NS modification and add-on broker system
SplatMan_DK Fully active user Join Date: 2006-12-04 Member: 58892Members, Constellation Posts: 16 Fully active user
edited June 2007 in Ideas and Suggestions
- a way to comercially enhance the NS communitySuggestion (again): NS modification broker system
The NS community makes a lot of cool stuff, and perhaps with NS2 even more cool stuff will be made.
I have found over the years that tracking down these modifications, scripts and goodies can be a bit difficult.
I think Unknown Worlds should make a “NS mod broker” or “NS mod exchange” on your website.
It should work like an ordinary web shop where I (player/consumer) could buy modifications, addons, maps, and all the other cool stuff the community makes. When I do buy something, the cash should be shared between the contributor and Unknown Worlds.
Example 1: Somebody makes a cool extra client-side effect which adds screams and gory effects when marines die from Skulk bites. The price is 4 USD. I pay with my VISA card, and the developer splits the money with Unknown Worlds.
Example 2: Somebody makes a cool script which allows lerks to lift up alien players and fly them to other places. The developer wants to share his work free of charge, so he sets the price to 0 USD. Everybody can now “buy” this file and complete the checkout procedure without paying.
Example 3: Somebody makes an extensive and thorough description of a particular map, supplied with files for printout, possible team strategies, suggestions for ways to win, fallback positions, etc. The author (who is not a developer but just a really good player) sells his/hers “Map Strategy Kit” for 5 USD and splits the cash with Unknown Worlds.
The products should be supplied with simple version information and e-mail notification to end-customers when the developers upload newer version.
It would be pretty cool with such a service. And tons of other software projects already have such systems. The best example I can think of, is the myriad of commercial add-ons available for Open Source CMS platforms. Some of these commercial add-ons are very well made, and the developer deserves a buck or ten for his/her work. And most players would (in my opinion) be willing to pay for these products and services – they pay a lot more for other gaming-related things already.
The best thing about it: It does not require programming knowledge related to gaming. You could have somebody else help you out with the implementation, without using valuable resources from your game development team. And I think it would be possible to find appropriate developers who would be willing to do the work up front and receive payment if/when the service actually generates revenue at a later time.
Who would benefit
Authors and Developers
The authors and Developers would have a greater incitement to make quality add-ons. They would have access to a much larger target group of potential customers/users because users would naturally start looking for such services at the NS Mod-Exchange.
The quality and availability of add-ons would increase, leading to a better gaming experience. A central place to go looking for these files is also a great service for the end-users. This leads to more satisfied users.
While keeping the community happy is no doubt a priority, building streams of revenue is even more important. That is just the way life works. Adding a service that makes both developers and users happy, while at the same time making profit, is a win-win-win scenario.
I could make a much more thorough description of my thoughts on this, and continue to develop new ideas around the concept. Write in the forums or throw me an e-mail if you like the idea. It’s a great way to make your community happier AND make an easy cash flow at the same time.
… Yes, you guessed it … I work with boring business stuff when I am not eating marines … ;-)
Btw I realise that this is more a general suggestion for Unknown Worlds and not for NS2 specifically, but there was no other suitable category in the forum.