ns2_mesh (used to be called docking2)

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  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    well it diesn't have much common with docking now has it?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Mephilles wrote: »
    well it diesn't have much common with docking now has it?

    You were very opposed to a name change just a while ago ;)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2016
    Wharf, haven, landing, harbor, port...
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    I even said in the old title that the name will change. It was just that I never came up with a good name. Though I have my reasons for doing it now.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    Well actually the reason for me giving a different name to the map now is that I will most likely take a break from working on it. So unless something is completely broken, don't expect any updates on the map in near future
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Kouji_San wrote: »
    Wharf, haven, landing, harbor, port...

    ns2_quay :smiley:
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited September 2016
    mini update changelog 18.09.2016:

    - opened up hangar a bit

    EDIT: Forgot to mention the last update where landing pad was renamed to launch bay and got altered aswell.

    Also thx @Kasharic for sharing door prefabs :D
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Ugh that train is so ugly pls fix.

    If you're looking for ideas on re-themeing since the change to "mesh", I'm always here to help, man. We can brainstorm all day.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    @Zavaro in case you haven't noticed the re-themeing hsa started a long time ago already but I am always happy if people want ot help (in a contructive matter)

    about the train... I want it to be there^^
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    update changelog 09.10.2016 (the last one until ENSL season 10 ends):

    - Access now leads from Central to Back Alley
    508975a2a3.jpg
    - Access RT got moved to Bio-Scan
    - Bio-Scan got extended to make room for the RT
    304cbb29a5.jpg
    - Added cover in Transit
    eb0e5945bc.jpg
    - Added cover in Hangar
    e51701cdff.jpg

    minimap
    6975d1a3a6.jpg

    The changes had to be done rly quickly due to season 10 starting soon so most of the changes do not look as good as I wanted them to be.
  • QuestionableMagicQuestionableMagic Join Date: 2016-10-15 Member: 223131Members
    You get stuck on the Northside of the South west most pillar in hub. If you walk along it as a marine it holds you in place.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I have come to really enjoy this map.
  • thanethane Join Date: 2002-11-01 Member: 3374Members, Constellation
    Power node in hanger does not cover the southeast portion of the room.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    thane wrote: »
    Power node in hanger does not cover the southeast portion of the room.
    Correct. Most or all of the pink area below is not covered by any power node.
    nr7b7Ok.png
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    ( TGNS is enjoying ns2_mesh. Many thanks for the gift. )
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited October 2016
    nice catch on that one. Will fix asap... which should be in like 10 hours^^
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited October 2016
    update changelog 18.10.2016:

    - fixed pathing issue in access
    - fixed stuck spot in hub
    - fixed occlusion issue in pipe maintenance
    - removed clutter from commander view
    - minimap is more precise now
    - fixed that south side of hangar was not in powernode range

    EDIT: Wow it were exactly 10 hours^^
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    @Nordic Isolation will be completely redone at some point anyway and sadly apart from bugfixes the map won't update until season 10 is done.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    update changelog 13.11.2016:

    okay this is a big update even though I'm sick and I will keep it short.

    - reduced mapsize by removing some areas
    - changed rooms and RT locations accordingly

    EDIT: I am aware of some of the bugs but due to a workshop problem I can't update a fix atm
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    okay really important for the server operators:

    steamworkshop ate the original mod of ns2_mesh so I was forced to make a new mod.

    this is the steam URL steamcommunity.com/sharedfiles/filedetails/?id=799246861

    the mod ID is: 2FA38A0D
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    Okay we all saw Isolation, it was an experimental room design from my part and afte observing that for a while it was clear that it just didn't work out.
    So it was an easy decision for me to completely redo that room (again).

    so I present to you the update changelog 26.11.2016:

    - Isolation completely redone
    03b878da98.jpg
    fc79efba0b.jpg
    d02945e2e4.jpg
    - added some additional props in Crash Site
    - blocked the underpass in East-Junction
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    update changelog 28.11.2016:

    - added occlusion geometry to the ready room (if someone noticed low fps in ready room it was due to that)
    - fixed the typo on the minimap in generator
    - changed the Bioscan - Isolation vent so people won't run into a dead end anymore
  • QuestionableMagicQuestionableMagic Join Date: 2016-10-15 Member: 223131Members
    edited December 2016
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited March 2017
    I have a little update today in preperation of a larger update that is in the works atm.

    so enjoy the update changelog 20.02.2017:

    - Generator is not a possible spawn anymore
    - Crash Site has been rebuilt (thx @Kasharic )
    - Departures - Stability vent has been removed
    - added a terminal prop in the center of platform
    - fixed the missing floor tile in transit
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited March 2017
    Well as anounced 2 weeks ago, and right on time for season 11 I can finally present the next update of ns2_mesh. I would have loved to impement more things into it but since I am running out of time... I'll update what I have.

    upddate changelog 07.03.2017:

    - completely rebuilt Departures from scratch (is called Security now)
    6e8c6c3aff.jpg
    6c7fecea13.jpg
    38612b3b0e.jpg
    abed345ef5.jpg
    - added a new room between Security and Platform (does belong to Platform though)
    a1f76d0754.jpg
    - removed Stability
    - Cooling moved to where Stability used to be
    - added a new room called "Flooded"
    ba940a6923.jpg
    e2d7800d48.jpg
    770a9c3127.jpg
    7ab671edbd.jpg
    - Cooling RT moved to Flooded
    - swapped RT and TP position in Generator
    - moved the RT in Platform
    - added pillars into Central
    - added more routes for aliens into Central
    - changed lighting in some rooms

    minimap:
    bfb0ae2455.jpg
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited April 2017
    Four things:

    1) I got stuck as a fade on the ground near the western wall that leads from gen to pipe.

    Somewhere around here:
    raj622j.jpg

    In Flooded:
    2) The walls are too thin. I was able to shoot a lerks wing through the walls there.

    3) Also, is it possible to remove those railings around the RT? The inner circle is already pretty narrow and those railings in the middle of the room are pretty annoying. Imo it would be better if it was all stairs around the RT.

    4) I'm not a fan of the glass either. It looks kind of bad, and I've heard some people have problems seeing it with their alien vision. Maybe solid walls or generator like grating would be a better option.

    PS: I really like this map. Good job so far.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I've got complaints about glass too. Some ppl don't see it or realize it.
    You can put the windowcracks.model prop on your glass surface or use the biodome glasstexture with the yellow markers on it.
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    edited April 2017
    Bicsum wrote: »
    3) Also, is it possible to remove those railings around the RT? The inner circle is already pretty narrow and those railings in the middle of the room are pretty annoying. Imo it would be better if it was all stairs around the RT.

    I'm pretty sure Meph actually removed them in the most recent update.

    "some bugfixes:

    - fixed stuck spot for fades at the ceiling of platform
    - removed the tiny pillars surrounding the flooded RT
    - buildings can't be clipped into the wall next to Transit Techpoint anymore"

    He posted that on the 20th of april but only on the NSL forums here.

    Hopefully something can be done about the windows soonish though, because they can be quite disorienting for me with my AV too.
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