Celerity Fade

thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">Anyone else using it?</div>I have been finding that celerity is a pretty decent upgrade on fades. Traditionally everyone seems to prefer adrenaline so that they can blink for all eternity. I find celerity useful for the following reasons.

- Correcting for "over" shadow stepping. I often find my self just out of range after SS in combat. Celerity really helps close that gap fast.
- Makes pre-blink fades much more viable. Speed is your friend.
- Can cover ground at a reasonable pace while recovering energy.

Plus, sometimes celerity is all you get. res has other places to go early on. Adrenaline only becomes "necessary" after lifeforms get abilities such as spores/bile/blink that eat energy.

Just my two cents, any other users care to share some pros/cons?
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Comments

  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    Celerity only works when you're out of combat so it's uses are:
    <ul><li>Moving around the map faster</li><li>Increased closing speed on Marines until they hit you</li></ul>

    I'm not too bothered which I get on Fade. Adren is useful as a backup incase you get stuck on something but waiting for it to charge is annoying. If you are shadow-stepping and double jumping properly you don't need it at all unless you want to Vortex (!).
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    Thought celerity was on as long as I didn't hit them. It really kicks off if I get shot? Whats the delay for it to kick on? It seems to be quite short.

    I must have assumed it was always on because when I walk/hide/camo the wind noise keeps BLOWING MY DAMN EARS OFF! Seriously, its like playing in a hurricane. OT raging complete. Resume normal discourse.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2035946:date=Nov 27 2012, 08:15 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Nov 27 2012, 08:15 PM) <a href="index.php?act=findpost&pid=2035946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... because when I walk/hide/camo the wind noise keeps BLOWING MY DAMN EARS OFF! Seriously, its like playing in a hurricane. OT raging complete. Resume normal discourse.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is indeed a bug and a very annoying one at that :P . In cammo you do get the movement increase though, it's just that sometimes you're standing still and the celerity wind still keeps blowing, is where the bug parts comes into play


    Celerity turns off instantly afaik when you get damaged or do an attack. Blink, shadowstep and I believe jump as well are excluded from disabling celerity.

    Adrenaline is a bit of an oddball with it just being a bigger pool of energy instead of a faster regenerating pool...
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    <!--quoteo(post=2035949:date=Nov 27 2012, 08:19 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 27 2012, 08:19 PM) <a href="index.php?act=findpost&pid=2035949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Celerity turns off instantly afaik when you get damaged or do an attack.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What is the reason for that?

    That significantly reduces the advantage of celerity and it seems like the stupidest feature of NS2 yet.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2035951:date=Nov 27 2012, 02:24 PM:name=Spetz)--><div class='quotetop'>QUOTE (Spetz @ Nov 27 2012, 02:24 PM) <a href="index.php?act=findpost&pid=2035951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is the reason for that?

    That significantly reduces the advantage of celerity and it seems like the stupidest feature of NS2 yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Celerity = Regen = Cloak
    Adren = Cara = Silence

    Each tree has an upgrade that is useless in combat and one that helps in combat. Celerity would be the best upgrade for skulks if it worked while fighting, but UWE want all upgrades to be equally viable, so they made it for getting around the map only.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2035951:date=Nov 27 2012, 08:24 PM:name=Spetz)--><div class='quotetop'>QUOTE (Spetz @ Nov 27 2012, 08:24 PM) <a href="index.php?act=findpost&pid=2035951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is the reason for that?

    That significantly reduces the advantage of celerity and it seems like the stupidest feature of NS2 yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A very valid question indeed!


    The idea is that it should be used for out of combat travel mostly to respond to threats across the map and as such is also faster then NS's celerity. However something else in in the pipeline that might make the devs revise the current implementation celerity...
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    edited November 2012
    Yeah I wish celerity would work in combat (though it would probably be of more use to the skulk than fade).

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->However something else in in the pipeline that might make the devs revise the current implementation celerity...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess you're talking about le gorge tunnels
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    I used to think it was far better than adrenaline, but after I found out how to shadowstep properly it is rather useless at the moment. Perhaps if they buff fade movement again.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2035956:date=Nov 27 2012, 08:28 PM:name=Reeke)--><div class='quotetop'>QUOTE (Reeke @ Nov 27 2012, 08:28 PM) <a href="index.php?act=findpost&pid=2035956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess you're talking about le gorge tunnels<!--QuoteEnd--></div><!--QuoteEEnd-->
    SHHT!

    <img src="http://files.sharenator.com/ninja_fail-s400x190-15716.gif" border="0" class="linked-image" />

    *runs off*
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    If Gorge Tunnels get in, Celerity can be reworked for combat at a reduced speed (necessitating a slight raising of the base speed! whee!) and Adren can be reworked to function like Regen.

