Combat Mode Relaunch

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Comments

  • NS-SoldierNS-Soldier Join Date: 2013-01-16 Member: 179856Members
    need to remove the auto rebuild on the power node
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    edited August 2013
    Has anyone else noticed that badges in the scoreboard do not work with combat mod?
    http://steamcommunity.com/sharedfiles/filedetails/?id=164712
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow

    wb_spank wrote: »
    whats the ratios of wins/losses?

    Right now it is really apparent fades are still too powerful. Since nades/flamethrower was nerfed, can the levels be reverted back to its original value?


    build 251 Win/loss ratio

    this is not all games just a % of played games


    ns2_assault, aliens:39.63% / marines:60.37% games:220

    ns2_chuteout, aliens:0% / marines:0% games:0

    ns2_co_blackmesa, aliens:49.61% / marines:50.39% games:258

    ns2_co_core, aliens:70% / marines:30% games:10

    ns2_co_descent, aliens:55.88% / marines:44.12% games:136

    ns2_co_dm6, aliens:72.73% / marines:27.27% games:11

    ns2_co_docking_station, aliens:42.54% / marines:57.46% games:134

    ns2_co_faceoff, aliens:46.83% / marines:53% games:726

    ns2_co_nest, aliens:49.36% / marines:50.64% games:156

    ns2_co_oldassgamers, aliens:52.94% / marines:47.06% games:17

    ns2_co_stargate, aliens:48.34% / marines:51.66% games:211

    ns2_co_tram_hub, aliens:47.28% / marines:52.72% games:184

    ns2_co_ulysses, aliens:44.83% / marines:55.17% games:87

    ns2_co_veilcombat, aliens:48.20% / marines:51.80% games:361

    ns2_summitcombat, aliens:50.19% / marines:49.81% games:514

    ns2_co_twither, aliens:51.57% / marines:48.43% games:159

    ns2_co_pulse, aliens:41.15% / marines:58.85% games:260

    ns2_co_skylight, aliens:40.53% / marines:59.47% games:227




  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Even with a small sample pool that looks pretty good. Interesting to see the maps with the most balanced physical layout like ns2_co_blackmesa also having near perfect balance according to this data.

    On another note is there any plan to fix the phantom player glitch? As I stated a few weeks or month ago the issue is likely caused by timer functions not being killed when the cc or hive is killed and thus causing the phantom respawn after the game has ended.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    =Mr.P= wrote: »
    ns2_co_skylight, aliens:40.53% / marines:59.47% games:227

    After all this time of people insisting the map was alien favored... any suggestions to improve balance?

    I also wonder how bad angst is.

    Also I'm hoping to finish up portals as soon as the last 2 rooms are ready...
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    DarkSeraph wrote: »
    =Mr.P= wrote: »
    ns2_co_skylight, aliens:40.53% / marines:59.47% games:227

    After all this time of people insisting the map was alien favored... any suggestions to improve balance?

    I also wonder how bad angst is.

    Also I'm hoping to finish up portals as soon as the last 2 rooms are ready...



    :) ye you now pub players insisting aliens always in favored. maybe some one need to write a players guide
    how to play combat, like how good a marine group can be in the early game whit welder and resupply,
    and ofc how important not to feed in early game is fore the team.

    suggestions to improve skylight hmm the layout is good (like faceoff) maybe the hall ways could be bit wider they are kind of tight

    angst was on my old to do list, sorry i totally forgot about it i will tray fix this as soon as possible!

    just contact me or Jibrail when portals is done

    mapers can always pm or contact directly thru steam to me or Jibrail fore map stats like,
    kill heat maps / performance heat maps / win-loss ratio
    this have bin written in different places and we also send a pm to the mapers :)

  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2013
    @=Mr.P=
    =Mr.P= wrote: »
    ns2_assault, aliens:39.63% / marines:60.37% games:220

    ns2_chuteout, aliens:0% / marines:0% games:0

    ns2_co_nest, aliens:49.36% / marines:50.64% games:156

    These 3 maps are mine. So glad to finally see some stats.

    ns2_assault. I'll take another look at the marines side to see if I can give aliens an advantage when pushing the marine CC. eg: more cover for aliens. I'll make a pass at it.

    ns2_chuteout was removed from the workshop and reposted as a new map and new mod ID under ns2_co_chuteout. http://steamcommunity.com/sharedfiles/filedetails/?id=144443947
    I still see a few servers running the old version that has quite a few flaws. Would love to see their map cycles updated to the new version and get some stats on it.

