Procedural Content Generation in Games

LumpNLumpN Members, Subnautica Developer Join Date: 2002-10-30 Member: 1725Posts: 143 Advanced user
I was just browsing upcoming game [dev] conferences and found the workshop on procedural content generation in games as part of FDG2014 in Florida. They have a panel on mixed-mode systems with both human and procedurally generated content which seems related to what you do in Subnautica. Will anyone from UWE attend?

Comments

  • SteveRockSteveRock Members, NS2 Developer, Subnautica Developer Join Date: 2012-10-01 Member: 161215Posts: 486 Advanced user
    huh interesting! I guess I won't be attending this year, but will definitely be on the look out for papers from it.
  • LumpNLumpN Members, Subnautica Developer Join Date: 2002-10-30 Member: 1725Posts: 143 Advanced user
    I was just talking to Professor Kenneth Stanley who is one of the organizers of the conference. He said the cool thing about procedural content is to discover (unveil) some stunning content that wasn't expected / intended by the designer. He calls it serendipity.

    Now if we could only make that happen! A generator "loose" enough to actually generate unforeseen vistas for the player. It would give a whole new meaning to exploration.
  • NordicNordic Long term camping in KodiakMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Join Date: 2012-05-13 Member: 151995Posts: 4,771 Advanced user
    This was not worth making its own thread, so I figure I will put it here.

    This is another game in early development that is in space. It will use an infinite procedural space. http://ltheory.com/about.html
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
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