Bile bomb

fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Members
<div class="IPBDescription">$</div>I keep hearing tons of mixed feelings on this..
Here's my suggestion: to use a blie bomb it cost 1 PRES per bomb...
Early on you probably wouldn't see a whole lot there by making them not come at you in such great numbers... in a way giving the marines a bit more time to counter or whatever

sooo yeah that's abooot it

Comments

  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    Would make bile bomb too expensive...and it doesn't fit the form of anything else in the game (aside from mines, arguably). I made a thread for bile bomb changes but almost no one responded.
  • fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Members
    i just think by making them cost pres they would only be used here and there .. like the mines...
    maybe they could cost 0.5 or i dont know
    just to keep a more economic strain on the aliens then since upgrades are free as well...
    and you wouldn't see as many lerks around more saving for onos or fade ..
    i just think that small change would have a very noticeable impact
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    I just see it as an ability that should be a crowd control ability that supports the team instead of a building destroyer; I would rather change the function of it than make it used scarcely.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    Bilebomb is fine. It's a L2P issue because people can't hit lerks.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1928925:date=Apr 23 2012, 01:13 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Apr 23 2012, 01:13 PM) <a href="index.php?act=findpost&pid=1928925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bilebomb is fine. It's a L2P issue because people can't hit lerks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I somewhat agree, but the issue is more performance than skill. Marines could hit lerks much easier if the performance was twice as good. As is, it's almost impossible to hit a lerk late in the game, even with the best aim.
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