Has server requirements improved much since 224?

MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
Hey guys,

Just wondering if anyone has an idea if server requirements have improved much since those big performance patches. Are we still looking at a 4.5ghz for a 24 player server?

Comments

  • syserrorsyserror Join Date: 2007-08-09 Member: 61840Members, Constellation, Reinforced - Shadow
    edited October 2012
    <!--quoteo(post=2002687:date=Oct 31 2012, 03:56 PM:name=Misfire)--><div class='quotetop'>QUOTE (Misfire @ Oct 31 2012, 03:56 PM) <a href="index.php?act=findpost&pid=2002687"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are we still looking at a 4.5ghz for a 24 player server?<!--QuoteEnd--></div><!--QuoteEEnd-->
    AFAIK, <b>Yes</b>; unfortunately.
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow
    Unfortunately. The UWE servers run at 3.5Ghz holding up 16 players. But from playing just now, there's still lag towards the endgame
  • suttysutty Join Date: 2010-08-01 Member: 73403Members
    edited October 2012
    My server has a intel 975x running at 3.6ghz and I've no problem with a consistent tick rate or lag.

    See attached :)

    <img src="http://yttusyttus.eu/pics/Serverperf.jpg" border="0" class="linked-image" />

    <img src="http://yttusyttus.eu/pics/cputotal.jpg" border="0" class="linked-image" />

    Just a quick note, before NS2 I hadn't run a server before with windows on - when I first installed the server tickrate was awful, I downloaded cpu-z and watched the cpu jumping up and down between 1.8ghz and 3.1 ghz which was obviously causing the problem. After going to power settings and changing the profile to maximum power, the cpu now runs and a constant 3.6ghz.
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