Securing Positions With Mines First...

GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
<div class="IPBDescription">... and THEN build TF and Ts</div> Error404 knows what im talking about (Greetz) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

I had a really awful experience in a game. We tryed 3 times to build up in a Hive, and all 3 times Skulks were eating us, the phase and structures.
I dont wanna know how much res all those things costed.
Only a PG, TF and 2 Ts costs about 80 res.
Wouldnt it be a good idea to just give some 8res-MINES and just place em at the entrances so if 4 Skulks come, 2 could get blown up leaving only 2 for those poor Marines and at least make it worth the try building that expensive equipment, or at least give Marines more time to build those sentrys so not everything is lost!

And even if no attack is made, you got those mines for later defence!

It would be awesome if there is a "LaserShield" of Mines > protecting a TF and Sentys > protecting phase and restower!

You got to have the MArines who carry them not killed on the way though, or at least someone picking them up again.

Whats your opinion?
I LOVE Mines! Even as a base decoration they rule! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    use them in a way that the skulk has to climb the wall, so you have some time to react, too.

    one or two mines per skulk is good/fair for the cost, but 3+ is not.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    how could you set it up so that one lone skulk couldnt just clear the field by getting all the mines to det each other?
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    The best way to lay mines (imo) is to put them on the floor around weak structures that skulks always go for (IPs, obs, PG). You can build up the minefield as the game progresses. Once it gets large enough, it's simply impossible for the skulks to attack a base.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Best use for mines is putting four of them on the floor around important buildings (ie phases and TFs) - skulks either get blown up or are too afraid to attack them.
  • Tobias_RieperTobias_Rieper Join Date: 2002-10-26 Member: 1625Awaiting Authorization
    edited February 2003
    Crouch and look at a corner, so that you get a good idea of a skulk's perspective (do this from the direction they come from). Place the mine right around the corner so it can't be seen...and I never place mines on walls...they're too easily spotted.

    I forgot which map it was...that one where there's a large vent right in base. If you get a jetpack you can fly up there and create a deathtrap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Mines in the vents are always a good idea.

    Of course...you can also try to make your base a laser funhouse of death <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->...until they get fades <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    In the game where I got that pic, not one skulk got into our base...or even close to it. The surrounding corridors were just as bad, with the ground completely covered in mines. The server crashed though shortly after this...and a 20 mine limit was set. That's still great plenty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Pod+Feb 2 2003, 09:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pod @ Feb 2 2003, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Feb 2 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how could you set it up so that one lone skulk couldnt just clear the field by getting all the mines to det each other? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    then the marines would not only hear the explosion, but see the deathmessage.

    Mines are not only a deteriant but a good early warning system <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    try using observatories?
  • slapsslaps Join Date: 2003-01-06 Member: 11947Members
    MINES ROK! TURRETS SUCK <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->

    I only wish retarded n00b commanders would realize this so that game isnt over for the marines 5 mins into the game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--ZiGGY^+Feb 2 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how could you set it up so that one lone skulk couldnt just clear the field by getting all the mines to det each other? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then the marines would not only hear the explosion, but see the deathmessage.

    Mines are not only a deteriant but a good early warning system
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    I try to put mines like this on entrances:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

    II wall
    [] mine
    -- laser (horizontal)
    . laser pointing to you
    x laser pointing inside monitor

    Looking at Entrance

    IIIII               IIIII
    IIIII[]----------IIIII
    IIIII               IIIII
    IIIII----------[]IIIII   <-- (:
    IIIII               IIIII
    IIIII[]----------IIIII
    IIIII               IIIII

    BUT(!) when looking from inside the wall ( <-- (: ) to the other wall:

    IIIIIIIIIIIIIIIIIIIIIIII
    III[.]IIIIIIIIIIIIIIIIIII
    IIIIIIIIIIIIIIIIIIIIIIIII
    IIIIIIIII[x]IIIIIIIIIIIII
    IIIIIIIIIIIIIIIIIIIIIIIII
    IIIIIIIIIIIIIIII[.]IIIIII
    IIIIIIIIIIIIIIIIIIIIIIIII
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    This way you get a kind of "ladder lasers".
    It looks cool and 1 skulk alone cant trigger them all at once.
    Dont put any trip-mines near the laser ones though, as this is getting all blown up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Always try to put em in distance and you ll loose only 1 mine each time.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    in my opinion it all depends on how good your team is vs the other. If you see that your team is have no difficulty killing skulks with there lmgs, why spend the extra money to mine the place up? Or if there hopeless, why not spend the money?
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    Mines can be tricky to handle. I was playing around with mines a few nights ago, and was disappointed to find that I couldn't die from one mine as a Skulk. On top of that, hitting one claymore set off all of them in the entire holoroom, even though I had thought I'd set them with more than enough space to avoid that. Bearing those two things in mind, I'd suggest placing the mines in clusters. Two or three together should reliably blow up any Skulk, and setting the clusters far apart from each other should prevent any accidental detonations. Just be careful that the minefields don't 'creep' too close to each other as you add or replace mines, or else you'll be blowing a dozen or so resources on one Skulk.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Yes, mines wont stop a determined alien team. But in that game i played, where we just needed 10 more sec to build up those **** turrets it would make a difference if a skulk was faced with a laser door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    Personally, I cringe when a marine teammate starts asking for mines at the start of the game. One or two decent shots should be able to massacre a skulk rush while the remainder of the marine team builds the initial structures. Resources are too scarce at the game start to make a big investment in mines, and the marines running around placing them could be doing something a lot more useful, like moving to secure a hive location. The posts above where players brag of the "artistry" and "coolness" of their mine patterns is a testimony to my arguement that they are wasting time and resources instead of getting the real job done: capturing hives.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Vimstl+Feb 3 2003, 10:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vimstl @ Feb 3 2003, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I cringe when a marine teammate starts asking for mines at the start of the game. One or two decent shots should be able to massacre a skulk rush while the remainder of the marine team builds the initial structures. Resources are too scarce at the game start to make a big investment in mines, and the marines running around placing them could be doing something a lot more useful, like moving to secure a hive location. The posts above where players brag of the "artistry" and "coolness" of their mine patterns is a testimony to my arguement that they are wasting time and resources instead of getting the real job done: capturing hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Mines + 1 good base defender = unbreakable early game defense.

