Capture the Flag Mod [Alpha]

ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue Posts: 629 Advanced user
Capture the Flag!

Having had the idea for a long time to make this mod I've finally learned enough about Lua to have a stab at it, with the help of SoulRider. Essentially we've made a very alpha version of a CTF(read hydra instead of flag) game that features the full suite of aliens and class based marines, but minus the NS2 commanders and RTS elements.


Game Play

Standard capture the flag where the first to capture 3 flags wins the game. Flags spawn on the resource point at each team's start location and when captured or when returned will spawn back there also.

Marine Classes

Scout - Fast and has shotgun but has low health. Ideally suited to capturing the flag.

Medic - Supports the team by healing other team mates with the healing gun.

Engineer - Supports the team by welding their armour and building structures such as sentries and armouries.

Assault - Damage dealer of the team and suited to killing alien life forms.

Alien Classes

Alien life forms largely remain the same but have access to all their abilities. This will be updated as necessary.

Workshop Link


ModID: 168c752b


This is effectively a work in progress and requires significant attention with regards to implementing features, balance and polish. It is not as polished as SWS was at alpha, so stay tuned!


Thanks:
Daan - additional code
CRaZyCAT_RusNordicCarNagE1SupaFredAnti_BosonKeatsSoul_Rider2coughSebdeathshroudbonagetwilitebluemeatmachine

Comments

  • Anti_BosonAnti_Boson Join Date: 2013-07-03 Member: 185878Members Posts: 99 Fully active user
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,265 Advanced user
    Thanks @Anti_Boson‌

    We really should mention, this is not NS2 speed, this is VERY fast. Essentially based on the concepts for the proving grounds mod with regards to player movement and speed. In fact, testing may show this is way too fast for melee based hit-reg, but hey, without trial and error, who knows.. :D
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
    Nordic
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,024 Advanced user
    Good on you fellas, sounds fun! Hope to try it out sometime!
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,265 Advanced user
    Just wondering if anyone has run this? Any servers, or even any players just firing it up and giving it a try with cheats. We would like any feedback at all.

    Also if anyone has a Euro server that could maybe stick it up for a few hours this weekend so I can have a play, could you let me know?

    I'd really like to play the game, but sadly haven't yet, too busy coding to play it properly, only done testing to make sure it all works :(
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • woozawooza Switzerland Join Date: 2013-11-21 Member: 189496Members, Squad Five Blue Posts: 171 Fully active user
    edited January 2015
    Wooza's Club Bizarre running Capture the Flag Mod [Alpha] from now on.
    IP: Apheriox.dyndns.org:27019

    Feel free to do whatever you want to. If you want the log, just ask, will provide as much as you need

    Here are some Bug reports:

    -Hydra dissapear from map when Alien is evolving and carry the Hydra
    -Not working with NS2+ Mod
    -Game will be listed as "NS2" game on server browser
    -Aliens Upgrades not working

    Mattk50 wrote: »
    Quoting this again to remind people what a bad development and community interaction policy looks like. Lets go down the list. See if you can find exactly where each point is hit.
    -Contradicts community feedback by vaguely insisting a bad change has been "positive"
    -Decrees that the change is permanent despite overwhelming community outcry in the negative
    -Misrepresent the arguments people are using in order to get an easy position to defend your change from.
    -Fail to make any real arguments in favor of your position other than the aforementioned "its positive"
    -Claim to understand complaints immediately after failing to properly interpret and respond to a quote in the same post.
    -Claim that holes left by the newly missing experiences are being filled by unrelated and half baked mechanics.
    -Ignoring community feedback, then retroactively pretending that changes made personally were based on community feedback.

    HellwireDSoul_RiderCarNagE1
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,265 Advanced user
    Thanks for the bug report, we are aware of all issues apart from upgrades not working and compatability with NS2+? Could you expand on the upgrades issue?

    Compatibility with NS2+ is going to be almost impossible due to the customised classes and various other things we add. Unless Mendasp wants to put a huge amount of support for it, which is probably not going to happen :)
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,652 Advanced user
    edited January 2015
    I played around with it today with cheats.

    I can confirm that hydras disappear when the holding alien evolves. It is gone and the game can not continue. I can also confirm alien upgrades not working. You evolve them but they have no effect. Celerity does not make you faster. Phantom doesn't make you silent or cloak. Carapace does not give you more armor. Regen gives you the regen sound if hurt but no more healing than natural regeneration.

    For this game mode, how well does it scale with player count? I assume it scales upward very well. How low can it go? I think probably 5v5? Maybe 4v4?


    Having not played a real game, I don't think I understand the role of the skulk if all life forms are free. Its much faster, as fast as lerk but does not have as much armor or maneuverability. Fade is the fastest, with an unskilled fade like me sustaining speeds of around 19 all the way across lava falls on refinery. Fades also have increased combat potential compared to skulk and lerk.

    Also the hydra makes movement a bit awkward sometimes. You tend to shake a bit while holding it.
    Post edited by Nordic on
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members Posts: 1,187 Advanced user
    edited January 2015
    this mod works with standard maps? i get the feeling hydra would be well suited to this game type
    AQ-Brainfood
    NordicPelargirwooza
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,652 Advanced user
    edited January 2015
    this mod works with standard maps? i get the feeling hydra would be well suited to this game type
    Kodiak and Refinery also. All three maps have a large center lane which I feel works well with this mod. Hydra by name alone is fitting too.
    Post edited by Nordic on
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
    Pelargir
  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue Posts: 629 Advanced user
    Works on any map that has a resource point near the hive as the flag spawns on this.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,265 Advanced user
    Been doing some work on this but cannot figure out why the alien players can still evolve when they have the flag.

    Marines can't, and even if I set Aliens up exactly the same, they can still bring up the buy menu, so needs more investigation.

    The alien upgrades are not currently available because pre-requisites are disabling them.

    Once I have figured out the evolve issue, I will then fix alien upgrades.

    Please note, posting balance problems with the mod is a waste of time, as we haven't yet even designed how the aliens are going to play. Marines are very different from NS2 marines, and I'd expect aliens to end up very differently. This is Alpha, we are more concerned with getting the contents and basic gamerules and features working, than worrying about balance for now.

    Balance will become an issue when we have an idea of what we are going to do.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members Posts: 1,187 Advanced user
    edited January 2015
    wouldnt it be better to have classes like the marines but with set alien life forms? no evolving or is it to much code to change?

    i would use tunnels as alien ips and have both teams work similarly
    AQ-Brainfood
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue Posts: 1,988 Advanced user
    I think both teams should use menus for choosing classes. Changing class would trigger a suicide.

    I would love to contribute to the CTF mod!
Sign In or Register to comment.