Massive Performance Hit Since B233

RaZDaZRaZDaZ Join Date: 2012-11-05 Member: 167331Members, Reinforced - Shadow
edited December 2012 in Technical Support
So I usually play on the ]db[ server and before the patch I maintained around 20 fps in big fights, sucks but it's not unplayable. Without these fights, I would typically be at around 30-60fps regarding that ]db[ is a 24/24 slot server.

My graphics settings: EVERYTHING on LOWEST with 1440x900 resolution on a 1920x1080 monitor.

My spec is not great but it should at least run this game quite well even on high servers and on highest settings as I can play most modern games on highest settings and consistently get around 30-60fps. In addition, my GFX is overclocked near max without problems.
- i3 540@3.07 Processor
- 6850HD ATI GFX
- 8GB RAM
- 1920x1080 monitor
- 64-bit OS Windows 7

Since this recent build, even on lower 16/16 pop servers, big fights and engagements are less than 10, maybe even 5 fps. It's literally unplayable. Outside of these fights I'm usually around 20-30fps now. What the hell happened? At least before builds I could play the game even on highest pop servers but now I am useless in fights. Even, just a small skirmish is impossible to aim.

So if you want people to play this game without these kinds of problems, what sort of PC are we looking at?!!!

Edit: Heard that the issue with B233 is being resolved. Please disregard this thread. Thanks :)

Comments

  • nawoanawoa Join Date: 2012-12-11 Member: 174777Members, Reinforced - Gold
    Agreed, your PC should be able to play NS2 without any difficulty at all. Do you have any custom settings set in CCC? Those have been the root of a ton of problems I've experienced myself and read about others having.

    Have you verified your local game files?

    Maybe one of your settings is just screwed up somehow? I think you should be able to delete the Users/[username]/appdata/roaming/Natural Selection 2" folder to reset everything to default.
  • ktrktr Join Date: 2012-11-22 Member: 172808Members
    I can confirm this. NS2 is running smoother when nothing is going on, but when ###### hits the fan...FPS tanks harder than pre-B233.
  • ReekahReekah Join Date: 2012-11-09 Member: 168593Members
    edited December 2012
    Yes, same here. With 2 Exos shooting things my FPS drops below 20 FPS. Pre 233 it was fine.

    i7-2600K
    GTX580
    16GB RAM
    SSD
  • LocaneLocane Join Date: 2003-11-14 Member: 22882Members, Constellation
    Me too. Big time. Same symptoms.

    Octo-core AMD OC'ed to 4.1 ghz with a water cooler
    16 gigs DDR3
    SSD OS drive
    AMD Radeon HD 6870

    I run between 85 - 120 fps in ready room, but it drops to 18 - 34 in a fight, and 35 - 60 while running around in game. This is with everything turned off at 1280x720, and shadows and bloom disabled via console commands.

    It seems to be worse in larger rooms or long hallways, and at its worst when there is a bunch of stuff going on, even in an enclosed space.
  • xtalxtal aka X-rayCat Join Date: 2009-06-28 Member: 67961Members, Constellation, Reinforced - Supporter
    edited December 2012
    I'm not from support but maybe you should post screenshots from in-game profiler. Maybe we will figure out something from them. Open console (key ~), type <b>profile</b>, now space key freeze profiler and you can expand/contract tree. Post screenshots showing expanded tree in places where violet bars are biggest - where engine is working most intensive.


    Example screenshot from profiler:
    <img src="http://img4.imageshack.us/img4/302/2012112500060thread1.jpg" border="0" class="linked-image" />
  • ZeEK91ZeEK91 Join Date: 2012-11-25 Member: 173164Members
    edited December 2012
    I have the same exact problem with this new patch(should be called lower performace patch)
    Yea since the new patch out i would get significant lower fps during battle, it gets worse when there is a huge fire fight.

    My Specs:
    Asus Maximus V Formula
    24' montior Asuse play the game on 1920x1080 even lowered the res does not help it is the same
    Radeon 7950
    8gb Ram
    Windows 7 ultimate
    I5 3570k

    Before the patch i played every game on max setting even NS and i would get around 100 fps and 70 fps during huge battles. Then the patch came out and I would still get 100 fps in RR and in game i would get 70 and during 3v3 battle it will go down to like 30 fps and during huge battle such as 7 people in the same room i would get lik 10 fps to 5 fps. I tried everything turned the infestation off and other details in the game off and have the lowest setting and put even the screen resolution lower in every setting possible and it does not help(So i tried ur guess fix UWE(it doesnt work)) So it is not my comp specs but the patch. Im happy that very "little people" are not affected by this patch but please get this fixed as soon as possible.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I have the same problem. Before b233 it was a pain to fight exos with low fps, but it was somehow doable as long as the game didn't crash because of all the firing effects and with a bucket of luck. But now my fps drops below 6 and it stays there. And the low fps starts even when the exo is three rooms away. "Normaly" it would go down to 12-16 fps if it is firing in the same room, but the new situation is unplayable. And this happens when I expected the build to eleminate the checkerboard bug. This game is driving me crazy. I am really close to just let it go for a whole year and come back later or never...

