State of Development: September 2013 - Natural Selection 2

24

Comments

  • Live_FeedLive_Feed Members Join Date: 2010-07-15 Member: 72419Posts: 88 Advanced user
    edited October 2013
    ns1 classic map pack gogo
    shonanGameOver
  • BitcrusherBitcrusher Members Join Date: 2012-08-28 Member: 156628Posts: 100
    Wonderful soups chefs, I am ready for my next dish! Bring it UWE!
  • ZekZek Members, NS1 Playtester, Constellation, Reinforced - Shadow Join Date: 2002-11-10 Member: 7962Posts: 4,690 Advanced user
    I'm also guessing the something for "veterans" is the official Eclipse remake I've heard whispers about.

    I'd be fine with no big gameplay features, I think there's plenty of tech in the game as it is. There are still some balance/design tweaks I'd like to see though, hopefully the disappearance of the Beta Test mod doesn't mean they're done thinking about that sort of thing.
  • BensonBenson Members, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2012-03-07 Member: 148303Posts: 1,296 Advanced user
    Hera too?

    Last update I saw, hera was looking AMAZING
    If we are to be damned, let us be damned for what we really are. - Capt. Jean Luc Picard
    AurOn2
  • MazzaMazza Members, Reinforced - Onos Join Date: 2010-11-22 Member: 75194Posts: 45
    Right now, there are several Reinforcement Program rewards that continue to be delayed – The physical Onos tier rewards and the Expanded Original Soundtrack (OST). Good progress is being made on the Onos rewards and those with that tier will receive them some time in October.

    Will you guys still be emailing us soon about our T-Shirt sizes and name-to-print on the T-Shirt?
    I'd personally like my ingame name on the T-Shirt but use my real name on the artbook if possible.
  • PopturePopture Members, Reinforced - Shadow Join Date: 2012-11-22 Member: 172879Posts: 45
    Whatever new game they are making, it's likely to be using the spark engine. So, that'll hint toward what sort of game it might be.
    shonan
  • Blarney_StoneBlarney_Stone Members, Reinforced - Shadow Join Date: 2013-03-08 Member: 183808Posts: 1,037
    Would be cool to see Eclipse, Hera, maybe Tanith return to official NS2.
    if it keeps on raining the levee's going to break
  • RockyMarcRockyMarc Members, Reinforced - Shadow Join Date: 2009-11-24 Member: 69519Posts: 474 Fully active user
    Popture wrote: »
    Whatever new game they are making, it's likely to be using the spark engine. So, that'll hint toward what sort of game it might be.

    I see big limitations with the engine :(

  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below)Members, Reinforced - Shadow Join Date: 2012-10-31 Member: 165262Posts: 1,669 Advanced user
    I'm hoping that their next game will be just as unique as NS2. NS2's FPS/RTS combo is pretty much the game idea where you say "duh, why haven't other people been making games like this?" after looking at it.

    Personally, I think single player games are mostly dull derivatives, especially in recent times. Most of the interesting games to me have been multiplayer (such as DayZ, the Hidden, TF2, etc). Perhaps UWE could pull off a single player game if they had a good writer and a good yarn to spin.

    Safe bet would be that UWE may work on another unique multiplayer game. Perhaps something like a first person arena shooter with wizards and spell casting (First Person Magicka, anyone?). Or maybe an interesting cooperative experience: you and a few friends work together as engineers to keep a starship functional (let's call this one Star Tech).

    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
    HamletradionautAurOn2
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,469 Advanced user
    lice?
    formerly known as F0rdPrefect

    I am good Onos
  • JektJekt Members, Squad Five Blue, Reinforced - Shadow Join Date: 2012-02-05 Member: 143714Posts: 1,543 Advanced user
    The badge icons I assume. No they can't be disabled. And they all stack and move your name across the scoreboard.
  • BruteBrute Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2009-06-10 Member: 67778Posts: 138 Fully active user
    Regarding badges. I've seen some people having more than one badge. What's the official stance on it? Is it encouraged?
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below)Members, Reinforced - Shadow Join Date: 2012-10-31 Member: 165262Posts: 1,669 Advanced user
    You can choose not to activate the lice to your Steam account, which is what I did.
    To be fair, you have to have a very high IQ to play Natural Selection 2. The gameplay is extremely subtle, and without a solid grasp of military strategy and advanced mathematics you won't even win a single game. Theres also the game's nihilistic outlook, which is deftly woven into the game. The maps and artwork draw heavily from Riddley Scott's Alien franchise, for instance. The players understand this stuff, they have the intellectual capacity to truly appreciate the depth of the game, to realise that it's not just great, that it also says something about LIFE. As a consequence people who dislike Natural Selection 2 truly ARE idiots. of course they wouldn't appreciate, for instance, the humour in the Marines' existential catchphrase "how do I get to be so good", which itself is a cryptic reference to the high degree of intelligence required to play the game as intended. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion when spectating a game. What fools... how I pity them. And, yes, by the way, i DO have a Fade tatoo. And no, you cannot see it. it's for the ladies' eyes only, and even then they have to demonstrate that they are within 50 hive skill points of my own (preferable lower) beforehand. Nothin personnel kid.
  • _Necro__Necro_ Members, Reinforced - Shadow Join Date: 2011-02-15 Member: 81895Posts: 1,904 Fully active user
    edited October 2013
    xDragon wrote: »
    I hate to be the only negative one, ...

