Shaded clogs

Legend_BossLegend_Boss UK Join Date: 2014-02-27 Member: 194394Members Posts: 125 Advanced user
edited November 2015 in Ideas and Suggestions
Is there any reason why clogs aren't shaded? did a quick search on forum but nothing obvious stood out.

Is it possible to get the clogs shaded like any other alien structure and what are peoples thought about this?
Post edited by Legend_Boss on
Kouji_Sanwooza.trixX.

Comments

  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members Posts: 492 Advanced user
    they is a shade verision just search for clogs in the wiki
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,682 Advanced user
    lussebull wrote: »
    they is a shade verision just search for clogs in the wiki
    Are you sure you don't mean the shadow skin version that came with the reinforced pack.


    I personally don't know why they aren't cloaked. I don't see why not. It would make sneaky gorge tunnels easier to defend.
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    .trixX.
  • Legend_BossLegend_Boss UK Join Date: 2014-02-27 Member: 194394Members Posts: 125 Advanced user
    @lussebull do you mean this wiki? http://wiki.unknownworlds.com/ns2/Clog what i meant by having a look on the forum was that I couldn't see this being discussed.
    Nordic wrote: »
    I personally don't know why they aren't cloaked. I don't see why not. It would make sneaky gorge tunnels easier to defend.

    That's exactly my thought. Sometimes when commanding, a gorge places a sneaky tunnel he drops some clogs to help defend it and then asks for a shade... I currently say there is no point unless he removes the clogs.

    If the clogs are shaded the moment a marine runs into one then they should be revealed just like any other shade alien structure
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    oh "Shaded", yeah kinda silly they don't cloak, that word seems more appropriate somehow. If ya ask me, it's an oversight as they should be cloaked in terms of consistency and of course logic due to all alien stuff being cloaked...

    I also thought ya meant the Vanilla Clogs vs Shadow Clogs
    Clog_idle_small.gifShadow_clog.gif

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

    NordicSaffron_baker.trixX.
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members Posts: 492 Advanced user
    Kouji_San wrote: »
    oh "Shaded", yeah kinda silly they don't cloak, that word seems more appropriate somehow. If ya ask me, it's an oversight as they should be cloaked in terms of consistency and of course logic due to all alien stuff being cloaked...

    I also thought ya meant the Vanilla Clogs vs Shadow Clogs
    Clog_idle_small.gifShadow_clog.gif

    Hehehehehe lol me to
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 2,155 mod
    Honestly I never noticed this in 2750 hours
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
    SantaClaws.trixX.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester Posts: 966 admin
    Good question. I've added it to the CDT's trello board https://trello.com/c/CvxJDKx0
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    I can already hear the onos/fade players rage when they slam head first into a cloaked clog, depending on alien vision.
    I can see uses for this, but also see downsides.

    You will also have floating issues where a not cloaked moving skulk may be floating on the cloaked clogs. (perhaps make it so if a non cloaked alien touches it, it decloaks?)
    NS2
    Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
    NS2 Server Maintenance Manual
    WorkshopBackup Manual (WSB Server)
    Ingame: DCDarkling
    'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
    Viewmodels are the ones you hold in your hand, not the one shown in the world!

    Old NS2 Stuff:
    Marine Commander Guide NS2
    Alien Commander Guide NS2
    NS2 Mentor Program
    Old NS1 stuff:
    'Infested Pack v0.6' for models & props
    Darklings Guide to Commanding Version 1.001
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 1,243 Advanced user
    Always did wonder this but never thought to bring it up lol, my face literally drops to one side when I see a gorge next to his shaded tunnel drop clogs around it.... "WHAT are YOU doing dude!!" :smiley:
    Today's rookies are tomorrow's vets.

    “Never argue with an idiot. They will only bring you down to their level and beat you with experience.”

    George Carlin.
    Nordic
  • Legend_BossLegend_Boss UK Join Date: 2014-02-27 Member: 194394Members Posts: 125 Advanced user
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Posts: 652 Advanced user
    The reason clogs are not shade-able is because it would be exploitable, if clogs were shade-able gorges could clog up doorways without marines knowing it, or make moving down hallways incredibly unpleasant etc...

    Basically, if they were shade-able it would be an absolute nightmare.
    Meph isn't an NSL admin anymore!