    Oh and OT: the filter options in the server browser went nuts as well. Yeahaw~
  • AtomicbananaAtomicbanana Join Date: 2012-11-02 Member: 166147Members
    Same here been trying to upload a screen shot but apparently an 88kb file is too big. And the browse and upload buttons are barely visable on the page lol. :(
  • PhOeNiX4PhOeNiX4 Join Date: 2004-08-26 Member: 30912Members
    Just wanted to chime and say I'm getting effect too. FPS fine out of combat, as soon as combat hits it goes to sub 25. This fluctuating makes it very hard to play.

    i7 @ 4Ghz
    16Gb
    GTX 570 x2 in SLI

    My specs are more than fine to run it as it was ok last patch, i'll try and get a screenshot going.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Yeah, combat is awful now. Often leads to crashes of the game.

    And if it doesn't, then the continuous memory leaks that cause textures to not even get fully streamed in after playing a few maps will take care of that crashing as well if you play a bit longer. -.-
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Members
    I guess I'll add my comp to the list

    Intel Core i7 860 @ 2.8
    Nvidia 660ti
    8GB RAM
    1080 Resolution
    Windows 7 64 bit

    My story is pretty much the same as everyone else's. During combat my FPS drops and when I enter an enemy base with a lot of players and structures my FPS drops significantly. I can go from an average of 70 to an average of 15. The sudden drop and fluctuation makes it impossible to be useful.
  • ZetsZets Join Date: 2012-12-12 Member: 174881Members
    I have the same problem as you guys. Also, when i fire the shotgun now, i get 1 sec lag EVERY shot. wtf....
  • AtomicbananaAtomicbanana Join Date: 2012-11-02 Member: 166147Members
    You think the shotgun is bad. Try using the exo dual guns that lag is just stupid lol.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I'm not having the same problems, I'll chime in here as an alternate showing for comparison...

    Lemme get my last Fraps benchmark from B233...<ul><li>Frames: 103164 - Time: 1547624ms - Avg: 66.660 - Min: 34 - Max: 119</li></ul>Here are my specs...

    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
    Processor: Intel® Core™ i7-2600K CPU @ 4.0GHz (8 CPUs)
    Memory: 8192MB RAM
    DirectX Version: DirectX 11
    Video Card name: ATI Radeon HD 5850 Series with 1GB (750MHz CPU/1000MHZ MEM)
    Video resolution: 1680 x 1050 @ 60 Hz

    My settings are medium for textures and 'off' for the rest of the eye candy settings. I've got clock speeds lower on my video card since my fan gets noisy when I bump up the clocks. I'm waiting on an replacement fan, then I will see if I can push things up again.
  • xtalxtal aka X-rayCat Join Date: 2009-06-28 Member: 67961Members, Constellation, Reinforced - Supporter
    edited December 2012
    Post screenshot from profiler. Developers need to know what part of engine is making problems or they can't fix it! It's important!

    Hint: to post screenshot from game you need to upload it first on <a href="http://tinypic.com" target="_blank">http://tinypic.com</a>, <a href="http://imageshack.us" target="_blank">http://imageshack.us</a> etc. and then attach link to it in your forum post.
  • kafkaesquekafkaesque Join Date: 2012-12-08 Member: 174510Members
    edited December 2012
    tired of the smoke and mirrors

    "what performance issues??? there are no performance issues!!! b-b-b-but infestation!!! b-b-b-b-but lua!!"

    <img src="http://i.imgur.com/3J70a.jpg" border="0" class="linked-image" />

    <u>performance is ass</u>

    this is simply unacceptable with decked out i7 rigs in 2012

    FIX THE GAME
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Its funny that only the playtesters have no problems with the game. Maybe some sort of magic hardware, who know.
    Fact is:

    Release build was the best build so far.
    With every of the 3 patches after release the performance going down wich ends in an nearly unplayble 233.

    Must be some clientstuff.
    My servers run @ rockstable 30 ticks, no choke.
    If you enter an room with more than 4 marines, the game start to stutter like hell.

    I think there 2 possible reasons:
    Maybe the new fog (dunno)
    But im sure there is something wrong with the sound. Dont ask me why i think that, but we had something like that in the beta before.
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    APPROVED:
    After disabling all my soundhardware (Asus Phoebus and Nvidia Audio) and running the game without sound, ALL the stutter was gone.
    It felt so supersmooth.
  • fivesevenfiveseven Join Date: 2012-11-26 Member: 173272Members
    edited December 2012
    <!--quoteo(post=2046220:date=Dec 16 2012, 12:07 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Dec 16 2012, 12:07 AM) <a href="index.php?act=findpost&pid=2046220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->APPROVED:
    After disabling all my soundhardware (Asus Phoebus and Nvidia Audio) and running the game without sound, ALL the stutter was gone.
    It felt so supersmooth.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This intrigued me, i disabled my sound hardware and after a restart my ns2 performance has gone up a noticeable amount.