    ns2_co_nest. Very impressed with the numbers considering I made that map in 3 weeks and have never updated it. Been meaning to go back to it and work on it a little but have many other map projects currently.
  • TurbineTurbine Join Date: 2012-09-13 Member: 159160Members
    Unfortunately this mod is really well balanced compared to the latest versions of the normal game mode. This is a great mod.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    =Mr.P= wrote: »
    wb_spank wrote: »

    ns2_co_pulse, aliens:41.15% / marines:58.85% games:260

    My co_pulse not as unbalanced as I thought ... And I thought the aliens won more games than the marines ... Good to know, great info thanks!
  • CuelCuel Join Date: 2013-01-22 Member: 181295Members, Reinforced - Shadow
    Aliens can get t2/t3, re evolve and still keep them.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    combat mod is broken by the update and needs a patch.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    We're aware of some issues with both Xenoswarm and Combat Mode with build 252. I'm working on fixing Combat Mode first then Xenoswarm. I've already made some progress this morning and I'll hopefully be able to give you an update (or maybe release new versions) this evening.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    edited August 2013
    Okay... So combat is now back working with build 252. Server ops please update your servers! P.S. We haven't been able to test as thoroughly as usual due to the amount of time we've had to spend fixing things, so if you do encounter errors please let me know on here...

    Changelog
    - Added web ability for gorge. It's free!

    Known issues
    - On maps with fall damage, jumping kills you instantly :]
    - Need to add hand grenades somehow
    - XP Bar doesn't draw, but you still get the XP counter.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    OK here come the bugs:
    If someone gets scan it will keep scanning in loops until the server crashes.
    If someone gets catpack they can not be killed.
    If you spend 4 points as alien and then revolve you can keep you skills and spend the 4 points again.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    The scans btw are like 100 per second...
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Yea so with the catpack you can not go below 1hp and thus never die.
  • wb_spankwb_spank Join Date: 2013-07-11 Member: 186056Members, Reinforced - Supporter
    flamethrowers need to be revisited. it is draining energy, instead of reducing regen rate. flamethrower + emp will shutdown any alien.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    We've done another update to Combat this morning to fix some issues with Scan and Catpacks (thanks zeroIBIS!). There's still a known bug with the xp bar and the "re-evolve" button as an alien.
  • wb_spankwb_spank Join Date: 2013-07-11 Member: 186056Members, Reinforced - Supporter
    wb_spank wrote: »
    flamethrowers need to be revisited. it is draining energy, instead of reducing regen rate. flamethrower + emp will shutdown any alien.

    NM, looks like flamethrower was changed to drain energy.

    This may be a balance concern, several JP with FT with EMP can effectively shutdown aliens.
  • wb_spankwb_spank Join Date: 2013-07-11 Member: 186056Members, Reinforced - Supporter
    skulk leap does not work
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    wb_spank wrote: »
    skulk leap does not work
    Thanks for the FYI. On it :]
    Looks like shadowstep is broken too (I guess tier 2 must be broken?)
  • LatherLather Join Date: 2013-04-28 Member: 185036Members
    Boneshield does not negate any damage from bullets.
  • relentrelent Join Date: 2013-08-28 Member: 187142Members, Reinforced - Shadow, WC 2013 - Shadow
    Would there be any objection from the combat mod developers if I published a modified version of combat to the steam workshop?
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Thanks for all the bug reports guys, we'll work on fixing them as soon as we can.

    @relent: I saw your message on the forums. Sorry I've been away for a couple of days so only just got around to seeing it. If you've got your code forked from ours on Github I'd be happy to integrate it with our branch. I'll send you more detail via pm.
  • wb_spankwb_spank Join Date: 2013-07-11 Member: 186056Members, Reinforced - Supporter
    this is not related to the combat mod, but with the changes to jetpacks, you can no longer use the JP in tight tunnels as JP activates at the height of the jump.
  • wb_spankwb_spank Join Date: 2013-07-11 Member: 186056Members, Reinforced - Supporter
    also, does anyone notice when using the female marines, using the taunt key does not activate other abilities like EMP or Ink?
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Good news! We just made another update to combat that fixes Tier2/Tier3 upgrades. Server ops please update your servers!
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    I tried to update the first post, but it looked really weird when I checked out the preview so for fear of breaking it I'll do it here instead...

    The following people brought Combat to life for your enjoyment!
      Jibrail JimWest MCMLXXXIV Sphinxter Mr.P Soul_Rider relent
  • SnipoSnipo Join Date: 2004-04-26 Member: 28234Members, Constellation
    web is awesome(thanks) , flame thrower destroys hydras instantly again.
    6 round shotgun is fail against an onos. i need level 4 damage if its going to stay like this.
    exo is very hard to play now maybe that was the intent you need epic bot aim + lots of welders to do anything.... maybe that was the point?
    i tried 5 times i don't get bilebomb unless i get tier 3.

    NO SHADOWSTEP? has anyone noticed this one? just saying the lack of posts tells me no one is playing besides the 16 people i play with on the normal... =\
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