ns2_nancy_veil
Xale
Paris / France Join Date: 2003-12-26 Member: 24767Members Posts: 154 Advanced user

So here is the new project I'm working on.
WORKSHOP LINK : https://steamcommunity.com/sharedfiles/filedetails/?id=1780671879
I put lot of work into it and I decided to make this first release to see how it could be played.
Best if to focus on bugs (I know some but I need moar testing until testing sunday)
I really struggle with 2 things :
- Bots (especially around marine start
- putting that goddamn sound from descent in readyroom. Everytime I put time, no matter the radius, player hear it all around the map. Even with volume = 0 it still do it... so I deleted him for now












WORKSHOP LINK : https://steamcommunity.com/sharedfiles/filedetails/?id=1780671879
I put lot of work into it and I decided to make this first release to see how it could be played.
Best if to focus on bugs (I know some but I need moar testing until testing sunday)
I really struggle with 2 things :
- Bots (especially around marine start
- putting that goddamn sound from descent in readyroom. Everytime I put time, no matter the radius, player hear it all around the map. Even with volume = 0 it still do it... so I deleted him for now












Old NS1.0 player (JP/HMG for the win)
Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
ns2_hera2018 : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
ns2_nancy2019 : https://forums.unknownworlds.com/discussion/155726/ns2-nancy2019
ns2_nancy_veil : https://forums.unknownworlds.com/discussion/155851/ns2-nancy-veil
Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
ns2_hera2018 : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
ns2_nancy2019 : https://forums.unknownworlds.com/discussion/155726/ns2-nancy2019
ns2_nancy_veil : https://forums.unknownworlds.com/discussion/155851/ns2-nancy-veil
Comments
- I did a lot of vent around port engine because it seems isolated
- I think the ceiling in corridors are too high
- The map has basic Occlusion Geometry
- I wanted to do a windows between mess hall and Cafeteria, but I was worried about model revelancy. So not sure about that. Should I let the window black or transparent ?
Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
ns2_hera2018 : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
ns2_nancy2019 : https://forums.unknownworlds.com/discussion/155726/ns2-nancy2019
ns2_nancy_veil : https://forums.unknownworlds.com/discussion/155851/ns2-nancy-veil
Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
ns2_hera2018 : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
ns2_nancy2019 : https://forums.unknownworlds.com/discussion/155726/ns2-nancy2019
ns2_nancy_veil : https://forums.unknownworlds.com/discussion/155851/ns2-nancy-veil
Small but important update today :
Still looking for people for collaboration and helping me on some rooms... !
Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
ns2_hera2018 : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
ns2_nancy2019 : https://forums.unknownworlds.com/discussion/155726/ns2-nancy2019
ns2_nancy_veil : https://forums.unknownworlds.com/discussion/155851/ns2-nancy-veil