    Never underestimate mines - they're only 8 RP, so there's no reason to drop a pack or two down.

    Think about it this way: would you rather pay 58 RPs for an Arms Lab with mines around it, or 100 RPs for an Arms Lab, followed by another after the first one goes down?
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Flatline[UTD]+Feb 3 2003, 10:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 3 2003, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Mines + 1 good base defender = unbreakable early game defense.

    Never underestimate mines - they're only 8 RP, so there's no reason to drop a pack or two down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You make a good point, Flatline, but the problem is that the mines have to be continuously re-seeded. The first skulk through explodes the pattern, and the remainder bound in unmolested. For the mine defense to be effective, the cdr has to drop another mine pack every time the mines explode, and a marine must be standing by to grab the mines and re-lay them. The marine might as well just use his LMG (free) and replenish his ammo as required (free).

    A pack or two at the start - ok.

    Mine-happy nuts laying dozens of mines to make a laser light show - grrrrrr!
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--ZiGGY^+Feb 2 2003, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2003, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Pod+Feb 2 2003, 09:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pod @ Feb 2 2003, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Feb 2 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how could you set it up so that one lone skulk couldnt just clear the field by getting all the mines to det each other? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    then the marines would not only hear the explosion, but see the deathmessage.

    Mines are not only a deteriant but a good early warning system <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    try using observatories? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so the commander has to be continually layinf down 3 point scans constantly?
    because thats what the effect of a mine is in that situation .....
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I never bother to much with mines on a public server because the average marine is to retarded to put them up properly either that or the wrong person picks them up and just puts them anywhere to get rid of them.

    I agree that if used properly and replaced each time they go down they can be VERY effective at keeping skulks out but lerk can fly so fast through them they don't go off, or at least I can as a lerk.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Turrets cost way too much resources to secure an area. It is a lot better to keep constantly attacking the aliens in groups and putting pressure on them so they do not have the oppurtunity to harass your RTs. Have someone cap about 2-3 RTs, and then tech up to JPs/HA and then end the game.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    MINES are not there to make KILLS, but to stop/make it for Skulks difficult to approach/breach an entrypoint. So for 1 good Marine 1 pack is enough and could change the tide of a rush.
    On Pubs this works most of the time.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Pod+Feb 3 2003, 11:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pod @ Feb 3 2003, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Feb 2 2003, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2003, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Pod+Feb 2 2003, 09:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pod @ Feb 2 2003, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Feb 2 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how could you set it up so that one lone skulk couldnt just clear the field by getting all the mines to det each other? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    then the marines would not only hear the explosion, but see the deathmessage.

    Mines are not only a deteriant but a good early warning system <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    try using observatories? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so the commander has to be continually layinf down 3 point scans constantly?
    because thats what the effect of a mine is in that situation ..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no... try playing the game *COUGH*
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Mines are useful, if you have tf & mines then you can usually leave that location for some time without it being taken. Obvioulsy a big push will need marines but thats always the case so :/

    Any have expereinces with mines just exploding when you place them?
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    edited February 2003
    I say get your team to a hive, build the phase then send some mines through the phase. Lay them in random spots on the floor. Marines stay near corners. While the aliens are trying to aviod marine fire they hit the mines. While they are trying to aviod the mines they get hit by marine fire! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    I prefer mines over turrets. It doesnt matter if 1 mine doesnt kill a skulk - they are damaged heavily that only a few shots from the LMG kills them. Better to kill the skulks quick after they stumble over a mine then to have to dance around with them. Also, since mines are affected by weapons upgrades, it only takes level 1 (I think) to give them enough power to kill skulks.

    I've seen 1 marine hold main base, Airlock res, and Docking wing res on ns_nothing with mines / LMG. Those 3 nozzles are more than enough to pay off any replacement mines. But of course for that to happen, the aliens <i>must've sucked</i> right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--ZiGGY^+Feb 4 2003, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 4 2003, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no... try playing the game *COUGH* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if you have a point, please make it. if not, be quiet.
    if your refering to "motion tracking", then mines are still better as a deterent, can marines be everywhere at once? no
    motion tracking may give you nice blue circles but if you dont know where exactly those blue circles are running to its useless.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited February 2003
    guess i win pod, owned k tnx bye
    edit: ps motion tracking is pretty worthless in some situations though it is good for preemptive marine defense that is NOT what I was referring to
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    lay them randomly around ur defences and see skulks blow up as they try to run to you to bite you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--ZiGGY^+Feb 5 2003, 01:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 5 2003, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> guess i win pod, owned k tnx bye
    edit: ps motion tracking is pretty worthless in some situations though it is good for preemptive marine defense that is NOT what I was referring to <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    excuse me? you win what exactly?

    you still have actually to make any clear point in this "argument" in which you just declared yourself winner
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