Textures needed for SANITY

jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
<div class="IPBDescription">Textures for Sanity mod maps</div>Hello community. I am the lead mapper for SANITY MOD. I am in desperate need of Real life textures for our Earth themed MOD. I am currently working on a few projects for the mod. But I am missing a CRITICAL component. TEXTURES FOR MAPS. The limited pallet of NS2 makes mapping for an office building very hard. or a metro station even harder. I am asking the community for help with these things. I am looking for textures that me and you take for granted everyday. The things that make up the train stations and workplaces of our everyday lives.


Current maps in need of textures.

Train Station (Most urgent)
Office Complex

We are looking for real life photorealistic textures with bump mapping and depth. We want this mod to really POP and stand out. wouldn't you want to be part of a team working to create the first FULL conversion Mod for NS2 the game we all love for years.

If this talented community could get a texture pack together for myself and other mappers in this forum then it would only go towards growing our game. your fun. and NS2

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    If I was you I would get started on learning the whole texture creating process myself. If it is as important as you say then you will more than likely get things moving much quicker if you can get the textures produced yourself. I know it might take a while to learn, but unless you have a texture artist on board your mod team the chances of getting a whole texture pack for a train station and an office complex are quite slim. Best of luck with it though.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2044874:date=Dec 13 2012, 04:44 AM:name=Moconnor)--><div class='quotetop'>QUOTE (Moconnor @ Dec 13 2012, 04:44 AM) <a href="index.php?act=findpost&pid=2044874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I was you I would get started on learning the whole texture creating process myself. If it is as important as you say then you will more than likely get things moving much quicker if you can get the textures produced yourself. I know it might take a while to learn, but unless you have a texture artist on board your mod team the chances of getting a whole texture pack for a train station and an office complex are quite slim. Best of luck with it though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a timely process building textures, it's pretty rare for one individual mapper to both make every texture they use and build a map with them. Textures are ideally set up as a community project where you build libraries of them that everyone can use.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    yes I remember in HL2 hammer editor days you could go to websites with huge texture packs. and you would just download the textures and start using. I hope this community gets there. I can not really make them myself because I have a lot on my plate. I am the assistant manager at a best buy. I am working on 4 map projects. and I go to school full time.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    Would be good to see a texture library for mods and NS2 maps. If community artists could just upload textures to a central server with free use for NS2 maps and mods. Might start seeing some new styles.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2045024:date=Dec 13 2012, 12:30 PM:name=Emoo)--><div class='quotetop'>QUOTE (Emoo @ Dec 13 2012, 12:30 PM) <a href="index.php?act=findpost&pid=2045024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be good to see a texture library for mods and NS2 maps. If community artists could just upload textures to a central server with free use for NS2 maps and mods. Might start seeing some new styles.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We've got a bit of a starting point, but it's a long way from the texture libraries of Half Life 2 (although we're unlikely to ever actually get there as well)
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=2045055:date=Dec 13 2012, 02:01 PM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Dec 13 2012, 02:01 PM) <a href="index.php?act=findpost&pid=2045055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've got a bit of a starting point, but it's a long way from the texture libraries of Half Life 2 (although we're unlikely to ever actually get there as well)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh? We're do I find this repository of textures so I can add my own?
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    um I guess you can start your own thread and maybe they will sticky it.
  • WhiteDevilWhiteDevil Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
    <!--quoteo(post=2045005:date=Dec 13 2012, 06:08 PM:name=jstoia)--><div class='quotetop'>QUOTE (jstoia @ Dec 13 2012, 06:08 PM) <a href="index.php?act=findpost&pid=2045005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes I remember in HL2 hammer editor days you could go to websites with huge texture packs. and you would just download the textures and start using. I hope this community gets there. I can not really make them myself because I have a lot on my plate. I am the assistant manager at a best buy. I am working on 4 map projects. and I go to school full time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why don't you get plugins to open vtf files and convert to dds and start working?
    You can use the same textures as in source without any or little modification.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    well first the tutorials say you need a 3d program to make textures. and second if I used hl2 textures im pretty sure it would look like crap.
  • WhiteDevilWhiteDevil Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
    edited December 2012
    The texture tutorials google gives are outdated.
    All you need is photoshop with vtf and dds plugin and some understanding how the .dds formats work. I just converted a texture from my tf2 map to ns2 and I pretty much did nothing more than tweaked my normal map for it to translate better.
    <img src="http://i156.photobucket.com/albums/t2/whitedevil-/ctf_cubelicious_b1_2.jpg" border="0" class="linked-image" />

    <img src="https://dl.dropbox.com/u/44433595/hexes.jpg" border="0" class="linked-image" />

    Doesn't look crap to me for a source texture.
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