Updated C17 Layout

BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
edited January 2003 in Mapping Forum
<div class="IPBDescription">Looking for server to test it</div> Been spending a lot of time on the layout for c17, here's the latest. I'm pretty satisfied with everything above the canyon right about now, but I'm thinking of re-doing the mine shafts and making them a bit less linear. I would very much like to test it out and get a better feel for how it plays, even in its current very-primitive state (hardly any brush and texture work). So if anyone has a server and would like to test it I would be very grateful, just reply or send me a pm. And of course, all comments on the layout are welcome.

Comments

  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    edited January 2003
  • CivicGuyCivicGuy Join Date: 2002-12-17 Member: 10994Members, Constellation
    the people from {REM} would be happy to help u test it on our server 207.44.136.76:27015 {REM}Natural Selection v1.03
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    Rrr, something screwed up with the attachment. I'll get a link to a better one once my webserver comes back online.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    some areas (mainly bottom left) look like it will take more than 30secs to get to on a direct walk and run
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    Each hive takes about 50 seconds to walk to. I've always thought 30 sec was a minimum, and its ok for the time to be greater as long as its about the same distance to each hive. Even the official maps don't have exact 30 second distances. Anyway, this is a large map, and the bottom left is the one area I'm still not satisfied with and will probably redesign.
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    Have you playtested this before?
    It seems like there are awfully lots of open areas...
    NS (and HL) isn't actually at its best in open...
    Interesting map btw...
  • KeksImperiumKeksImperium Join Date: 2002-11-19 Member: 9300Members
    i see a shuttle in the upper left

    can you plz post a screenie from it?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    if marines control hive2 hopefully they cant siege hive 1 just a few steps from there.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    <!--QuoteBegin--Ollj+Jan 21 2003, 07:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jan 21 2003, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if marines control hive2 hopefully they cant siege hive 1 just a few steps from there.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nope, not even with the current siege ranges.

    <!--QuoteBegin--statusq+Jan 21 2003, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (statusq @ Jan 21 2003, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have you playtested this before?
    It seems like there are awfully lots of open areas...
    NS (and HL) isn't actually at its best in open...
    Interesting map btw...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No but I will be testing it soon thanks to all these people who have offered to run it on their servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> The big open rooms in the middle will not be so open once I get to more detailed work on them, they will be full of machinery eventually. The canyon is not accessible to players, just crossed by some enclosed bridges.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    <!--QuoteBegin--Waechter+Jan 21 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Waechter @ Jan 21 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i see a shuttle in the upper left

    can you plz post a screenie from it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Note that these are very early renditions. Mostly just tests for the textures and effects (the engine glow) which I plan to tweak extensively in the future. Also note that, like I said, hardly any of the architecture and stuff has been worked on yet, just some early stuff to remind me what goes where.
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    Man these attachments are sucking. I'll get some links to better pics once my @#$%#$ server comes back online.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I would love to test it out on my server as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I'd be happy to test it out on LB's server. Release it, I'll DL it, and play it. I'll try and grab a group of friends to test it out. I'd be happy to make a summary of it, and make a pros and cons list along with a page of suggestions for improvements.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    People always say HL isn't ment for big open areas, if you look during the single player of HL and OP4 you will find their are lots of big open areas.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I'm intrigued by this because of the semi-open areas. I really look forward to beta-testing a completely style map.
  • KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
    man that was l*ads of *un beta testing that map its FREAKIN UGE MAN
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Whoa. It took me like 45 secs to figure out what you were saying.

    For those who dont understand.

    He said that was loads of fun testing that map, its freaking huge man.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I will hopefully grab it tomorrow! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    My clan would be willing to test it out this weekend should you get a link up or let me know what IRC channel you reside on and you could transfer it that way.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    edited January 2003
    Any chance of giving it to open testing or do you want to restrict it to servers only. I for one would just like to run it through alone and see what I can make of the layout. Comments guaranteed. =)
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Breadman, I wanted to bump this and say I ran through the map on my server and thought it was a great map!

    Especally liked flying through the canyon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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