    #blameHefty
    .trixX.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,682 Advanced user
    Kasharic wrote: »
    The reason clogs are not shade-able is because it would be exploitable, if clogs were shade-able gorges could clog up doorways without marines knowing it, or make moving down hallways incredibly unpleasant etc...

    Basically, if they were shade-able it would be an absolute nightmare.

    How so? They would decloak everytime you walked into one just like everything else. How is this any worse than say a cloaked crag blocking the hallway? Or even a cloaked whip that actually does damage?
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    .trixX.Yojimbo
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited July 2016
    Ping them suckers out of existence, I say!


    -with the occasional siegekaboom obviously

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 819 Advanced user
    edited July 2016
    LOL, what an awesome insight.
    Never occurred to me that they should be cloaked, but now I'll never see it in the same light.

    I WANT THIS FEATURE IN 306! :D

    EDIT:
    Would be awesome for player retention too! Just wall the marines around with cloaked clogs! Cloags? x)
    NO Cyril, when they're dead they're just hookers!
  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members Posts: 586 Advanced user
    would be funny if cloak reach only clogs but there is onos or any other lifeform on the other side fully visible, some marine try to GL but blasts only the cloaked clog wall or if close enough even bounces off haha
  • MaxAmusMaxAmus UK Join Date: 2003-12-26 Member: 24779Members, Constellation, NS2 Playtester, Reinforced - Shadow Posts: 563 Advanced user
    THis would be great, have a limit on the shade as to how many it can cover at once 12? just a random number, Also as it is cloaked.. aliens can just walk through? alah no more silly gorges blocking of escape routes :smiley:

    ENSL.org Ns2 League Ref/Caster -- Natural Selection 2 Playtester -- How to kill a fade East's One Man Wrecking Band My Twitch.tv Channel
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Posts: 652 Advanced user
    Nordic wrote: »
    Kasharic wrote: »
    The reason clogs are not shade-able is because it would be exploitable, if clogs were shade-able gorges could clog up doorways without marines knowing it, or make moving down hallways incredibly unpleasant etc...

    Basically, if they were shade-able it would be an absolute nightmare.

    How so? They would decloak everytime you walked into one just like everything else. How is this any worse than say a cloaked crag blocking the hallway? Or even a cloaked whip that actually does damage?

    I was literally repeating the reason I was told it was a bad idea a few months ago when I suggested it, the idea did not go down well.
    Meph isn't an NSL admin anymore!

    #blameHefty
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 819 Advanced user
    @Kasharic was it actually playtested, or just speculated upon? Just curious.
    Crags, whips and stuff are obviously not the same as clogs, because marines can jump over those (except shade).
    But the idea of hidden clogs can create interesting scenarios (and frustrating too).

    A solution could be to only hide clogs that are connected to the ground (so it doesnt require a ton of calculation), so towers would be still visible, while creating a sneaky aspect to 1-clog-high covers (which may be useless after all)
    NO Cyril, when they're dead they're just hookers!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 2,155 mod
    edited July 2016
    So I thought I had posted in this thread way back when, but I'm pretty sure one reason being it's a lot more complicated to make them shaded than everything else. Much more complicated, maybe possible but would require some hacky stuff probably. I'm at least 80℅ sure. I could be wrong, it was a while ago.
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Posts: 652 Advanced user
    .trixX. wrote: »
    @Kasharic was it actually playtested, or just speculated upon? Just curious.
    Crags, whips and stuff are obviously not the same as clogs, because marines can jump over those (except shade).
    But the idea of hidden clogs can create interesting scenarios (and frustrating too).

    A solution could be to only hide clogs that are connected to the ground (so it doesnt require a ton of calculation), so towers would be still visible, while creating a sneaky aspect to 1-clog-high covers (which may be useless after all)

    as far as i'm aware, it was pure speculation, and I can't remember all of the arguments against it... all I remember was that I brought it up and it was shot down by quite a lot of people to the point where I agreed it was a bad idea.
    Meph isn't an NSL admin anymore!

    #blameHefty
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    8598265616_20839cd441_o.jpg

    Evolution Clog

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members Posts: 586 Advanced user
    if a sneaky tunnel behind exos bunch of gorges can make shaded cloak wall so they cant escape while getting attacked from the front :P and rain of bile over the hidden wall gets the kill haha
Sign In or Register to comment.