I believe it's a tabletop game, but there are some videogames of it, final liberation is based on warhammer 40k, some other games aswell, all turnbased, it has orcs and stuff, not really my kind of game but it has very nice artwork <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
mole infector was right it is a table top war game and there is a half life mod comeing out for it and there 1 or 2 other games out but if you want to know what waar hammer is cheack out gamesworkshop.com<a href="http://gamesworkshop.com" target="_blank">warhammer</a>
sorry to tell you guys but the mod looks like it sux <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> <a href="http://www.bg40k.com/" target="_blank">Check it out here</a> or this better looking HL warhammer 40k MOD <a href="http://www.rivalspecies.com/" target="_blank">rival species</a>
barnEbissUSkaarj2k4 Mod leader/PR/MapperJoin Date: 2002-01-27Member: 111Members
Well guys you might want to look into this mod its for quake1 but it looks interesting <a href="http://ch.telefragged.com/" target="_blank">http://ch.telefragged.com/</a>
And also I hate to say this so if there are any new games workshop fans here you might not want to read this.
In early 1990 games workshop began going down hill with their games they switched To one engine that most of there games now use, and if one had been building up an army and had been playing with it you are now not allowed to use it unless you play with some friends, in fact in many places you cannot play unless you have a shinning new army so this makes you go out and buy more models every time you want to play in a tournament. This is not only a means to make people buy there model but it also helps to get rid of the Memories of one of their best game ever it was called “Rogue Trader” and then they changed its name to “Rogue Trader Warhammer 40,000” If memory serves me right You were a Trader who is given a charter from the emperor too trade among the many Humans planets and you are assigned a small group of space marines for protection and too-do battle with the many hostile aliens races.
Now a days if you ask about the old game they will go “Oh that” and try and change the subject about there latest model their releasing
And also they have a rather hostile way of making hobby stores sell their stuff That I have heard about if a hobby store is not interested in selling their stuff What they do is go and open up another hobby shop close by until the other store Will sell their stuff then they move on
And the old molds that the models have been cast from for the RTW game well there just getting rid of them never to be seen again
But I know of a few people that are getting a hold of the molds and saving them
The original Warhammer Rogue Trader and Space Hulk were much better Better then their new stuff
Games works shop was much better when it was a smaller company and was mainly based in England and they weren’t so much interested in how much money they could make But once they came over here and began to get more people playing their games. They started to change if they are so good why did all the original artists decide to leave And man those guys were good artists
Here is a bit I got off a site that about there new tactics What more proof do we need that impulse-buying kiddies are the only audience that GW cares about anymore *NOTE: This is written entirely by the folks at GW, and not a word has been altered. THE INSIDE SCOOP "KIDS, KIDS, KIDS" By: Blake 'Kids are people too' Shrode, Mid West Sales Team I'm quite sure that you have been on the phone with one of us here at Games Workshop, and you were told that kids are your best investment. Well, we have a problem in America, in that the majority of our players right now are between 18 and 24. Why is this a problem? Quite simply because older "kids" have bills, girlfriends, cars, insurance, and college to pay for every month. Their disposable income tends to be fairly small. I've told people several times that a 14-year-old doesn't have bills, doesn't drive and doesn't have any interest in girls, yet! Every cent that a 14-year-old gets IS disposable! And, they _will_ spend it! Just ask their parents. The parents will probably tell you that they blow seventy dollars a month on video games, which their kids will be done with in two weeks! Remember, Games Workshop sales are based on disposable income, and more importantly impulse buying. Kids are impulse shoppers, which is why they can put so much money into your store. [Inset by pic] - Games Workshop stores encourage kids of all ages. If they are old enough to grasp the concept and not swallow the models then they are welcome customers! "But I don't want kids in my store!", some of you have told me. Why? They are incredibly enthusiastic, always talk about their hobby, stop in frequently and BUY STUFF!. Half of the "old time gamers" come in and complain about prices of a boxed sets that they could buy "two dollars cheaper a year ago." Yet, they weren't going to buy any more Terminators anyway. Why? Because they probably have at least five unprimered already, let alone unpainted (and most probably have one or two in blisters still. The new kids have none and are going to