Railgun useless

scorpacscorpac Join Date: 2009-07-18 Member: 68180Members, Reinforced - Shadow
Yes, Railgun is useless.

Fully charged it does 400 damage to structures. Charging it full takes ages.
Fully charged it does a MAXIMUM of 200 Damage to aliens. If you just shoot instant shots, it does about 50 damage.
3 Railgun Exo's are not able to kill a single onos in a 3vs1 situation.
You can get killed easily by Fades, Lerks, and gorges. Even when fully charged youre not able to kill a Gorge, Lerk or Fade with a single shot.


Put the damage to Aliens from 200 to 250.
Increase the charging time by 25%.
Put a dual Railgun in.(it really makes no sense to have a fist for close range combat)
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Comments

  • ToastieToastie Join Date: 2012-11-05 Member: 167351Members
    Personally I find the railgun to be quite powerful. It's just not intended to be able to kill an onos.

    Also, 250 damage dual railgun would be hilariously overpowered.
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    edited March 2013
    To most pubbers, yes. To a competitive player, it's their dream come true.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    scorpac wrote: »
    Yes, Railgun is useless.

    Fully charged it does 400 damage to structures. Charging it full takes ages.
    Fully charged it does a MAXIMUM of 200 Damage to aliens. If you just shoot instant shots, it does about 50 damage.
    3 Railgun Exo's are not able to kill a single onos in a 3vs1 situation.
    You can get killed easily by Fades, Lerks, and gorges. Even when fully charged youre not able to kill a Gorge, Lerk or Fade with a single shot.


    Put the damage to Aliens from 200 to 250.
    Increase the charging time by 25%.
    Put a dual Railgun in.(it really makes no sense to have a fist for close range combat)
    Works fine for me. If you use it correctly.


    http://steamcommunity.com/sharedfiles/filedetails/?id=130405897

    My entire team was rookie, just bought yesterday. I helped them all and because of my railgun and their listening well, we won a game we shouldn't have.
  • scorpacscorpac Join Date: 2009-07-18 Member: 68180Members, Reinforced - Shadow
    Toastie wrote: »
    Personally I find the railgun to be quite powerful. It's just not intended to be able to kill an onos.

    Also, 250 damage dual railgun would be hilariously overpowered.

    Its hilariously that the Exo has a maximum of 580HP. The onos has a standard of 2300HP, without carapace. Also the Onos does 200 Damage with each hit, and an onos hits pretty quick. Also the Exo is very slow and has no aditional abilities to protect itself. Also it has just standard HP and no extra Armor....

  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    edited March 2013
    scorpac wrote: »
    Also it has just standard HP and no extra Armor....

    The exo's health is nothing but armor. Why do you think it goes up with armor levels?

  • MangoMango Join Date: 2012-10-11 Member: 162061Members
    scorpac wrote: »
    Toastie wrote: »
    Personally I find the railgun to be quite powerful. It's just not intended to be able to kill an onos.

    Also, 250 damage dual railgun would be hilariously overpowered.

    Its hilariously that the Exo has a maximum of 580HP. The onos has a standard of 2300HP, without carapace. Also the Onos does 200 Damage with each hit, and an onos hits pretty quick. Also the Exo is very slow and has no aditional abilities to protect itself. Also it has just standard HP and no extra Armor....

    But, you forget railgun exo cost 50 res while onos cost 75 res. Which is 25 more res. I believe the Railgun Exo was meant to be like a Fade I just wished they made the railgun exo model a different model than the other exo so people like you won't complain and compare to a onos that cost 75 res.
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    The other advantages of a single railgun exo include its walk speed, which is only slightly slower than a marine, and its usefulness being able to scale higher with skill.

    Last night we had all in | Skizz buy one of these things, and he was popping aliens left and right from any distance. With no overheat, and with the greatly increased mobility, and no backwards movement penalty....he was pretty much destroying any alien that tried to impede our push on containment. The rest of us welded him and did enough damage on the aliens for Skizz to finish off.

    The railgun exo is fine, IMO.
  • SeductiveDuckSeductiveDuck Join Date: 2012-12-20 Member: 175662Members
    scorpac wrote: »
    Toastie wrote: »
    Personally I find the railgun to be quite powerful. It's just not intended to be able to kill an onos.

    Also, 250 damage dual railgun would be hilariously overpowered.

    Its hilariously that the Exo has a maximum of 580HP. The onos has a standard of 2300HP, without carapace. Also the Onos does 200 Damage with each hit, and an onos hits pretty quick. Also the Exo is very slow and has no aditional abilities to protect itself. Also it has just standard HP and no extra Armor....

    Point also forgetting Onos can knock down , but referring to NS1. Onos countered HA (exo nowdays), Jps were meant to counter onos. Trouble being the maps are so tight, jps cant move around as much. Topped there is no heavy weapons for jp/rines

  • CiroCiro Join Date: 2013-01-09 Member: 178392Members
    How big is the slug? It seems really easy to hit targets, compared to the Q3 railgun.
  • scorpacscorpac Join Date: 2009-07-18 Member: 68180Members, Reinforced - Shadow
    Point also forgetting Onos can knock down , but referring to NS1. Onos countered HA (exo nowdays), Jps were meant to counter onos. Trouble being the maps are so tight, jps cant move around as much. Topped there is no heavy weapons for jp/rines

    So wheres the HMG?
  • ToastieToastie Join Date: 2012-11-05 Member: 167351Members
    scorpac wrote: »
    Toastie wrote: »
    Personally I find the railgun to be quite powerful. It's just not intended to be able to kill an onos.

