NS2 build 234

douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">released!</div>just updated, not sure what changed.

Comments

  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
  • kastkast Join Date: 2003-11-13 Member: 22791Members, Constellation, Reinforced - Shadow
    edited December 2012
    - removed hitreg; attacks are for visual aesthetics now
    - upon joining game, either team has a 50% chance to win instantly, thus balancing marine to alien win ratio 1:1
    - added santa hats to gorges

    edit:
    - fixed the server browser so that you can actually see what boxes you check for fliters (AWESOME)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Voogru isn't updated yet :(
  • kastkast Join Date: 2003-11-13 Member: 22791Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=2047825:date=Dec 18 2012, 09:38 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Dec 18 2012, 09:38 PM) <a href="index.php?act=findpost&pid=2047825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Voogru isn't updated yet :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    voogru needs to remove RFK from their servers
  • NSDigiNSDigi Join Date: 2010-04-23 Member: 71503Members
    <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Ummmmm ... patch notes?!<!--colorc--></span><!--/colorc-->
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    <!--quoteo(post=2047824:date=Dec 18 2012, 09:38 PM:name=kast)--><div class='quotetop'>QUOTE (kast @ Dec 18 2012, 09:38 PM) <a href="index.php?act=findpost&pid=2047824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- removed hitreg; attacks are for visual aesthetics now
    - upon joining game, either team has a 50% chance to win instantly, thus balancing marine to alien win ratio 1:1
    - added santa hats to gorges

    edit:
    - fixed the server browser so that you can actually see what boxes you check for fliters (AWESOME)<!--QuoteEnd--></div><!--QuoteEEnd-->


    you forgot

    - Added random updates to this update, to randomly update this update with updates.. randomly..
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    <!--quoteo(post=2047827:date=Dec 19 2012, 01:42 PM:name=NSDigi)--><div class='quotetop'>QUOTE (NSDigi @ Dec 19 2012, 01:42 PM) <a href="index.php?act=findpost&pid=2047827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Ummmmm ... patch notes?!<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    Queue conspiracy theories.
  • Sharp-ShooterSharp-Shooter Join Date: 2011-05-11 Member: 98364Members
    graphic options now has particle quality
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited December 2012
    CHRISTMAS!!!

    <a href="http://cloud.steampowered.com/ugc/578976070487484823/A9B99B56926AD548F7236057E182C8AABF1F20C5/" target="_blank">http://cloud.steampowered.com/ugc/57897607...82C8AABF1F20C5/</a>


    and, you can <i><b>throw snowballs</b></i>
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    HOLY ###### THATS AWESOME
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    Looks like Build 232 is back judging from the console messages.
  • Haplo_64Haplo_64 Join Date: 2012-04-03 Member: 149890Members
    Single res node in lava falls!
    Didn't check for the other double, since I was just booting it up to see the Christmas. Which comes with accompanying music!
  • CanucckCanucck Join Date: 2010-07-26 Member: 72987Members
    edited December 2012
    <!--quoteo(post=2047826:date=Dec 18 2012, 10:41 PM:name=kast)--><div class='quotetop'>QUOTE (kast @ Dec 18 2012, 10:41 PM) <a href="index.php?act=findpost&pid=2047826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->voogru needs to remove RFK from their servers<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^

    gg 5min onos for anyone that can manage like 4 kills



    Patchnotes?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited December 2012
    ARRGGHHHH!!! I realize you're doing agile development or something like that where you're not really writing down what you're doing it while you're doing it....

    But FFS! Can you at least TRY to tell us what you're changing so we don't have to sort through mountains of data files to identify little changes that may or may not be responsible for significant bugs either being repaired or introduced to the game?

    This actually IS unacceptable!
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    the notes are out, not up on the front page for some reason. can see em here - <a href="http://www.play4dead.com/ns2/" target="_blank">http://www.play4dead.com/ns2/</a>
  • JAMESEARLJONOSJAMESEARLJONOS Join Date: 2012-12-15 Member: 175155Members
    edited December 2012
    At least paste them to the thread because that link is taking forever to load.

    edit: loaded

    Feature

    Improved Favorites functionality in the server browser. Favorites are now displayed at the top of the list by default and will refresh much faster.
    Snowballs.
    Optimization

    New graphics option for particle quality - if you experience low frame rate during combat-heavy scenarios, keep this at LOW (the default).
    Changed .polygons files for particle materials to only be loaded once.
    Streamlined access of the material polygons for particle systems.
    Change

    Diabled IP and JP knockback until a better method of applying those has been implemented.
    Moved the spectator follow camera closer to the followed player.
    Improvement

    Added time out to Stomp per Marine, to prevent animations going crazy and Onos being able to disable a Marine permanently when next to a shift.
    Easier application of Fade vortex.
    Editor