BUY them! Plus, the enthusiasm they bring into your store can also be truly invaluable, as they get everyone around them excited and into the game. You should also view each kid as a long term customer. Sure, some will move on or away, but they'll spend ten or twenty bucks a week for quite a while. They will eventually become your "old-guard," and they will start having cars, bills, girlfriends and all the rest. But they will also get others kids into your store. When you are fourteen, your world is awfully small. You have a bestest friend and two best friends, while those friends have different friends. Eventually, the network of friends extends out to around thirty people. Some of you have seen what happens if a group of kids gets interested in Warhammer, and then you end up with an entire school frequenting your store. This happened in the store where I worked, and I had to start up a special "Youngblood" league for them. They were soon spending more money than any other gaming group I had! [Inset by pic] - September means schools are back in. This also means it's a perfect time to recruit a gaming group from a school near you! The key is to get kids into the store! One of the best ways is to use demos of the main game. These are really simplistic and basic using half the boxed set. "seventy to seventy-percent of the customers we run a demo for come back into the store within a week," according to one of our store staff. This means they have interest, and normally come back to buy the main game while the demo is still fresh in their minds. One thing to keep in mind about kids is the fact that they probably won't want to talk to you right away. You are an adult, and adults on the whole are usually intimidating to kids. The best way to break through this barrier is to treat them like an adult, and to talk about the hobby. Kids will respond, and they will surprise you with their enthusiasm and willingness to learn (they are like dry sponges, and they absorb game information incredibly fast They'll soon be kicking you around at Warhammer or Warhammer 40,000. The only thing to remember is to keep getting new kids. If you stop recruiting one month, you'll have fewer new customers building armies the next month. It may sound like a lot of work, but you really will see a vast increase in sales if you just get the right mix of kids in the store. [Inset by pic] - Remember, potential Games Workshop enthusiasts aren't just 14-year old boys. In fact, the average age seems to get younger every year, and Warhammer and Warhammer 40,000 are even becoming more popular with the girls! (if you don't believe us just look at the Games Day shots of Games Workshop Italy in White Dwarf #206!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Try this site it has many pictures of there old stuff <a href="http://www.solegends.com/citrt/" target="_blank">http://www.solegends.com/citrt/</a>
Comments
there are space marines and orcs LOL
<a href="http://www.bg40k.com/" target="_blank">Check it out here</a>
or this better looking HL warhammer 40k MOD <a href="http://www.rivalspecies.com/" target="_blank">rival species</a>
Maybe there are some others out there?
<a href="http://ch.telefragged.com/" target="_blank">http://ch.telefragged.com/</a>
And also I hate to say this so if there are any new games workshop fans here you might not want to read this.
In early 1990 games workshop began going down hill with their games they switched
To one engine that most of there games now use, and if one had been building up an army and had been playing with it you are now not allowed to use it unless you play with some friends, in fact in many places you cannot play unless you have a shinning new army so this makes you go out and buy more models every time you want to play in a tournament.
This is not only a means to make people buy there model but it also helps to get rid of the
Memories of one of their best game ever it was called “Rogue Trader” and then they changed its name to “Rogue Trader Warhammer 40,000” If memory serves me right
You were a Trader who is given a charter from the emperor too trade among the many Humans planets and you are assigned a small group of space marines for protection and too-do battle with the many hostile aliens races.
Now a days if you ask about the old game they will go “Oh that” and try and change the subject about there latest model their releasing
And also they have a rather hostile way of making hobby stores sell their stuff
That I have heard about if a hobby store is not interested in selling their stuff
What they do is go and open up another hobby shop close by until the other store
Will sell their stuff then they move on
And the old molds that the models have been cast from for the RTW game well there just getting rid of them never to be seen again
But I know of a few people that are getting a hold of the molds and saving them
The original Warhammer Rogue Trader and Space Hulk were much better
Better then their new stuff
Games works shop was much better when it was a smaller company and was mainly based in England and they weren’t so much interested in how much money they could make
But once they came over here and began to get more people playing their games.
