ns2_entropy

FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Hai folks!

This map, at the time of posting this of course, isn't very far along yet, but I felt posting it here might make me work on it a bit harder. Feedback of all sorts would naturally be very helpful. :D

Entropy is your average diamond-shape map. Similar to Summit in that regard, but instead of a tech point in the center it will feature a double res node at that location.

Lil' layout (4 tech points, 10 res nodes):

<img src="http://i.imgur.com/MbO40.jpg" border="0" class="linked-image" />

At the moment I've only created the southern tech point, which can be seen below. I've tried grey-boxing the whole map before, but found that this doesn't help my workflow much. I do have the whole layout grey-floored, however, which you might see in the background of some of the screenshots.

<img src="http://i.imgur.com/CNVCV.jpg" border="0" class="linked-image" />

<img src="http://i.imgur.com/dKASq.jpg" border="0" class="linked-image" />

<img src="http://i.imgur.com/eDYIV.jpg" border="0" class="linked-image" />

<img src="http://i.imgur.com/2ovFp.jpg" border="0" class="linked-image" />

Comments

  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Very impressive brushwork, loving it.

    Was wondering when I would see something from you ;).
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Off to a great start! Loving the color scheme.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1984730:date=Sep 29 2012, 08:20 PM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Sep 29 2012, 08:20 PM) <a href="index.php?act=findpost&pid=1984730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very impressive brushwork, loving it.

    Was wondering when I would see something from you ;).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I remembered what you told me, so I tried to not lead with models. The same goes for the lighting, really. Your advice has been taken to heart. ;)
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    very neat and tidy :)

    great lighting!


    How much of the map is complete?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited September 2012
    Brilliant! Original!

    I'd like to see one major color beside the white, and nothing else however. Right now the white is standing really firm and unified, but some of the other colors are muddying the scene. (the true blue in the first shots would work) Just imo!
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Looks amazing, but I see a fairly big problem....

    If Marines hold 5RTs, and Aliens 3RTs, this is more than enough res for both teams to tech up very quickly. You have 10RNs. This means that no-one needs to go anywhere near double and already teams will get full tech very quickly. With 10 RNs up for grabs, you are looking at end-game tech before the game has started :P

    Other than that, the brush work itself looks amazing!!! Keep up the work. :D
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    Clean, original, love it! Can't wait to see more.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    Looks sweet! And I like the layout.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Thanks for the kind word, folks. :)

    <!--quoteo(post=1984874:date=Sep 30 2012, 12:55 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Sep 30 2012, 12:55 AM) <a href="index.php?act=findpost&pid=1984874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><snip>
    How much of the map is complete?<!--QuoteEnd--></div><!--QuoteEEnd-->
    All that you see is all that there is at the moment.

    <!--quoteo(post=1984879:date=Sep 30 2012, 01:04 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Sep 30 2012, 01:04 AM) <a href="index.php?act=findpost&pid=1984879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><snip>
    If Marines hold 5RTs, and Aliens 3RTs, this is more than enough res for both teams to tech up very quickly. You have 10RNs. This means that no-one needs to go anywhere near double and already teams will get full tech very quickly. With 10 RNs up for grabs, you are looking at end-game tech before the game has started :P
    <snip><!--QuoteEnd--></div><!--QuoteEEnd-->
    I didn't think 10 RTs would be a problem. Summit has 9 RTs, Veil and Tram have 10 RTs, Docking has 11 RTs, and Mineshaft has 12 RTs, so I figured I went with a pretty common number. Is there a sense that the official maps carry too many RTs? (I am basing much of my decision making on those, after all.)
  • PerestroikaPerestroika Join Date: 2011-07-24 Member: 111955Members, NS2 Map Tester
    I like the look your map has goin, keep it up.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--quoteo(post=1984730:date=Sep 29 2012, 06:20 PM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Sep 29 2012, 06:20 PM) <a href="index.php?act=findpost&pid=1984730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very impressive brushwork, loving it.
    ...<!--QuoteEnd--></div><!--QuoteEEnd-->




