Movement Speed

NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members
I was recently curious as to just how fast everything really was, including the player. I decided to test the different modes of transport and graphed them!
I also created a "proof-of-concept" video explaining how I found my results.

Comments

  • NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members
    edited June 2015

    Also, here are my research notes:


    Each Foundation is 10 square meters. My runway has 20 foundations for a total of
    200 meters. Times were measured frame-by-frame to the Millisecond, using the F1 menu to
    measure a tenth of a meter.

    "--.--" means the same number was achieved as the previous run

      200m/  time  =   x   m/s

    [Example: 200m/ 20.032 = 4.992 m/s]

    (Note: Each test was performed with the minimal required inventory [not even air tanks].
    The only items in the inventory were the ones required for the tests.)


        Walking
    Take 1 - 4.992 m/s =  17.97 km/h =  11.17 mph = 9.7 kn
    Take 2 - -.--- m/s =  --.-- km/h =  --.-- mph = --.- kn
    Take 3 - -.--- m/s =  --.-- km/h =  --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) - 13:21


        Swimming
    Take 1 - 5.704 m/s = 20.23 km/h = 12.76 mph = 11.1 kn
    Take 2 --.--- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 3 --.--- m/s = --.-- km/h = --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) - 11:52


        Fins
    Take 1 - 6.645 m/s = 23.92 km/h = 14.86 mph = 12.9 kn
    Take 2 --.--- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 3 --.--- m/s = --.-- km/h = --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) - 10:02


        Cyclops
    Take 1 - 7.426 m/s = 26.73 km/h = 16.61 mph = 14.4 kn
    Take 2 --.--- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 3 --.--- m/s = --.-- km/h = --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) -  8:59


        Ultra Glide Fins
    Take 1 - 7.614 m/s = 27.41 km/h = 17.03 mph = 14.8 kn (~15% faster than fins)
    Take 2 --.--- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 3 --.--- m/s = --.-- km/h = --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) -  8:46


        Seaglide
    Take 1 - 9.509 m/s = 34.23 km/h = 21.27 mph = 18.5 kn
    Take 2 --.--- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 3 --.--- m/s = --.-- km/h = --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) -  7:01


        Seamoth
    Take 1 - 12.74 m/s = 45.86 km/h = 28.50 mph = 24.8 kn
    Take 2 --.-- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 3 --.-- m/s = --.-- km/h = --.-- mph = --.- kn


        Aprrox. time to travel 4 km (corner to corner) -  5:14


        Powerglide
    Take 1 - 23.12 m/s = 83.23 km/h = 51.72 mph = 44.9 kn
    Take 2 ---.-- m/s = --.-- km/h = --.-- mph = --.- kn
    Take 2 ---.-- m/s = --.-- km/h = --.-- mph = --.- kn

        Approx. time to travel 4 km (corner to corner) -  2:53



  • x1Alpha2014x1Alpha2014 Germany Join Date: 2015-05-16 Member: 204528Members

    There is a powerglide in the game? Why I cant build it?


  • NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members

    There is a powerglide in the game? Why I cant build it?


    It can only be spawned in through the console right now. But it is in the stable Build!
  • Captain_PyroCaptain_Pyro Germany Join Date: 2015-05-31 Member: 205116Members
    Where's the catch? There has to be one! Or am i the only one who thinks this is kinda ridiculous?
  • NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members
    Where's the catch? There has to be one! Or am i the only one who thinks this is kinda ridiculous?
    What do you mean? The top speed of the Powerglide? It consumes battery pretty quickly.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    What I wonder is: why is walking so slow?
  • Captain_PyroCaptain_Pyro Germany Join Date: 2015-05-31 Member: 205116Members
    Nichosta said:
    Where's the catch? There has to be one! Or am i the only one who thinks this is kinda ridiculous?
    What do you mean? The top speed of the Powerglide? It consumes battery pretty quickly.
    Ok, so there is a catch^^
    sayerulz said:
    What I wonder is: why is walking so slow?
    Probably because of the fins


  • sharvysharvy North Carolina Join Date: 2015-04-28 Member: 203902Members
    Science has nothing to do with the game
  • conscioussoulconscioussoul Canada Join Date: 2015-05-17 Member: 204607Members, Subnautica Playtester
    What I want to know is how you get a standing squba diver looking at you on your foundations, in the video???
  • NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members
    sayerulz said:
    What I wonder is: why is walking so slow?
    Technically speaking, it is actually really fast. In the game the player "walks" at nearly 18 km/h, but the average walking speed of a human (not wearing a wetsuit) is 5 km/h. When I go jogging/ running, I average slightly under 10 km/h. So the player is absolutely booking it at a full sprint constantly!
  • NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members
    What I want to know is how you get a standing squba diver looking at you on your foundations, in the video???
    In the "debug console" (which you can enable by pressing F3 and unchecking the "Disable Console" switch) simply type "sizeref" and the "Wasabi One" size reference model will appear. Just be careful with it; there is currently no way of removing him once he is there. 
  • NichostaNichosta Dallas, TX Join Date: 2015-06-03 Member: 205199Members
    sharvy said:
    Science has nothing to do with the game
    XD Well, I suppose it never hurts mixing the two, eh? I personally find it rather fascinating! And I am curious as to the (seemingly) arbitrary speeds. Perhaps they were coded with a fuller inventory in mind?
  • conscioussoulconscioussoul Canada Join Date: 2015-05-17 Member: 204607Members, Subnautica Playtester
    Nichosta said:
    What I want to know is how you get a standing squba diver looking at you on your foundations, in the video???
    In the "debug console" (which you can enable by pressing F3 and unchecking the "Disable Console" switch) simply type "sizeref" and the "Wasabi One" size reference model will appear. Just be careful with it; there is currently no way of removing him once he is there. 
    Ahh so this is what it is!!! Thanks :)
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