co_Shiva

jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
<div class="IPBDescription">WiP</div>I am just messing around with the idea. but here is part of the spawn room.
<img src="http://i.imgur.com/8VqgB.jpg" border="0" class="linked-image" />
«1

Comments

  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    <img src="http://i.imgur.com/IuNrj.jpg" border="0" class="linked-image" />
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    Great style and interpretation, man. Looking forward to more for sure. Great map the original!
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    that ribbed flooring is going to play hell with grenades that hit it....
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    That could be true, but it looks sweet :):)
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    Be better with grenades. lol :) I have a ton of projects going on. Sanity, CO maps, Community map. I am just going to work on this when I need to escape. Hope I can get some new screens soon.
  • xzzyxzzy Join Date: 2012-11-29 Member: 173654Members
    <!--quoteo(post=2040734:date=Dec 5 2012, 09:37 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Dec 5 2012, 09:37 PM) <a href="index.php?act=findpost&pid=2040734"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that ribbed flooring is going to play hell with grenades that hit it....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seems fair, considering the theatrics skulks have to endure to run along ceilings in the game.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    time to go to work. here is some new stuff.

    <img src="http://i.imgur.com/EpesA.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/oCdqt.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/7gAmJ.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/he90e.jpg" border="0" class="linked-image" />
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    screens look really impressive, but in the first screenshot, the pipework is a bit too creative, it distracts from the good-looks. and just makes it look.... dumb, who would make pipes twist arournd other pipes like that lol.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    I agree. And already got rid of that pipe working on café now.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    looking good looking good, good thing you already removed those pipes =] I do think it's a bit too bright for gameplay reasons? but let's see what's coming first! :)
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Looking nice so far, Architecture is nice, I'm liking the tall slanted beams. Obviously it is too bright at the moment, But you have some nice details to start placing contrasting lighting. Looking forward to more progress.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    edited December 2012
    café I have some small details to add but this is basic idea.
    Lights a bit more dim here for contrast detail
    <img src="http://i.imgur.com/rQ158.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/P1eDD.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/Zd5aM.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/vH1ua.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/vbDYr.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/INQU9.jpg" border="0" class="linked-image" />
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    nice! aren't you sleeping? ;) the bar feels a bit cramped compared to the ns1 bar but I'm guessing the best part is yet to come xD

    Keep up the good work sir!
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    edited December 2012
    well remember dont need to build in CO maps. so i got rid of alot of the floor space.
    but if others agree i could always make it wider.

    oh and its only 7pm here in Jersey
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    Hey, plz make it orginal ns map, not co. Then i am pretty sure that this can be another official map. It has such a detail!!
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    i really doubt that they would let this be a real ns map. thank you so much for that compliment though.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    why not, it should be your aim :) If you go on like this odds are in your favor =]
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited December 2012
    Just my 2 cents make sure you release this as early as you can to get player's feedback and you will also know the win/loss ratio when you look it up on ns2stats so you know what to tweak. Also you can contact me when you feel its ready for release so I can set up a playtest or atleast inform server OPs to get it on their servers.
    I love and appreciate the attention Combat mod is getting from such great mappers as yourself, loving your work so far jstoia, keep the updates coming!
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    Café to Fork that leads to chem lab and shiva core.

    <img src="http://i.imgur.com/VyyYM.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/jCdb4.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/jg40s.jpg" border="0" class="linked-image" />

    the long hall that branches to chem lab
    <img src="http://i.imgur.com/mwmLA.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/ZpVcL.jpg" border="0" class="linked-image" />
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    This is Chemical storage... I call it TOXIN Process
    <img src="http://i.imgur.com/NHuLf.jpg" border="0" class="linked-image" />

    Here are some more connecting hallways. Areas are not totally detailed with props yet.. gameplay may force me to change some stuff. Also I did some small changes to the First room I showed you this week.

    <img src="http://i.imgur.com/jYBzG.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/lNFFH.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/InDTy.jpg" border="0" class="linked-image" />
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    I decided that I would make a few drastic changes to the layout. I can no longer call it shiva once I do this because it will not be based off of the ns1 layout. But I hope you guys still enjoy it.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    of course you can call it shiva :) It's a better version of the same map, comparing ns1 and ns2 is the same..

    Liking the improved hallway so far :)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Nice work! I love what you've done with the "clean" theme so far.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    Thank you Moultano :) that means alot. Your maps elevation changes are proving to be pretty difficult to pull off and smoothly.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Feel free to remove any or all of them, especially the ones on the east side of the map. They were there for show and not gameplay, and many of them were probably mistakes.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    I have scrapped a lot of the map I worked on... I felt i needed to make the theme more present from room to room. I will post new shots soon.
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    I have decided to use snow and rock in this map. I think ns2 is lacking this color set and I enjoy mapping in it. clean is fun. I have scrapped the café and much of what I did and I am trying to stay more true to original layout. Hope you like my second go around.

    this door used to lead to café
    <img src="http://i.imgur.com/iUR3m.jpg" border="0" class="linked-image" />

    This si where café was
    <img src="http://i.imgur.com/gVtJQ.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/5KttL.jpg" border="0" class="linked-image" />

    This is the new route that goes into the first big room. this is my first go at cliff geo and outdoor building... AND YES ITS SNOW
    <img src="http://i.imgur.com/dYNdB.jpg" border="0" class="linked-image" />
  • SeductiveDuckSeductiveDuck Join Date: 2012-12-20 Member: 175662Members
    jstoia, man I had to dig up my old account just to tell you,

    Nice, seriously loving the clean look and the high vis pipes. Really captures what I remember about shiva
    The snowy rocks is a good break from having the map repeat etc

    It'll be cool if you felt like expanding it/had free time to make this a NS2_map

    Keep at it :)
  • jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
    I think when I am done.( god willing) the decision to make this an ns2 map and a CO map will be the same. I will release them both at the same time. It seems that my work is liked and I would hate to make my audience smaller by making this co only.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    You're doing an awesome job reviving the old feel of shiva there. Good to see the complex geo as well. One small thing, not really important and it's probably just me, there's a few places with some heavy texture stretching there. Seems to take away from the quality geo a bit. When you start using sizes beyond 0.5 it becomes noticeable. Then again, that could just be me. Anyway, keep up the good work. :)
Sign In or Register to comment.