Solution to Workshop mod problems

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  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    I still see the server go down multiple times a day every single day due to the workshop problems.
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    Server IP: NS2.IBISGaming.com
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  • SupaFredSupaFred Join Date: 2013-03-03 Member: 183652Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Silver Posts: 440 Advanced user
    ZEROibis wrote: »
    I still see the server go down multiple times a day every single day due to the workshop problems.

    Same thing happening on my servers. There are some good custom maps that I would like to add but there is no point when they keep crashing the server.
    Owner of The Thirsty Onos servers
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    METROID
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    Yea, I often find my pub server without admin ect b/c the workshop failed to load. If I had custom maps that would have taken my server down and so the solution is to not use custom maps.

    Over time this problem will kill off the modding community b/c who wants to make maps when no one can play them.
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    Server IP: NS2.IBISGaming.com
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    METROIDDuivel
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    Still getting the daily workshop down errors. I hope this issue is resolved as we move into the holidays as I think this year we can expect it to be down more than up when it gets near Christmas and new years.
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    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
    ATF
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    Restarting for the 5th time today... well maybe it will be down more than up sooner than expected.
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    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    "Approved for 271"

    Does this mean what I think it means!?!?!?!?!?!?!?!?!

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    Server IP: NS2.IBISGaming.com
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  • ATFATF Join Date: 2014-05-09 Member: 195944Members Posts: 261
    edited December 2014
    Correct. You'll have matso to thank for this. :x

    I hope it will work without the input from operators on the front line, since none of us has been invited to take a closer look at the approach. There's a chance we are able to identify problems before they arise.
    Fixed, tested, and ready to rock.
    Post edited by ATF on
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    Hopefully that new build releases soon, have been restarting my server constantly for the last 10+min and still not getting any mods to load. Oh finally after over 20 attempts it looks like I can not get as many as "some" of the mods to load from the workshop....
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    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    Looks like the workshop is dead for today...
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    Server IP: NS2.IBISGaming.com
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  • profallprofall Join Date: 2005-08-02 Member: 57354Members Posts: 11 Fully active user
    edited January 2015
    It's getting to the point that I am considering setting up an SVN so people can update their Workshop folder in appdata prior to launching the game, have to see if the mod developers would participate though and keep the SVN updated.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,819 admin
    edited January 2015
    hawk6 wrote: »
    It's getting to the point that I am considering setting up an SVN so people can update their Workshop folder in appdata prior to launching the game, have to see if the mod developers would participate though and keep the SVN updated.

    Nah no need for that, all needed now are mirror file hosting servers providing the mods in case steam workshop is down. But we are working on that part.

    BTW most ns2 modders use git and github anyway so no need for svn :P
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    Just let the game servers host the mods directly. We are still having the issues for "Missing Required Mod"

    Still can not run custom maps on servers b/c of how big a joke the workshop is: http://www.ibisgaming.com/forums/showthread.php/12994-Please-REMOVE-ns2_nyx-from-the-votelist?p=193226#post193226
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  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,819 admin
    ZEROibis wrote: »
    Just let the game servers host the mods directly. We are still having the issues for "Missing Required Mod"

    Still can not run custom maps on servers b/c of how big a joke the workshop is: http://www.ibisgaming.com/forums/showthread.php/12994-Please-REMOVE-ns2_nyx-from-the-votelist?p=193226#post193226

    We are on it .... https://trello.com/c/bifevnxR/729-add-support-for-backup-mod-server
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Posts: 753 admin
    ZEROibis wrote: »
    Just let the game servers host the mods directly. We are still having the issues for "Missing Required Mod"

    Still can not run custom maps on servers b/c of how big a joke the workshop is: http://www.ibisgaming.com/forums/showthread.php/12994-Please-REMOVE-ns2_nyx-from-the-votelist?p=193226#post193226

    We are on it .... https://trello.com/c/bifevnxR/729-add-support-for-backup-mod-server

    As Ghoul said, but I think it's more due to workshop not liking when people take more than 15 seconds to do anything. This is also being work on currently.
    CDT Map Testing Lead and NA Playtesting Whip
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  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    I see that to fix this we need to go to ns2\utils\workshopbackup\readme.txt however that directory does not even exist...
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  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,683 Advanced user
    If anyone wants to use the exe version of the workshopbackup-server here it is: http://goo.gl/BZnFNc