    Or, you know, not.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    I tend to use it just because I find adrenalin so pathetically useless, shadow stepping I very rarely run out of energy and I hardly ever bother with blink since most marines dont understand how good jetpacks are
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    <!--quoteo(post=2035949:date=Nov 27 2012, 03:19 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 27 2012, 03:19 PM) <a href="index.php?act=findpost&pid=2035949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Adrenaline is a bit of an oddball with it just being a bigger pool of energy instead of a faster regenerating pool...<!--QuoteEnd--></div><!--QuoteEEnd-->

    OT rename adrenaline as "carbohydrates"?

    Remember aliens, eat your wheaties.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    <!--quoteo(post=2035978:date=Nov 27 2012, 09:11 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Nov 27 2012, 09:11 PM) <a href="index.php?act=findpost&pid=2035978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OT rename adrenaline as "carbohydrates"?

    Remember aliens, eat your wheaties.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Adren used to do that, then they nerfed it because fades and gorges always used it. Now I barely even use adren on anything but a gorge, and even then I think about it
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    Celerity / Regen fade here. I'm just careful with my stamina. I fly in, (Strike, fly around....repeat till I take more than 10-20 dmg), Fly out, heal....repeat till marines lose. Celerity definitely isn't quite as useful as adrenaline if you're careless with stamina, but it has saved me countless times as I flee. I always stick with regen, if I'm gonna be made of paper either way I may as well not have to go all the way across the map to heal.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Yeah my current setup for fade is celerity/regen/camo. Seems to work well, just as long as I don't run into shotguns. I get huge map coverage.


    <!--quoteo(post=2035949:date=Nov 27 2012, 03:19 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 27 2012, 03:19 PM) <a href="index.php?act=findpost&pid=2035949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Adrenaline is a bit of an oddball with it just being a bigger pool of energy instead of a faster regenerating pool...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well if you want to get technical, adrenaline should only increase when you are in combat.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    <!--quoteo(post=2035987:date=Nov 27 2012, 09:20 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 27 2012, 09:20 PM) <a href="index.php?act=findpost&pid=2035987"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah my current setup for fade is celerity/regen/camo. Seems to work well, just as long as I don't run into shotguns. I get huge map coverage.




    Well if you want to get technical, adrenaline should only increase when you are in combat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well yes, but cara does nothing vs a shotty either. Thats more a result of the fades inability to deal with a shotgun than it is the setup on the fade.

    As for camo, I go silence on fade because shadowstepping can be heard from miles away
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2035991:date=Nov 27 2012, 03:26 PM:name=RobustPenguin)--><div class='quotetop'>QUOTE (RobustPenguin @ Nov 27 2012, 03:26 PM) <a href="index.php?act=findpost&pid=2035991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well yes, but cara does nothing vs a shotty either. Thats more a result of the fades inability to deal with a shotgun than it is the setup on the fade.

    As for camo, I go silence on fade because shadowstepping can be heard from miles away<!--QuoteEnd--></div><!--QuoteEEnd-->
    Carapace does loads against Shotguns. It won't allow you to survive repeated blasts to the face, but the Light damage of SGs means that a little bit of armor goes a long way to cutting down the effectiveness of partial hits.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I always go celerity as fade. You have to be very irresponsible with blink to be unable to manage your energy in NS2. It's not anywhere NEAR as tight on energy as NS1 was. You can basically hold down blink for 10 solid seconds, where as in NS1 it was something like 3 seconds maximum. Swipe is also not very expensive. You just don't need adreneline as a fade in NS2. Therefore I go celerity to get around the map slightly faster. I don't really think of it as a combat advantage, it's really just for map control.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>thefonz:</b></u>

    It's basically a DPS contest if you don't have blink or celerity on your Fade

    You shadowstep on top of a Marine and you both lay into each other

    Vanilla Fade is probably my 2nd worst setup right now next to walking around with a grenade launcher on foot as a Marine
  • Ness_FrogKingNess_FrogKing Join Date: 2012-10-18 Member: 162628Members
    edited November 2012
    I prefer adren. The extra energy pool is useful when you get caught on random map geometry or when you're on fire (and not in the good way). Celerity really only works when you're walking around normally out of combat, but who walks around as a fade? Learn how to shadowstep (Nexzil has a <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=125305&view=findpost&p=2035414" target="_blank">vid on YouTube</a>) and you pretty much make celerity obsolete. That said, either option is pretty much a toss up IMO, since they're both situational.

    If celerity worked in combat, however, I'd take it without question :-)

    <!--quoteo(post=2035995:date=Nov 27 2012, 04:33 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 27 2012, 04:33 PM) <a href="index.php?act=findpost&pid=2035995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...the Light damage of SGs...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Shotguns are normal damage, unless the Lua lies to me.
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    shadow step + jump is already super fast, why do you need celerity for anything? shift - jump swipe swipe dead shift jump jump etc
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited November 2012
    Celery (OLDSCHOOOOL!) is really great for newbies who aren't confident with their shadowstepping and blinking.

    Once you've got some experience though I think adren vs celery becomes largely academic and/or situational. In endgame you might run out of energy, but midgame you're still swipe-and-blinking and it's hard to screw energy management up when you're still paranoid about wasting 50 pres on death.

