A couple more new bast pics

Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
This area isn't really finished, but I though I'd post screens anyway. ;)  This is the clean, well-lit section of the UCC Bast that will be accessible to players.  This area is also, in a sense, a hub between all 3 hive areas.

Note to MonsieurEvil: I have 1 800x600 of the first of the attached pics, but it's missing some important texture and details, so I wouldn't make this one fully public yet.  I'll get you new ones soon.

Comments

  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    DAMN good!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    No prob. Quite a nice improvement in lighting over the version I'm used to. Very crisp now. Well done!
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    View into the brightly lit corridor visible in the 1st pic.  The doorway on the right leads to the catwalk over the EM drill shaft.  There are some details still missing here and the ceiling still needs detail brushes and textures.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    This is the old layout diagram.  The pale blue hilighted area is the area shown above (except for the 'room' in the middle, which is the shaft mentioned above).
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Wow, that secopnd corridor is really bright, but for some reason it fits.  It just looks really good there.  And as always, smashing architecture.  Send us some more screenies soon.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Very, very nice. The bright corridor reminds me of those found in HALO. Which is a good thing. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    Even the layout looks good, architectoniously and graphically.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Absolutely stunning! <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
    Can't even say anything negative when I want to!
  • ErpErp Join Date: 2002-01-25 Member: 90Members
    Damn! That second pic reminds me of System Shock 2.

    /me likes
  • LotisLotis Join Date: 2002-01-25 Member: 77Members
    Relic25 what program did you use to make that layout?
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Killer work, as usual.  The only thing I don't like is mine... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  That overwatch indicator is just stand-in artwork, yuck!
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    my god relic, your a mapping god... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Lotis: I whipped that together in CorelDraw.  I'm one of those rare people (apparently) that <i>don't</i> use Photoshop to make 2-D graphics.  When I started the job I'm in now, my company was using the Corel graphics suite, so that's what I learned.  5 years later, I still use the latest version of Photopaint.  I have a co-worker who uses Photoshop, and I have seen it in action and all it is capable of, and Photopaint is nearly identical.  The only differences are in terminology and interface.  The capabilites of both are really the same.  I can even import/export Photoshop (.psd) files and use Photoshop plugins and filters.

    Just a little meaningless trivia. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|Relic25|Jan. 27 2002,19:24-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Exactly how do u have the weapons n stuff...please tell me thats the NSTR 2 you're usin...and if not...why do I always start with no weapons or HUD?
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    ahh...  very impressive.  i like the hallway, very "crisp" feeling.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    It's not the NSTR.  It was run in one of the alpha versions were are using to test stuff for NS (and NSTR2&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    *hugs his Photoshop*

    I want the NSTR2... so I can make a .qrk for all QuArK users out there.
    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    You can download the qrk files in the downloads page. You can find a link in the Forum FAQ or link there through the main site. It's at the bottom of the page.
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    Yes I know that. I sent new ones over a looong time ago. They got posted on the QuArK homepage and I hope to make the ns.qrk and ns_tex.qrk for NSTR2 aswell.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i think its cool but which room is alien start?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Which ever of the three hives is in the game first. It's a random thing (which is why the marines have to basically guess where the aliens are at at first. If they guess wrong, it's not the end of the world, but the hive does spread.)
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    the_stalker: the areas marked in green on the layout are the hive areas, and they are the locations where alien players will spawn initially (at the game's start, one of the three is chosen at random and the others will come 'online' as time passes).  I think I had posted some pics of 2 of these areas in the past.  1 was of the engine room - which you can see I'm sure at readyroom.org, and the other is a room adjacent to the furnace that is so filled with alien crud and water that it's impossible to make out its (the room's) original purpose.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Hey relic thats one nice map! I'm gonna enjoy playing that one!
  • mr_Pmr_P Join Date: 2002-01-25 Member: 68Members
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    djees i like that second pic!
    Lightning is perfect, it's bright but it doesn't bother me a bit, maybe bob though but he isn't big enough to go on all the rides in amusement parks so just ignore him..........
    Nah it rocks, lots of detail in it, and nice architecture, seeing all those pics i want to try some mapping myself.
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