    Naaah. You don't. ;) Actually it seems to be your full-time job.

    Anyway. Looking forward to the matchmaking and a bugfix for the freezes.
  • Mattk50Mattk50 Members, Reinforced - Shadow Join Date: 2013-02-04 Member: 182824Posts: 264 Fully active user
    does development updates include speeding up combat again.

    Because between skulk and fade agility/speed nerfs and marine strafe jumping, combat is far easier than it once was for both sides. A lot of people are noting the effect of this as the "not as fun" sets in.
  • Squirreli_Squirreli_ Members, Reinforced - Shadow Join Date: 2012-04-25 Member: 151046Posts: 343
    After having lolled around in CS:GO matchmaking for a while now with friends, I must say, I feel like even a not-so-good matchmaking system would be a nice thing to have in NS2... Could in many cases beat random completely random pubbing.
    "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." -Conan

    Steam profile
  • NammNamm Members Join Date: 2011-12-08 Member: 137116Posts: 412 Fully active user
    How about a NS RTS-only mini-game timed with the Steam Box release? With simpler 1vs1 or maybe 2vsAI gameplay and with support for the Steam Controller. If it turns out to be fun it will give the "NS universe" some extra attention and drive new players to (the by then further improved) NS2.
    Eternally Gratituded™
  • goblingoblin Members Join Date: 2004-09-05 Member: 31412Posts: 244
    a co-op game for living room

    yes!
  • CraftyBadgerCraftyBadger Members Join Date: 2013-07-23 Member: 186327Posts: 9 Fully active user
    edited October 2013
    Introduce a new race and call it... Protoss! no wait Predator!

    Seriously though I would love a proper wave based survival game with this engine a bit like Alien Swarm or l4d with special infected AI.
    Space Hulk Vengeance of the Blood Angels gave great suspense in the day. you had to move as a unit working together to cover as much ground as quickly as possible with the ai most of the time trying to find your weakness.
    http://www.youtube.com/watch?v=pyRAJ2__Bhc
    It would have a commander style game with AI and human controlled players working through objectives against the narrowing odds as time goes on. If a concept could be worked from this style I would buy it.
    Kamamura
  • KwisatzHaderachKwisatzHaderach Members, Reinforced - Shadow, WC 2013 - Supporter Join Date: 2012-02-06 Member: 143872Posts: 368 Fully active user
    I was hoping for such an announcement.
    All that NS2 needs is some polish and maps, it is in a good place content-wise. I'm glad you guys are moving on and I'm very excited what you come up with this time. Thanks for making my favorite MP game of all time and all the best for your future project, you've got my support!
  • tuxatortuxator Members, Reinforced - Gold Join Date: 2010-01-07 Member: 69958Posts: 145 Fully active user
    good to hear that there are people working on the memory issue. Keep on fixing guys!
  • ZEROibisZEROibis Members, Constellation Join Date: 2009-10-30 Member: 69176Posts: 1,017 Advanced user
    I am just a bit worried that there was no direct mention of improving performance. I assume that is a result of bug fixes but this game still has major cpu limitations for both clients and servers.
    image
    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
    RedSwordWalsa
  • HughHugh Cameraman San Francisco, CANS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts Join Date: 2010-04-18 Member: 71444Posts: 1,779 admin
    Mazza wrote: »
    Will you guys still be emailing us soon about our T-Shirt sizes and name-to-print on the T-Shirt?
    I'd personally like my ingame name on the T-Shirt but use my real name on the artbook if possible.

    Yes, I or Lilly will be doing this soon.

    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    Chat with the UWE team on Twitter | The best way to be notified about Subnautica updates is to sign up to our development newsletters
  • shonanshonan Members, Reinforced - Shadow Join Date: 2013-01-28 Member: 182562Posts: 426
    xDragon wrote: »
    *insert generic optimistic statement here*
    I hate to be the only negative one, but I still stand by the fact that as long as certain key aspects go on ignored, any additions to the game will continue to only have a marginal impact, matchmaking and other features included.

    I understand that full-time development must come to an end, but that doesnt mean the game will stop being actively improved and bug-fixed. I hope thats the case here.
    Steam Lagshop :: Natural Selection 2
    http://steamcommunity.com/workshop/browse/?appid=4920
  • cooliticcoolitic Right behind youMembers Join Date: 2013-04-02 Member: 184609Posts: 1,684 Advanced user
    I doubt they will stop development any time soon. They will just slow development a bit, meaning you wont see stuff like reinforced/gorgeous as often.
    When life gives you lemons, throw it back and demand chocolate.


  • HughHugh Cameraman San Francisco, CANS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts Join Date: 2010-04-18 Member: 71444Posts: 1,779 admin
    edited October 2013
    As is the nature of a growing forum thread losing sight of the original post, there is much discussion of 'the end of NS2 development' in this thread. Such a thing is not happening!

    The bit of article that this thread is linked to that most people are talking about - 'The end of UWE being wholly and only devoted to NS2 development' - Comes at the end of a long discussion of current and future NS2 development plans.

    If you are coming to this thread on page X, here is the link: http://unknownworlds.com/ns2/state-of-development-september-2013/
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    Chat with the UWE team on Twitter | The best way to be notified about Subnautica updates is to sign up to our development newsletters
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