Attacking Animations

MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
are there going to be attacking animations for next beta such as onos instead of just them standing there they actually swing their tusk around or something?

Comments

  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    That would be cool to see a onos lowering his head to ya <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    The animations have been made, you can see them in a HL model viewer, but for some reason they havent been turned on in the game.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    The same needs to be true for the skulk. I find many of the player models to be poorly animated or have odd animation bugs. This is rather odd, given the overall quality of the game. Just my two cents.
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    Yes they are made but not on. I wish they were on as its wierd to see a skulk running around makig bite noises but you dont see his mouth moving. same with onos. I would like to see that launcher thign on the fade instead of them swinging their claws throwing them, its just a bit wierd.
  • Bone-PrinceBone-Prince Join Date: 2002-11-03 Member: 5475Members
    Did you not know that skulks are ventriloquists?
    while waiting to respawn they had alot of free time so they learned Ventriloquisism!
  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
    What the hell is ventriloquisism!? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Bone-PrinceBone-Prince Join Date: 2002-11-03 Member: 5475Members
    <!--QuoteBegin--Coby+Dec 19 2002, 08:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coby @ Dec 19 2002, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What the hell is ventriloquisism!? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Its Ventriloquism.

    And its when you can talk without moving you mouth.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    edited December 2002
    I wish the Skulk bite animation was a bit more dramatic. Maybe open the jaw a bit wider or something ...

    Though it'd nice for it to be implimented at all.
  • MeOnCrackMeOnCrack Join Date: 2002-11-17 Member: 9002Members
    Well, a skulk's mouth is very very small. If you actually get up close enough to see it, well, you're probably already dead by then.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Yeah, the player animations is one of the biggest visual aspects of the game that still needs a lot of work. The animators did a great job with all the animations, but most of the anims don't play quite right or at all, do to various issues which we are exploring.

    The problem is that the halflife engine handles bipeds fine, but quadrapeds are a whole other thing that causes loads of problems. We put in a lot of time at the end of the project trying to get the attacks working, but unfortunatley we were unable to get that straightened away before release.
  • MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
    hopefully clipping will be fixed too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> i just hate having skulks go 'Inside' structures and you cant find them
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    I did that once on accident while trying to destroy the CC. I was truly sorry. I had no idea I was doing it.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    I saw the attacking animations in HLMV, looked awsome. If they add them the aliens would look pretty mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <!--QuoteBegin--.eLiMiNaToR.+Dec 20 2002, 01:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.eLiMiNaToR. @ Dec 20 2002, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I saw the attacking animations in HLMV, looked awsome. If they add them the aliens would look pretty mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah, the onos animation rox..
    <img src='http://www.home.no/daunty/onos1.jpg' border='0' alt='user posted image'>
    <img src='http://www.home.no/daunty/onos2.jpg' border='0' alt='user posted image'>
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    <img src='http://www.home.no/daunty/onos3.jpg' border='0' alt='user posted image'>
    <img src='http://www.home.no/daunty/onos4.jpg' border='0' alt='user posted image'>
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