lxh wrote: »
Hmmm, another invention that makes survival as eeeeasy as possible and increases the boredom factor.
That's almost exactly 180° the wrong direction for a survival game.@Devs: What's that gonna be?!?
Obraxis wrote: »
We're making tech that once a player gets to a certain level, they don't have to 'grind' anymore, and can focus on bigger things like exploration of the world & development of the story elements. When you're constantly searching to feed and water yourself, you tend to concentrate on that, as it's most important to your life
DC_Darkling wrote: »
Due to its power requirements, a on/off switch WOULD be very nice. For the moonpool you have the option of not docking your seamoth, thereby preventing it using power.
For anything which hogs this much power, yes please.. a off switch. Especially if you do not know the power requirement.. Its not like the game tells us.
I actually did not realise and hit a power wall when I was doing stuff. (ever heared a base going online/offline nonstop for a minute orso? I have haha)