What happened to "Rail Cars" ?

agallochagalloch Join Date: 2012-11-09 Member: 168650Members
<a href="http://www.unknownworlds.com/ns2/news/2007/5natural_selection_2_rail_car_concepts_1_of_4" target="_blank">http://www.unknownworlds.com/ns2/news/2007...concepts_1_of_4</a>

Looked awesome if this could've been implemented. Perhaps have a fast track to the aliens' base(s) if certain tasks are accomplished.

Comments

  • guitarxeguitarxe Join Date: 2012-11-02 Member: 166148Members
    Probably because there's no way to script anything in the maps currently apart from hard-coding it into the game. Same reason why there's no weld points, etc yet. Hopefully it'll come with updates.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited November 2012
    <!--quoteo(post=2017166:date=Nov 9 2012, 06:15 PM:name=guitarxe)--><div class='quotetop'>QUOTE (guitarxe @ Nov 9 2012, 06:15 PM) <a href="index.php?act=findpost&pid=2017166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Probably because there's no way to script anything in the maps currently apart from hard-coding it into the game. Same reason why there's no weld points, etc yet. Hopefully it'll come with updates.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, you don't play the map ns2_refinery?
    There is a script like that and the props are solid.
    But yeah, there so many things missing, i remember charlie said, the gorge will get web like stuff, but did you see anything?
    No...
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    I'm working on mapper based train entities:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=123297" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=123297</a>
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <img src="http://zapatopi.net/blog/monorailcat.jpg" border="0" class="linked-image" />again ?
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