Clipping errors: how to correct them?

YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
On a recent compile of ns_penumbra I picked up a few clipping errors. These errors cause invisible portions of space to be solid, and in my case made a few invisible bumps on the floor around some desks.

I know that moving some of the objects in the room around a bit /might/ remove the error, or cause it to change position, but I'm wondering if there's another way to solve this?


  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I wish I knew the answer to your problem, but unfortunately I don't. It's actually never happened to me... May I suggest completely deleting what you believe to be the source of the problem (the desks perhaps), compliling the level without them (the desks), and then rebuilding them once you are done... might help. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Hmmm...  Are you using clip brushes?  If you are/aren't that could be a reason.  I really have no clue, though.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    I always eventually get this problem when making triangulated surfaces... If you are getting it without complex stuff like that, well, just shift some stuff around and it will go away.
  • Darth_MooDarth_Moo Join Date: 2002-01-25 Member: 83Members
    i think i might know the cause of the problem

    if u have "hidden" something in worldcraft, and compile the map, the thing u have hidden becomes an invisible barrier

    that could be the problem, hopefully it is <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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