They started to change if they are so good why did all the original artists decide to leave
And man those guys were good artists
Here is a bit I got off a site that about there new tactics
What more proof do we need that impulse-buying kiddies are the only audience that GW cares about anymore
*NOTE: This is written entirely by the folks at GW, and not a word has been altered.
THE INSIDE SCOOP
"KIDS, KIDS, KIDS"
By: Blake 'Kids are people too' Shrode, Mid West Sales Team
I'm quite sure that you have been on the phone with one of us here at Games Workshop, and you were told that kids are your best investment. Well, we have a problem in America, in that the majority of our players right now are between 18 and 24. Why is this a problem? Quite simply because older "kids" have bills, girlfriends, cars, insurance, and college to pay for every month. Their disposable income tends to be fairly small. I've told people several times that a 14-year-old doesn't have bills, doesn't drive and doesn't have any interest in girls, yet! Every cent that a 14-year-old gets IS disposable! And, they _will_ spend it! Just ask their parents. The parents will probably tell you that they blow seventy dollars a month on video games, which their kids will be done with in two weeks! Remember, Games Workshop sales are based on disposable income, and more importantly impulse buying. Kids are impulse shoppers, which is why they can put so much money into your store.
[Inset by pic] - Games Workshop stores encourage kids of all ages. If they are old enough to grasp the concept and not swallow the models then they are welcome customers!
"But I don't want kids in my store!", some of you have told me. Why? They are incredibly enthusiastic, always talk about their hobby, stop in frequently and BUY STUFF!. Half of the "old time gamers" come in and complain about prices of a boxed sets that they could buy "two dollars cheaper a year ago." Yet, they weren't going to buy any more Terminators anyway. Why? Because they probably have at least five unprimered already, let alone unpainted (and most probably have one or two in blisters still. The new kids have none and are going to BUY them! Plus, the enthusiasm they bring into your store can also be truly invaluable, as they get everyone around them excited and into the game.
You should also view each kid as a long term customer. Sure, some will move on or away, but they'll spend ten or twenty bucks a week for quite a while. They will eventually become your "old-guard," and they will start having cars, bills, girlfriends and all the rest. But they will also get others kids into your store. When you are fourteen, your world is awfully small. You have a bestest friend and two best friends, while those friends have different friends. Eventually, the network of friends extends out to around thirty people. Some of you have seen what happens if a group of kids gets interested in Warhammer, and then you end up with an entire school frequenting your store. This happened in the store where I worked, and I had to start up a special "Youngblood" league for them. They were soon spending more money than any other gaming group I had!
[Inset by pic] - September means schools are back in. This also means it's a perfect time to recruit a gaming group from a school near you!
The key is to get kids into the store! One of the best ways is to use demos of the main game. These are really simplistic and basic using half the boxed set. "seventy to seventy-percent of the customers we run a demo for come back into the store within a week," according to one of our store staff. This means they have interest, and normally come back to buy the main game while the demo is still fresh in their minds.
One thing to keep in mind about kids is the fact that they probably won't want to talk to you right away. You are an adult, and adults on the whole are usually intimidating to kids. The best way to break through this barrier is to treat them like an adult, and to talk about the hobby. Kids will respond, and they will surprise you with their enthusiasm and willingness to learn (they are like dry sponges, and they absorb game information incredibly fast They'll soon be kicking you around at Warhammer or Warhammer 40,000.
The only thing to remember is to keep getting new kids. If you stop recruiting one month, you'll have fewer new customers building armies the next month. It may sound like a lot of work, but you really will see a vast increase in sales if you just get the right mix of kids in the store.
[Inset by pic] - Remember, potential Games Workshop enthusiasts aren't just 14-year old boys. In fact, the average age seems to get younger every year, and Warhammer and Warhammer 40,000 are even becoming more popular with the girls! (if you don't believe us just look at the Games Day shots of Games Workshop Italy in White Dwarf #206!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Try this site it has many pictures of there old stuff
<a href="http://www.solegends.com/citrt/" target="_blank">http://www.solegends.com/citrt/</a>
<img src="http://www.solegends.com/citrt/rtb01photo.jpg" border="0">
<img src="http://www.solegends.com/citrt/rtb01sprue.jpg" border="0">
Well that ends my rant
And plz excuse my misspellings