancer is an "intended feature", it is part of our "code". Therefore, the arguements are similar. Just because someone does not agree with you does not mean their arguements are irrelevant.
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    <!--QuoteBegin--sYn|borf+Feb 5 2003, 10:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sYn|borf @ Feb 5 2003, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The real problem is when a skulk bites a marine that is jumping (regular or bhop), it throws the marine back quite a distance making the skulk have to cover the distance again. This usually means a good marine will always kill a skulk when this happens. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is the reason why bunny hopping is a No-No.

    Someone mentioned that bunny-hopping was never intended and it's true, NO in game exploits were never intended and by extention should never be practiced in the game. It's just another form of cheating.

    The whole reason skulks move faster than marines is because they are SUPPOSED to. If you want to move quickly, be a skulk.
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