Minor Update Released - Subnautica

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond

imageMinor Update Released - Subnautica

Hi everyone! Today we release a minor update to Subnautica. There is absolutely nothing outwardly exciting about this update. No new content. Only bug fixes and performance improvements. To see...

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Comments

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Bump to open comment thread
  • CynicleCynicle Australia Join Date: 2017-10-31 Member: 233796Members
    edited November 2017
    Onya mate! I'll let you know how I get on (unfortunately I can't post performance comparison video links or anything yet because apparently I'm too new).
  • saltyspeculasaltyspecula Join Date: 2016-12-20 Member: 225227Members
    edited November 2017
    Already a massive thumbs up from me team. You've cut my save game load times in half.

    EDIT. I've also now got a 25 frames per second increase. The jerkiness and slow loading is gone and Subnautica is no longer pushing my hard drive read/write speeds to their limits.

    New content is great, but this is what I've really wanted all along. Well done. :smile:
  • iLomB312iLomB312 France Join Date: 2017-11-01 Member: 233802Members

    It turns out that since the update when I run subnautica I stay locked in the interface, when I click on the different option nothing happens. Help me please
  • iLomB312iLomB312 France Join Date: 2017-11-01 Member: 233802Members

    I watched several topics that talk about this bug but no one has found a solution
  • suspensionrailwaysuspensionrailway the best country Join Date: 2017-11-01 Member: 233804Members
    I didn't think you guys made stable updates for bug fixes anymore! Thank you for this!
  • TheBloxxerDudeTheBloxxerDude Somewhere in the USA Join Date: 2016-12-19 Member: 225209Members
    Is the update for Xbox, too?
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    55421 /main | 2017-10-23 03:22:46
    Steven Brown | Fix the propulsion cannon going crazy on boomerangs due to incorrect bounds on the boomerang.

    Oh my gosh, thank you guys! It used to drive me crazy that I could never catch Boomerang for food, since they would always... boomerang away anytime I tried to use the PC on them.

    55650 /main | 2017-10-27 18:26:46
    Oliver Hobbs | Polished up Jelly Caves, made entrances more visible, removed entrance from safe shallows, added breadcrumb trail to main abandoned base

    I'm happy for this fix also. In much older versions, you'd (sometimes) get a ping for the JSC Degasi base... but after that was removed it was near-impossible for veteran players to find it; nevermind new players not even knowing the JSC biome exists. So awesome!

    55577 /main | 2017-10-26 01:22:44
    Scott Thunelius | Small itertion to the vehicle storage access terminal: added sky applier, removed cursor locking, changed location

    Thank you!! The cursor locking/movement disabling was annoying, but having the access terminal right IN THE MIDDLE of the Cyclops'walkway was really... well, dumb. Kudos to treating it like the MP upgrade terminal! :smiley:

    55666 /main | 2017-10-30 14:43:22
    Igor Popov | Hooked up surface sounds for knife and air bladder

    55651 /main | 2017-10-27 18:41:37
    Simon Chylinski | seperating surface version of airbladder and knife sounds

    55630 /main | 2017-10-27 10:57:24
    Simon Chylinski | onland versions of knife swing and airbladded deflate.. still need to be sent player depth to work

    This has always bugged me; the knife was noticeable but not that bad, but the air bladder doing the 'inflate with water rushing' and 'deflate with water gurgling' while not submerged in water just annoyed the heck out of me. I really appreciate this change! :)

    55705 /main | 2017-10-31 07:14:25
    Scott Thunelius | Small quality of life food change

    I'm eager to see what this entails... Hopefully now food rots slower, live fish will decay/rot in storage (no water!) and maybe they'll adjust the value of the Nutrient Block to be more realistic.

    55683 /main | 2017-10-30 19:41:19
    Sylvain Hel | Please Lord Gendarme

    Ooh la la...! :blush:
  • MasterBat23MasterBat23 Join Date: 2017-10-18 Member: 233602Members
    Is the update for Xbox, too?

    Nope, only PC, thought i could play the game again, hope the major story bug gets fixed soon.
  • SnailsAttackSnailsAttack Join Date: 2017-02-09 Member: 227749Members
    Is the update for Xbox, too?

    Nope, only PC, thought i could play the game again, hope the major story bug gets fixed soon.
    Is the update for Xbox, too?

    Nope, only PC, thought i could play the game again, hope the major story bug gets fixed soon.
    lol i gave up playing at the thermal power plant cuz it lagged so much

    i hope some of the alien bases are optimized, among other things.
  • JarinJarin Los Angeles Join Date: 2013-12-16 Member: 190184Members
    Header picture of the scanner room... maybe work on making the scanner room usable?
  • BioSpiritBioSpirit Join Date: 2016-11-23 Member: 224153Members
    I am getting some strange behavior from this game since 55670 build. Sometimes when I open the PDA, exit or enter the Seamoth, the game freezes for a 1-10 seconds (varies) and after it comes out of the freeze, the frame rate is somewhere around 5-8fps for 10 to 20 seconds. Runs fine after that. Previous release did not have an issue like this. Anyone else having this ? (I had "experimental" 557xx installed before this one, I don't recall if it had the problem)

    Fishes dropped in the alien containment are not moving. Some idle animations are played (e.g. eyes looking around). Eggs are floating. Cutefish seems to work fine after hatching.
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    55666 /main | 2017-10-30 14:43:22
    Igor Popov | Hooked up surface sounds for knife and air bladder

    55651 /main | 2017-10-27 18:41:37
    Simon Chylinski | seperating surface version of airbladder and knife sounds

    55630 /main | 2017-10-27 10:57:24
    Simon Chylinski | onland versions of knife swing and airbladded deflate.. still need to be sent player depth to work

    This has always bugged me; the knife was noticeable but not that bad, but the air bladder doing the 'inflate with water rushing' and 'deflate with water gurgling' while not submerged in water just annoyed the heck out of me. I really appreciate this change! :)

    I can now sleep peacefully
  • ED0ggYED0ggY Join Date: 2003-06-08 Member: 17103Members, Reinforced - Shadow
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