Boundless Resources

TotallyLemonTotallyLemon Atlanta Georgia Join Date: 2015-05-22 Member: 204764Members
Renewable (regenerating) resources are a conundrum, especially in sandbox games like Subnautica. Procedurally generated games like Minecraft shrug this off by having limitless space, but fixed map games like Subnautica tend to be trumped by the limits of "resources not growing on trees".

The natural re-population of plants and animals is to be expected. Unfortunately, geology tends to be stagnant. Non-living (abiotic) factors do not repopulate areas once they are depleted and there are finite amounts of them in the environment, so how does one get around this problem without some stupidly convoluted solution? Here's what I think...
  • Borehole drills: Stationary rigs that allow the player to drill for water and petroleum. Depending on the purity of the water (Contaminated, Turbid, Mineral Rich, Pure) the player can use it directly for drinking water, or can filter filthier flows for drinkable water using a Filtration Plant. Petroleum can be processed to make plastics like silicon and lubricant. This is a late game mechanic; players can use plastic to create Laminated Glass as a substitute material for Enameled Glass. Boring is energy intensive (players will need a nuclear reactor, or many smaller reactors), but once a resource is hit the pumping doesn't take much energy. Also, water should be necessary for farming.
  • Desalinization Machines: Suggested by other posters before - this energy intensive process creates unlimited fresh water.
  • Volcanic Glass Mining: Submarine volcanoes and thermal vents pour out magma that rapidly cools. The resulting cooled rock can be mined for volcanic glass and other minerals. These minerals are processed in a energy intensive Refinery... essentially providing late game players with a more efficient and long lasting method of collecting resources.

These technologies would only be available to players whom have done significant amounts of exploration and research of fragments (around the time regular resources are being depleted by the player, and they will be seeking new methods of extraction).

What do you guys think?


  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    edited August 2015
    Yeah Desalination doesn't actually require much energy at all.
    >Compress water
    >Force through membrane
    >Water is clean

    I get that you think that would make it "balanced", but it makes little sense.

    This thing right here can produce 6 gallons in 1 day just by a person operating a hand pump.

    Something along those lines would take less energy than a regularly used fabricator.

    Unless we suddenly have a MIGHTY NEED for vast amounts of clean water quickly, we probably won't need more than 6 gallons a day.
  • Duff_McDugginDuff_McDuggin Join Date: 2015-07-02 Member: 205964Members
    edited August 2015
    I see what Lemon is trying to get at, ending in survival details to engross the player in a fun way. Finding the balance between what we can only image as possible future tech, and jumping the shark, if you get the reference, is the challenging part.
  • IsaacHeronIsaacHeron Join Date: 2015-08-16 Member: 207203Members
    I like the idea of producing resources in larger quantities with industrial equipment. It would create a reason for multiple bases (wherever the produced resources are present).
    I imagine some kind of cargo container which will be filled by the resource producing plants and that can be picked up by a Cyclops (in the same way a Seamoth docks but lifted by a crane into the cargo hold). Then you can bring it to your main base and dock it on a special module (maybe four cargo containers per module) from where the resources are automatically available to all manufacturing devices in the same base (no need to go through your inventory).
    I know this would change some things, but all the inventory juggling and building of lockers for high quantity items is the only annoying thing to me after 24 hours of playtime.
  • AlphaBlueArxAlphaBlueArx Join Date: 2015-05-11 Member: 204402Members
    I think all your ideas are a must add.
  • TechMasterAllenTechMasterAllen Join Date: 2015-06-28 Member: 205844Members
    Yeah, these are all really good ideas.
  • TotallyLemonTotallyLemon Atlanta Georgia Join Date: 2015-05-22 Member: 204764Members
    Thanks for the comments. :smiley:
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    Yes, we need a way to get more resources.
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