    For the record, im running a Q9650 (3.0GHz), 6GB RAM, and a geforce GTX 260 (800mb). I'm normally completely CPU bound with constant 0ms waiting for GPU.
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Members
    edited December 2012
    <a href="http://imageshack.us/photo/my-images/141/2012121500002.jpg/" target="_blank"><img src="http://img141.imageshack.us/img141/2418/2012121500002.jpg" border="0" class="linked-image" /></a>

    Well, I don't know if this will help. But here is a screen shot of the profile.

    I tried disabling and enabling my sound devices too. I don't think it made much of a difference if at all.

    Edit: Uploaded bigger screenshot.
  • ReekahReekah Join Date: 2012-11-09 Member: 168593Members
    Your pic is too small.

    There you go. And this was only one Exo shooting.

    <img src="http://i.imgur.com/9n1Q9.jpg" border="0" class="linked-image" />
  • ReekahReekah Join Date: 2012-11-09 Member: 168593Members
    edited December 2012
    Another heavy FPS drop to 11. Seems like it's the <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->rendering particles<!--colorc--></span><!--/colorc-->.

    Can we please get ANY sign from the Dev. Team, like we're working on it? We're aware of this bug. We found the problem.
    Hugh, where are you when we need ya buddy :)

    <img src="http://i.imgur.com/NjZkj.jpg" border="0" class="linked-image" />
  • MigeMige Join Date: 2005-03-19 Member: 45796Members, Reinforced - Supporter
    edited December 2012
    <!--quoteo(post=2046220:date=Dec 15 2012, 11:07 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Dec 15 2012, 11:07 AM) <a href="index.php?act=findpost&pid=2046220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->APPROVED:
    After disabling all my soundhardware (Asus Phoebus and Nvidia Audio) and running the game without sound, ALL the stutter was gone.
    It felt so supersmooth.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same, I tried to tell that ambient sounds will cause the lag.. And it's almost impossible to change/remove these sounds because of the FMOD sound-banks :(<a href="http://unknownworlds.com/ns2/forums/index.php?s=&showtopic=114028&view=findpost&p=1862632" target="_blank"> if UWE could drop the project file..</a>

    Screenshots with profile on (empty map, just running around and getting micro lags/stutterings): <a href="http://steamcommunity.com/id/Naatti/screenshots" target="_blank">http://steamcommunity.com/id/Naatti/screenshots</a>
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    <!--quoteo(post=2046218:date=Dec 16 2012, 02:50 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Dec 16 2012, 02:50 AM) <a href="index.php?act=findpost&pid=2046218"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its funny that only the playtesters have no problems with the game. Maybe some sort of magic hardware, who know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm not a playtester and I have no performance issues at all...
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    I *am* a playtester, and the Exo firing issue is known (I reported it a month ago) - we've done testing to try to determine under what circumstances it arises, and it appears to be an occlusion issue, coupled with particle effect rendering.

    You still get the problem if you're in a physically separate room, both facing opposite directions. What also doesn't help is that the frame rate drop appears to stack - more Exos, more lag. I've seen mine drop as low as 3fps, and yes, the game becomes unplayable.

    FWIW I'm on a relatively low-end rig by modern standards (triple core AMD 2.4Ghz) and get wildly varying frame rates, from 45fps wandering around in some maps, to dips with an Exo firing at ~10fps, but averaging 18-25fps in combat.

    The actual map can cause a massive variance in the game performance - this might be because the game uses realtime dynamic lighting effects, not a pre-rendered "easy option". If a map contains a lot of lights (and some were extremely over the top !) it can cause general slow-down. You might have noticed that some maps are now far more "responsive" - this is because people have been tweaking / optimizing the lighting, and in some cases this results in only about 20% of the original lighting being required to keep the same look and feel to an area.

    It probably helps in spotting these things by having a low-end machine - this sort of issue is far more noticeable on my machine than something turbo powered :-}
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    Micro-lag and stuttering can also be a result of texture streaming, but for some reason, it can still happen with it switched off, as you walk into an area for the first time.

    Not sure, because I'm not a dev, but it could be that some textures are held in the computer's memory, and only passed to the graphics card the first time it has to display them.
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    <!--quoteo(post=2046220:date=Dec 15 2012, 11:07 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Dec 15 2012, 11:07 AM) <a href="index.php?act=findpost&pid=2046220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->APPROVED:
    After disabling all my soundhardware (Asus Phoebus and Nvidia Audio) and running the game without sound, ALL the stutter was gone.
    It felt so supersmooth.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It makes sense, because I posted about exo's firing a month ago - <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125074" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=125074</a>

    Sometimes when the welder is equipped/used it happens too.
  • MigeMige Join Date: 2005-03-19 Member: 45796Members, Reinforced - Supporter
    edited December 2012
    <!--quoteo(post=2048002:date=Dec 19 2012, 08:28 AM:name=Stardog)--><div class='quotetop'>QUOTE (Stardog @ Dec 19 2012, 08:28 AM) <a href="index.php?act=findpost&pid=2048002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It makes sense, because I posted about exo's firing a month ago - <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=125074" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=125074</a>

    Sometimes when the welder is equipped/used it happens too.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Exo firing stutter/microlag goes away if I disable my sound card. I can confirm that with the profiler
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