    Notice that this is a c-wrapped version of the python one (modified version so server params get stored into a json config file)
    HellwireD wrote: »
    Can't find ns2\utils\workshopbackup\ :-/

    Yeah it was shipped with the client packet only. (Damn you build machine) Just copy paste it to the server ;)
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    even worse workshiop mods that get updated after this buid fail 100% of the time

    You can only get them if you are already connected to the server or connect when the server is loading.
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    Server IP: NS2.IBISGaming.com
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  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation Posts: 997 Advanced user
    edited January 2015
    but where do we place thsoe files

    nvm,

    the issue is there is no instructions on how to create or setup the server. Only how to link to said server once it is setup.

    In addition workshop mods are now 100% broken. For example now that ns2+ has been updated no one can join the server no matter how many restarts or map changes unless they are already on the server or connect exactly when the map change occurs. If you connect outside of that time you will get missing mod 100% of the time. The only solution is to disable all mods that have been update since this patch.
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    Server IP: NS2.IBISGaming.com
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  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,819 admin
    edited January 2015
    ZEROibis wrote: »
    but where do we place thsoe files

    nvm,

    the issue is there is no instructions on how to create or setup the server. Only how to link to said server once it is setup.

    In addition workshop mods are now 100% broken. For example now that ns2+ has been updated no one can join the server no matter how many restarts or map changes unless they are already on the server or connect exactly when the map change occurs. If you connect outside of that time you will get missing mod 100% of the time. The only solution is to disable all mods that have been update since this patch.

    Well it's not that hard:

    Make a folder at your server, get the python script or the exe (depending on your os) and place it in that folder.

    If you use the python script directly, make sure you installed python 3.3+!
    • Run the exe or python script.
    • (Edit the backup server config params).
    • Restart it.
    • Check if it's running via the test link.
    • (If needed unlock/port-forward the given port)
    • Set up a screening job or whatever else to keep it alive.
    • Add it to your serverconfig.json.
    • Restart the game server.
    • Done.

    Overall all difficult steps are explained in the readme.txt, the rest was taken as elementary for server ops. Might be we need to update it so everyone can use it.
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
  • HellwireDHellwireD Join Date: 2015-01-18 Member: 200904Members Posts: 41
    o cmon zero you can't expect polished stuff that a child can use from the cdt. be glad matso made this hack up job for us. took me 3 mins to set up, not counting the time scratching my head about where the files might be.
    SupaFred
  • woozawooza Switzerland Join Date: 2013-11-21 Member: 189496Members, Squad Five Blue Posts: 171 Fully active user
    ZEROibis wrote: »
    In addition workshop mods are now 100% broken. For example now that ns2+ has been updated no one can join the server no matter how many restarts or map changes unless they are already on the server or connect exactly when the map change occurs. If you connect outside of that time you will get missing mod 100% of the time. The only solution is to disable all mods that have been update since this patch.

    People could not connect due to a failed consistency check, however it seems to be fixed now 8->
    Mattk50 wrote: »
    Quoting this again to remind people what a bad development and community interaction policy looks like. Lets go down the list. See if you can find exactly where each point is hit.
    -Contradicts community feedback by vaguely insisting a bad change has been "positive"
    -Decrees that the change is permanent despite overwhelming community outcry in the negative
    -Misrepresent the arguments people are using in order to get an easy position to defend your change from.
    -Fail to make any real arguments in favor of your position other than the aforementioned "its positive"
    -Claim to understand complaints immediately after failing to properly interpret and respond to a quote in the same post.
    -Claim that holes left by the newly missing experiences are being filled by unrelated and half baked mechanics.
    -Ignoring community feedback, then retroactively pretending that changes made personally were based on community feedback.

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts Posts: 2,819 admin
    wooza wrote: »
    ZEROibis wrote: »
    In addition workshop mods are now 100% broken. For example now that ns2+ has been updated no one can join the server no matter how many restarts or map changes unless they are already on the server or connect exactly when the map change occurs. If you connect outside of that time you will get missing mod 100% of the time. The only solution is to disable all mods that have been update since this patch.

    People could not connect due to a failed consistency check, however it seems to be fixed now 8->

    Do you use a backup server?
    Developer, Modder and Server Admin of Survival of the Fattest - Ingame Nick: Ghoul
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