    Also, 250 damage dual railgun would be hilariously overpowered.

    Its hilariously that the Exo has a maximum of 580HP. The onos has a standard of 2300HP, without carapace. Also the Onos does 200 Damage with each hit, and an onos hits pretty quick. Also the Exo is very slow and has no aditional abilities to protect itself. Also it has just standard HP and no extra Armor....

    If you could output 500 damage in one shot you would be able to instagib a fade with carapace. From down a hallway. With high accuracy.
  • Mattk50Mattk50 Join Date: 2013-02-04 Member: 182824Members, Reinforced - Shadow
    the railgun exo is the fastest exo and its shots travel through enemy structures and can hit many enemies and structures at the same time as a result. its pretty good when used for the right thing, minigun exos still have their place as the winners of DPS
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    The railgun is awesome, providing a very potent alternative at 50 res, while making the single mini exo completely redundant in the process. :)
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    Fisting has been buffed too, the range is insane now and I find myself hitting retreating fades, after I hit them while blinking... Besides, if you only use the railgun to shoot skulks, you still stop any real push on your push.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Railgun is support weapon. Good for sniping those harassers, gorges and runners.
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    since 50% say it is OP and now the other 50% is emerging saying it is UP, then I'd say its good and leave as is.
  • BigTracerBigTracer Join Date: 2012-12-04 Member: 174169Members
    Railgun is a cool guy. He kills those creepers in one hit :D
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited March 2013
    my initial thoughts on railgun was that it was rubbish (i felt that the dps was totally inferior to AR)... however after a few games i've noticed they offer an entirely new aspect to marines.

    before you could abuse a corner to spam bile bomb/spikes etc at ARC/exo pack, but with railguns you lose a massive chunk of your health from miles away - it's something marines did not have before.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Railgun is quite OP. I wouldn't mind seeing the damage or accuracy scaled back, considering you can kill a lerk in 2 shots. I see it mostly as a lerk/fade killer with the damage being delivered so instantly as opposed to the spinup noise and bullet deviation of the minigun exos.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    Will we have the option of mini+rail?
  • Apreche2Apreche2 Join Date: 2012-08-06 Member: 154849Members
    I realized one bonus of the railgun. The railgun exo is fast. You can use that speed to run into a hive and stomp all the eggs.
  • hankyhanky Join Date: 2011-08-28 Member: 118944Members
    Yeah wish there was a mini+rail for 75 res, hell even 80 res, or 100 res for dual rail :)
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    dragonmith wrote: »
    Fisting has been buffed too, the range is insane now and I find myself hitting retreating fades, after I hit them while blinking... Besides, if you only use the railgun to shoot skulks, you still stop any real push on your push.

    Fisting, eh
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    From what I've seen, the rail gun exo has few redeeming qualities.

    Don't think about what the rail gun can do. That will cloud your opinion of it. Sure, one shotting skulks, pretty nice. 2 shotting lerks, also very nice. Doing enough damage to a fade in a single hit to likely cause it to die, very attractive. But always compare it to the minigun in its abilities.

    First, its damage output. The railgun comes nowhere close to the minigun when it comes to destroying structures. It isn't even in the same league. You may think that the railgun is some sort of player assassinator, but lets look at what it is truly good against: skulks, lerks, and gorges. Fades to a certain degree, but not really. I mean, its going to take you 2 seconds to charge up that first hit, you are probably gonna miss some shots here and there. Sure the fade is going to be dissuaded from attacking you after getting hit in the face by a railgun, but no more than by a shotgun. And obviously, it is the ultimate worst weapon for killing Onos.
    So skulks, lerks and gorges. Come on. You don't need an exo for killing those. You have light marines to do that.

    Here are the two things you need to ask yourself:
    1.How is the rail gun exo different to a light marine?
    Does it have a completely different roll, or does it simply do the same roll, only better? Does it do it well enough to make the 50 res investment worthwhile?

    2.How is the rail gun exo different from its minigun counterpart?
    Once again, is it performing a different roll entirely? Is its roll different enough to compensate for the fact that, prepatch, nobody would ever spend res on the single minigun exo, and would always wait for the dual. Is the rail gun exo really good enough to make buying it a better choice than waiting for a dual?

    I think at the end of the day, even being optimistic and saying that the rail gun is better than the minigun, it still doesn't mean buying it instead of a dual is a good idea.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited March 2013
    I think it's much better than single minigun exo at least, that thing is completely useless. Though railguns are quickly made useless once onos are on the field, so the key is in getting them out early, which isn't really easy given how much faster the alien economy ticks.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Wheeee wrote: »
    Will we have the option of mini+rail?

    Yes. It costs 100 res and requires two marines to operate.
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    HeatSurge wrote: »
    Railgun is quite OP. I wouldn't mind seeing the damage or accuracy scaled back, considering you can kill a lerk in 2 shots. I see it mostly as a lerk/fade killer with the damage being delivered so instantly as opposed to the spinup noise and bullet deviation of the minigun exos.

    it takes a while to charge, a lot more than a MG spin-up

  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    I don't think people are perceiving the rail gun exo in the correct manner. It's not supposed to compete with the DPS or bunker busting ability of the dual mini. It's not supposed to counter onos. However it can be pretty good for maintaining map control. With its superior speed and sniping capabilities it is perfect for patrolling against rambo gorges or protecting extractors from harassment. It should also be pretty good on escorting arcs.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    hanky wrote: »
    Yeah wish there was a mini+rail for 75 res, hell even 80 res, or 100 res for dual rail :)

    That configuration is unstoppable!
    Could price at 100 pres maybe
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