MrPink wrote: »
15% of the way there on funding, not looking too good. That's too bad, I was hoping it would happen. Might extend the life of the game by a couple months.
It is very strange how some1 who spend so much time makeing videos to help mans, can fall and take miror image of dark ages bourgeoisie, outdated set of belifs
WasabiOne wrote: »
dont give up hope people, there is some moving going on in the background that could be a big boost. Remember though encourage people to donate even $10, it may mean more poeple need to donate but if 2500 people donate $10, we hit the goal. if 1000 people donate $25 we hit the goal... really not crazy numbers
Zali wrote: »
Meanwhile back in the real world NS2 has an average of about 500 concurrent players. The actual number of people who care probably isn't much higher than that.
Res wrote: »
I was the first one to mention that this wasn't going to happen right after the big announcement
Zali wrote: »
Hell, you even backed your own project to the tune of $100. What's up with that? It's simply unprofessional when this is supposed to be a funded-by-the-community project. Right now the backer list reads more like a bad how-to on astroturfing.
Maxx11_v2.0 wrote: »
Its a good idea with very poor timing and a parade of mistakes along the way.
Gliss wrote: »
every time performance is brought up in the face of additions such as babblers, railgun, alien vision, I have always been given a reply along the lines of "I guess we shouldn't add cool stuff to the game anymore". that's not really a fair answer, and it's being used here as well. no one is saying that these events aren't good - the previous two Germany LANs were incredible and amazing experiences for gaming and for NS2, and I am endlessly thankful to UWE for allowing that opportunity. how many other indie game development studios can boast about being at ESL or i49, allowing many players the chance to travel across the world and compete?
at the same time however; I've never felt - even once - that the game has ever been in a "playable" state. (competitive or otherwise.)
the sales numbers don't tell the whole story. I've seen and talked to countless other competitive players from other games who willingly try out NS2 and are unable to play after finding out the actual gameplay and performance. no other "eSport" I know of has these issues completely unaddressed: no replay support, FPS problems, UI clutter as a feature, anti-cheat, config support, (first person) spectator support, and the list goes on. marketing to that competitive community is a great idea if you have the product for it, but I really don't see the point when these are the true "hardcore" gamers who care about the aforementioned things.
pouring more money and more events into NS2 doesn't make the game competitive. the effort doesn't go unappreciated by any means. but it just seems silly to me. this isn't exactly a new conversation, either.
idk what im talking about im dumb
MrRadicalEd wrote: »
Okay. Cool, bring attention to the game, but let's not address player retention. eSports are cool, but when you have a poor selection of servers and low player counts, how is the playerbase supposed to grow?
ForlornHope wrote: »
A lot of people are asking what is in it for them since they either are not competitive players or they haven no hopes of reaching a live final. Here are some benefits:
- We get to watch the matches.
- As long as Hugh doesn't break out the facepaint, we get to watch some really exciting finals in a live studio!
- Twitch front page will make back the donation money from UWE and give them more to buy the time to invest in fixes.
- The extra sales will bring more new blood. A small percentage of them will be creative/technical types that will contribute to the game (mapping, mods etc) and a lot more more will join the competitive side. All of us will see the difference on public servers and the greater numbers mean more servers stay online.
- The community members running and creating stuff will keep faith in what they are doing and may do other things for us in the future.
- We get to feel smug knowing we've helped make it happen.
- The older players will get to feel smug knowing that we've contributed more money towards a game that has given them 100s (1000s in some cases) of hours of entertainment.
- We get to feel smug knowing that we've kept our community alive a little longer and maybe even helped it grow for the better.
WasabiOne wrote: »
at this moment, Myself, Reddog and Blind are all listed to be at the event for casting.
Blarney_Stone wrote: »
- The matches will happen anyway
- It makes no difference to me if the finals are in a live studio or over an internet connection, all that matters are the games
- Will Twitch front page really make back $30,000 at this point in the game's life span? Definitely isn't a sure thing. And Twitch front page will presumably happen whether the event is live or not, so the benefits are theoretically the same.
- Previous live events have not led to a significant lasting increase in playerbase, I see no reason why this one would be any different.
- I don't care about feeling smug, I contribute money if I think it is going to a good cause. I donated to Reinforced because it was made clear that the money would go towards continued NS2 development. I'm simply not convinced, based on the previous two live events, that this tournament will do anything at all to increase NS2's playerbase or further its development.
Roobubba wrote: »
@WasabiOne (and @Hugh) I think it's a great idea and have donated (only a modest sum, but over the $10 you suggest!). I would love to think I could be in with a chance of making it to such finals, but of course that's ridiculous for the (not very talented) div3 player that I am (it's a pipedream, but hey we can all dream ).
What I would dearly love to see now is a commitment from UWE to work with you casters and with the top clans (representatives, or the whole comp community, doesn't really matter) on what improvements to the game need to be made and what would be good to have before the tournament happens and by the time of the finals.
If UWE can say 'okay, we'll work with the comp community and casters towards this goal before the world champs' that will go a LONG way to putting NS2 on the map as a competitive game. Part of that may mean some performance improvements - certainly on the server side; part might mean improvements to spectating modes, anti cheat mechanisms (in preparation of increasing the player base), improvements to the net code, and a functioning matchmaking system to promote more competitive-style gaming for more of the public community - for example.
To help them with this, it would be good for the comp community and casters to come up with a list of must-haves and good-to-haves to present to UWE as soon as possible to kickstart discussions about how things can be improved such that NS2 can have a stronger competitive scene and also, very importantly, increase the quality of ALL games, pub and comp alike.