    +100 ^^
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    will there be a static start for marines? i think that would be for the best
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1987525:date=Oct 5 2012, 07:46 PM:name=nSidia)--><div class='quotetop'>QUOTE (nSidia @ Oct 5 2012, 07:46 PM) <a href="index.php?act=findpost&pid=1987525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->will there be a static start for marines? i think that would be for the best<!--QuoteEnd--></div><!--QuoteEEnd-->
    The current plan is dynamic starts for all, and I would definitely consider a cross-spawns only option if it would exist. Not sure if I'd want static.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Wow, that looks amazing. Keep up the great work!
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Freaking beautiful.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I have now walled and <i>ceilinged</i> up this tech point completely, and started work on a small passage way that connects to it (last screenshot). As I was taking the screenshots below I noticed some missing trims and textures here and there, but you can put those down as <i>don't-worry-they'll-be-added</i>. There's also one bare wall (visible in the third screenshot) that I still need to make a bit prettier.

    <img src="http://i.imgur.com/USarL.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/F7uvz.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/LPfrE.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/7fcux.jpg" border="0" class="linked-image" />
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1988768:date=Oct 9 2012, 10:06 AM:name=Flaterectomy)--><div class='quotetop'>QUOTE (Flaterectomy @ Oct 9 2012, 10:06 AM) <a href="index.php?act=findpost&pid=1988768"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i.imgur.com/F7uvz.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    looks like viaduct from ns_nothing. love.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited October 2012
    Dude this is great. The way how you use the textures and brushwork rememebers me the clean style of goold old NS1. Your lighting is also superb!
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    Very nice layout and colours.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    reminds me a little of ns1_ayumi - which is a good thing :)

    only this is much more shiny :)
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    The other day I just said over vent "I hope someone makes a diamond layout map" after being tired of (what I perceive to be) imbalance in the current map pool. To see you've made very impressive progress on one is great. If you have a server that runs this let me know, I'd love to play on it. Although UWE initially said they weren't accepting symmetrical maps into their official pool I hope they change their mind!
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=2025131:date=Nov 16 2012, 02:05 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Nov 16 2012, 02:05 AM) <a href="index.php?act=findpost&pid=2025131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The other day I just said over vent "I hope someone makes a diamond layout map" after being tired of (what I perceive to be) imbalance in the current map pool. To see you've made very impressive progress on one is great. If you have a server that runs this let me know, I'd love to play on it. Although UWE initially said they weren't accepting symmetrical maps into their official pool I hope they change their mind!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm afraid there isn't enough of a map to run it. Additionally, I've postponed work on Entropy while I work on Caged. What I didn't expect as I switched to the remake is that its layout is pretty close to diamond-shape as well.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1985040:date=Sep 30 2012, 10:20 AM:name=Flaterectomy)--><div class='quotetop'>QUOTE (Flaterectomy @ Sep 30 2012, 10:20 AM) <a href="index.php?act=findpost&pid=1985040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the kind word, folks. :)


    All that you see is all that there is at the moment.


    I didn't think 10 RTs would be a problem. Summit has 9 RTs, Veil and Tram have 10 RTs, Docking has 11 RTs, and Mineshaft has 12 RTs, so I figured I went with a pretty common number. Is there a sense that the official maps carry too many RTs? (I am basing much of my decision making on those, after all.)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Docking and Mineshaft's gameplay suffers alot from the mapsizes and amount of resnodes.
    A total of 10 should be maximum amount of nodes, less if possible. Contesting over the resources is way more interesting then just being able to grab easy resources and see who outtechs the other team first.
    Just my two cents on that.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    *looks at layout diagram in first post*

    It's interesting how close this layout is to ns2_derelict... :D
  • MauvaisVitrierMauvaisVitrier France Join Date: 2014-04-10 Member: 195291Members, NS2 Map Tester, Reinforced - Diamond
    Really nice, from what I can see. Layout with double RT in the centre of the map : nice. Again, yeah this looks like the Derelict theoritical display.
    Liked what you did with the tech point. Looking forward to seeing more of this, maybe when Caged is finished :)
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Heh, I'm not sure if I will ever continue this map. The tech point has some awful line of sight issues. Additionally, the visual style of Entropy is pretty similar to Caged (a lot of Veil and occasional Refinery textures), and after Caged I'm sure I'd prefer to try something new. But we'll see.
  • MauvaisVitrierMauvaisVitrier France Join Date: 2014-04-10 Member: 195291Members, NS2 Map Tester, Reinforced - Diamond
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