    I really don't see much of a debate until we reach a situation where energy costs go up AND celery improves rate of attack in combat.

    EDIT: For Fades, obviously. Different kettle of fish for the other classes.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2035954:date=Nov 27 2012, 03:27 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 27 2012, 03:27 PM) <a href="index.php?act=findpost&pid=2035954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Celerity = Regen = Cloak
    Adren = Cara = Silence

    Each tree has an upgrade that is useless in combat and one that helps in combat. Celerity would be the best upgrade for skulks if it worked while fighting, but UWE want all upgrades to be equally viable, so they made it for getting around the map only.<!--QuoteEnd--></div><!--QuoteEEnd-->
    For skulks celebrity is the more useful skill in combat. Adrenaline is basically useless until leap comes into play. Even then however, the initial closing of ground is usually more important than the ability to leap one more time after you've already started biting marines.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited November 2012
    <!--quoteo(post=2036428:date=Nov 28 2012, 04:35 AM:name=Ness_FrogKing)--><div class='quotetop'>QUOTE (Ness_FrogKing @ Nov 28 2012, 04:35 AM) <a href="index.php?act=findpost&pid=2036428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer adren. The extra energy pool is useful when you get caught on random map geometry or when you're on fire (and not in the good way). Celerity really only works when you're walking around normally out of combat, but who walks around as a fade? Learn how to shadowstep (Nexzil has a <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=125305&view=findpost&p=2035414" target="_blank">vid on YouTube</a>) and you pretty much make celerity obsolete. That said, either option is pretty much a toss up IMO, since they're both situational.

    If celerity worked in combat, however, I'd take it without question :-)


    Shotguns are normal damage, unless the Lua lies to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Really? As far as I can remember, I've heard they do Light damage. That was one of the things that allowed the SG to not be an amazing anti-everything weapon. Against Fades and Oni it did lower damage, and if you wanted to use it on a Hive effectively you had to be smart take down the armor first. You're right on the Lua saying otherwise, though; when did they change it?
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--quoteo(post=2036576:date=Nov 28 2012, 05:37 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 28 2012, 05:37 PM) <a href="index.php?act=findpost&pid=2036576"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really? As far as I can remember, I've heard they do Light damage. That was one of the things that allowed the SG to not be an amazing anti-everything weapon. Against Fades and Oni it did lower damage, and if you wanted to use it on a Hive effectively you had to be smart take down the armor first. You're right on the Lua saying otherwise, though; when did they change it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, about a patch or two after the Onos was patched in - the shotgun was useless against it. So it got its base damage lowered and went back to normal damage. A long time ago....
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2036588:date=Nov 28 2012, 10:52 AM:name=matso)--><div class='quotetop'>QUOTE (matso @ Nov 28 2012, 10:52 AM) <a href="index.php?act=findpost&pid=2036588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, about a patch or two after the Onos was patched in - the shotgun was useless against it. So it got its base damage lowered and went back to normal damage. A long time ago....<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh no, a lifeform that isn't murdered by the Shotgun. Terrible design move in my opinion; no wonder less-skilled Fades are dropping like flies. Now Light damage is only in for pistols and mines. It's basically useless.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Well, the Fade has an entirely different issue as well ;)
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited November 2012
    <!--quoteo(post=2036596:date=Nov 28 2012, 11:03 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 28 2012, 11:03 AM) <a href="index.php?act=findpost&pid=2036596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, the Fade has an entirely different issue as well ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Quite right. Nonetheless, I think it was a bad decision. I'd mock up a mod to change it if there was any clear way to communicate to players what balance changes a server was running. It's a single line in Balance.lua
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--quoteo(post=2035946:date=Nov 27 2012, 12:15 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Nov 27 2012, 12:15 PM) <a href="index.php?act=findpost&pid=2035946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thought celerity was on as long as I didn't hit them. It really kicks off if I get shot? Whats the delay for it to kick on? It seems to be quite short.

    I must have assumed it was always on because when I walk/hide/camo the wind noise keeps BLOWING MY DAMN EARS OFF! Seriously, its like playing in a hurricane. OT raging complete. Resume normal discourse.<!--QuoteEnd--></div><!--QuoteEEnd-->
    if this isn't a perfect example of unintuitive mechanics and triggers I don't know what is
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited November 2012
    i don't know what to make of celerity, because i've been looking at adrenaline with other lifeforms...

    lerk really needs to fly faster OUTSIDE of combat? meh... maybe only because adrenaline is kinda useless for lerk unless you're using spores/umbra.

    but the other lifeforms all benefit from adrenaline. onos has twice as much charge, increasing movement speed and also less likely to run out of adrenaline while goring marines (this always seems to happen for me). skulk has 4 leaps instead of 2, meaning you can move faster around the map outside and inside combat by leap-walljumping. fade you get more blink which is obviously more useful than celerity.

    when adrenaline provides a universal mobility boost, why the hell would you want an out of combat boost in the form of celerity?
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