    Added prop_dynamic_animator entity used to affect animation state on dynamic props based off messages received from other entities.
    Increased the size of the handles on the resize gizmo to make it more clear they are handles.
    Added the ability to select between global space and local space for the move and rotate tools.
    Vertex Welding should be much faster now. Only triangulating affected faces.
    Added Button Emitter entity to the Editor. This can be setup to emit messages into the world to start a sound effect for example.
    Huge re-factoring of mesh datastructures - should eliminate a lot of bugs related to crashes/freezes with deleting, welding, etc.
    Props with no model will now show up as red boxes.
    Fixed undo bug with extrusion. Added selection stats on top right of viewport. Added preliminary "check mesh" tool to help trouble shoot levels.
    Fixed low speed when camera accel is on.
    Added shift/alt modifiers for camera speed (works both in accel/normal modes); Fixed subtle undo-bug with weld/merge-face.
    Fix

    Fixed bug causing the follow camera to not follow players anymore if an Infantry Portal or Egg was destroyed right before the spectating player was going to spawn.
    Added Recycle icon for recycle kill messages.
    Fixed bug where mods would sometimes appear with no name in the mod list.
    Fixed "PhysX: Particle data read not allowed while simulation is running" bug when multi-core rendering was disabled.
    Fixed bug preventing some structures from displaying the hurt effects (smoke, fire, etc)
    Fixed bug where armor / weapon upgrade in Marine HUD is displayed red at the beginning of a round.
    Units behind closed doors wont get revealed on the minimap anymore.
    Fixed cysts not getting uncloaked by observatories.
    Fixed umbra ability not affected by silence upgrade.
    Shifts show now the correct echo radius for Alien Commander.
    Fixed bone wall being visible to Marine Commander without LOS.
    Fixed UI blood effect covering health / energy display at Alien HUD.
    Fixed bug where Alien Commander did not properly unlock abilities for himself.
    Fixed bug where clogs would not fall down anymore when they previously detached from another clog.
    Whip Bombard will no longer damage their owner (Alien Commander)
    Fixed bug where blink continued and was showing the trail effect when the Fade was already dead.
    Fixed recycling ARC Robotics Factory giving back 0 res (uses now the amount of robotic factory + upgrade cost)
    Fixed bug where structures were allowed to perform actions which would be allowed only under specific circumstances (like building ARCs at unupgraded robotics factories)
    Fixed Client error caused by the Flamethrower shoot sound effect.
    Fixed bug causing loss of resources while spamming build MAC commands at the Robotics Factory.
    Fixed exploit allowing a cloaked Alien to run at full speed if they were holding down the jump button.
    Special characters such as new line no longer allowed in player names.
    Fixed Builder always starting up in verbose mode.
    Crash when playing an invalid sound effect.
    Changed fog to default to off.
    Fixed bug where mods could not be installed if the operating system's temporary directory contained UNICODE characters.
    Sdk

    Added the ability to specify which object "zones" are rendered in a particular stage of the pipeline with the zones_mask parameter.
    Added Shared.ReportStatistics function.
    Added compatibility mechanism for handling changes to the SDK.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    lol @ ppl acting like this is the official thread.

    Patch notes are on news page
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    lmao. those snowballs must be on their top priority list. we would throw easter eggs before any performance issues solved.

    and yea one res node in lava now? how could that be not in changelog? huh?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited December 2012
    also, it's been released for all of 20 minutes. seriously.
  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    <!--quoteo(post=2047845:date=Dec 18 2012, 07:00 PM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Dec 18 2012, 07:00 PM) <a href="index.php?act=findpost&pid=2047845"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ARRGGHHHH!!! I realize you're doing agile development or something like that where you're not really writing down what you're doing it while you're doing it....

    But FFS! Can you at least TRY to tell us what you're changing so we don't have to sort through mountains of data files to identify little changes that may or may not be responsible for significant bugs either being repaired or introduced to the game?

    This actually IS unacceptable!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hugh made a video about snowball fights and map changes. Did someone stick a carrot up your butt or what? I hope this isn't going to be recurring sour grapes for every patch!
    <a href="http://www.youtube.com/watch?v=Gv_ODuEKRWA" target="_blank">http://www.youtube.com/watch?v=Gv_ODuEKRWA</a>
  • WonderWafflesWonderWaffles Join Date: 2012-11-02 Member: 166137Members
    Not on front cover :(

    <a href="http://www.unknownworlds.com/ns2/news/2012/12/build_234_is_now_live_on_steam" target="_blank">http://www.unknownworlds.com/ns2/news/2012...w_live_on_steam</a>
  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    Oh my GOSH! Particles can be tweaked. Must test.
  • NoxstreakNoxstreak Join Date: 2012-09-21 Member: 160286Members
    Really unstable build. Was able to play the game perfectly and stream. Now it just stalls and crashes at random. Please revert it back
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <a href="http://www.unknownworlds.com/ns2/news/2012/12/build_234_is_now_live_on_steam" target="_blank">Patch Notes For The Lazy.</a>
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Official topic is up: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126162" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=126162</a>
    Closing this topic.
This discussion has been closed.