Natural Selection 2 - Build 239 Released!

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
edited February 2013 in NS2 General Discussion

imageNatural Selection 2 - Build 239 Released!

Natural Selection 2 Build 239 has been released. It is a hotfix build for a nasty little bug that slipped in 238 last night!

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Comments

  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    edited February 2013
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    That Skulk's face is just screaming for the swearing mudcrab mod
  • Kei-chanKei-chan Join Date: 2013-01-20 Member: 180898Members
    ... No hotfix for the cyst chain breaking at the start of a match due to the new minimum distance rule?
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Tram loses basically all it's start res nodes :(
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited February 2013
    Also even though the device is already selected by default, my mic won't work til I "visit" the sound tab in options each time I start the game. Don't even have to click anything, but until then, silence. Found out I was talking to myself ever since b238 until just now.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    239 came out just to fix aliens from double dipping into abilities. You could evolve as a skulk with adrenaline, camouflage, carapace then choose another life form and get celerity, regeneration, silence and still keep the previous abilities in other words all 6.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited February 2013
    As stated on the front page of the website.

    EDIT: Don't post how-to guide's in case the bug ever returns.
  • foolfoolzfoolfoolz Join Date: 2013-01-24 Member: 181835Members
    After upgrading NS2 would not launch, just hang and I had to kill it. Restarting my computer fixed that. I can't join any servers because no servers appear. It's getting "308" in the corner, but no servers to join. Every time i quit the game steam complains that sync is broken. What happened?
  • MavickMavick Join Date: 2012-11-07 Member: 168138Members
    239 did NOT just fix the alien exploit. It also HUGELY fixed the performance issues from last night. Well done dev team :)
  • foolfoolzfoolfoolz Join Date: 2013-01-24 Member: 181835Members
    I see where my servers went... I had the default max ping setting. Didn't realize every single server has over 500 ping in the browser which was filtering them out.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Do a force recheck of your files, also not all servers have b239 yet I assume.
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    well done on the update, allthough 160.7Mb is pretty big for a hotfix :P
  • KwisatzHaderachKwisatzHaderach Join Date: 2012-02-06 Member: 143872Members, Reinforced - Shadow, WC 2013 - Supporter
    edited February 2013
    Good work UWE!

    Any more input on the performance issue? Is it fixed yet?
    I checked yesterday and my fps too had dropped from +-80 a few builds ago to +-60. can't tell if it was build 337 or 338 that caused the drop though.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    edited February 2013
    Good work UWE!

    Any more input on the performance issue? Is it fixed yet?
    I checked yesterday and my fps too had dropped from +-80 to +-60 a few builds ago. can't tell if it was build 337 or 338 that caused the drop though.

    The good news is the huge problems from 238 are reversed. But the performance problems from 236 are still there but since they're not a big impact as 238 I doubt it will ever be addressed. The last perfect build for me was 235.
  • CiroCiro Join Date: 2013-01-09 Member: 178392Members
    I like it. Performance issues from 238 are gone.
  • FuleFule Join Date: 2009-06-04 Member: 67683Members
    Zomb3h wrote: »
    That Skulk's face is just screaming for the swearing mudcrab mod
    lol! That's funny, I want a "skulk swearing mod" right now! But only when skulk gets hit by weapon bash or axe.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Got a noticeable performance increase from this build (not just in comparison to the last one). Also, my pistol seems to fire without jamming now (i.e. I can rapidly click without the pistol skipping up to half the shots), which has helped my survivability a lot.
  • firepowerfirepower Join Date: 2011-02-01 Member: 79839Members
    No health circle for marine tech, when as com, cant tell what damage level tech has.
    No killing other team in pre game start up, was fun to run across map and try get pre game kill.
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    firepower wrote: »
    No health circle for marine tech, when as com, cant tell what damage level tech has.
    No killing other team in pre game start up, was fun to run across map and try get pre game kill.

    Better than marines spawn camping aliens so no one hops in the hive (or vice versa). Requiring someone to get in the comm chair/hive before the map begins helps pub play.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Thanks for fixing the performance issue so quickly. It makes a big difference.
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    Seems like some new texturing tools made its way into the editor, nice.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Custom maps seem to be broken, we tried playing on jambi twice today and aliens and marines couldn't damage eachother or structures. (There was also no t.res being spent despite structures being dropped by comms)

    I'll post this in a seperate thread. Maybe it's just a map issue?
  • ExoskelettExoskelett Join Date: 2012-12-18 Member: 175509Members, Reinforced - Supporter
    Lol and i thought im the only idiot wich gains zero dmg shotgun hits even if they are 100% aimed 8:30 very interesting HIT REG....
  • ekrizonekrizon Join Date: 2012-11-14 Member: 170924Members, Reinforced - Shadow
    My FPS is back!!!! Praise!
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    did it really have 169mb? ...
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    Xarius wrote: »
    Custom maps seem to be broken, we tried playing on jambi twice today and aliens and marines couldn't damage eachother or structures. (There was also no t.res being spent despite structures being dropped by comms)

    I'll post this in a seperate thread. Maybe it's just a map issue?


    there is a new feature in, in which the game dosent start as long as both team lack a commander.
    asap as both teams got a com, the game will start.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    It feels good to be at the top of the scoreboard on a public post
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    derWalter wrote: »
    Xarius wrote: »
    Custom maps seem to be broken, we tried playing on jambi twice today and aliens and marines couldn't damage eachother or structures. (There was also no t.res being spent despite structures being dropped by comms)

    I'll post this in a seperate thread. Maybe it's just a map issue?


    there is a new feature in, in which the game dosent start as long as both team lack a commander.
    asap as both teams got a com, the game will start.

    This occured AFTER both teams got a commander and the round started.
  • LamboLambo Iceland Join Date: 2012-08-07 Member: 154915Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Still no fix for the Robotics, really?
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    lamb wrote: »
    Still no fix for the Robotics, really?

    Yes, really. Devs are aware & it will get fixed soon.
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