nightvision for pres?

thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
Any consideration for giving marines night vision for some pres?

Comments

  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Or thermal vision. Would be sweet for an upgrade tbh.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Thermal would be cool. Especially if aliens could hide against the warm infestation :D
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    <!--quoteo(post=1919799:date=Mar 30 2012, 12:41 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Mar 30 2012, 12:41 PM) <a href="index.php?act=findpost&pid=1919799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thermal would be cool. Especially if aliens could hide against the warm infestation :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice pro/con. I'm just thinking that flashlights, well, they are good, but stale. Considering the the Pres issues (mostly alien, some marine) people are talking about lately, NV or thermals could be a Pres sink. So long as it it well balanced and not unfair. Don't want to fully eliminate an aliens ability to hide in the shadows.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    I'm sure I sound like a broken record with this, but I dislike things that make Marines & aliens even more similar. I.e. NV for marines, or recycling for aliens.

    I would rather something unique get implemented for marines than an alien feature gets transferred over.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Please not, it's an alien thing.

    And the flashlight works pretty well however.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    edited March 2012
    If you look at the old NS1 models and cinematic intro, the helmet/visor the marines wear has a laser on it. I always thought this was a weird place to put a laser, but I was thinking, it would be cool if the laser tracked anything that was moving in front of the marine.

    So you're moving through a dark room, laser pointing dead ahead, suddenly it starts moving around but you can't see anything, so you just shoot wherever its pointing.

    Not a real suggestion, just something I thought would be cool and fit in with the marine gear.
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    <!--quoteo(post=1919860:date=Mar 30 2012, 04:28 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Mar 30 2012, 04:28 PM) <a href="index.php?act=findpost&pid=1919860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And the flashlight works pretty well however.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, because in the future...even with all their NANO-technology...marines forgot to invent night-vision.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1919863:date=Mar 30 2012, 04:32 PM:name=salor)--><div class='quotetop'>QUOTE (salor @ Mar 30 2012, 04:32 PM) <a href="index.php?act=findpost&pid=1919863"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, because in the future...even with all their NANO-technology...marines forgot to invent night-vision.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You really want to play the "it's the future" card? How about this. It's the future; sterilize the area with electromagnetic radiation instead of suiciding wave after wave of troops into its most noticable structures.

    At the end of the day, this is a game, and we balance for fun and atmosphere long before we get to the paradoxical goal of "realism". Arguing something should be included in the game solely because you can't imagine they haven't invented it is stupid.
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    edited March 2012
    a vision like the motion tracking
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited March 2012
    <!--quoteo(post=1919870:date=Mar 30 2012, 11:13 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Mar 30 2012, 11:13 PM) <a href="index.php?act=findpost&pid=1919870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You really want to play the "it's the future" card? How about this. It's the future; sterilize the area with electromagnetic radiation instead of suiciding wave after wave of troops into its most noticable structures.

    At the end of the day, this is a game, and we balance for fun and atmosphere long before we get to the paradoxical goal of "realism". Arguing something should be included in the game solely because you can't imagine they haven't invented it is stupid.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Why not imagining it....you can do everything then.

    So @salor:
    Aliens have an unexpected technology for dazzling marine's nightvision. That's why marines have the vision on their head, but not before their eyes (that's also the reason they have to roll back the eyes while welding - the headgear is just broken).
    That's why they have to get those old flashlights out of the deepest storage-boxes. Cool?
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    I would support marine nightvision as a pres-purchasable flashlight replacement, that distorts vision with some static (due to nanogridlock of course), and is blinded by other marine's flashlights. Basically a situational tool that's helpful when used properly, but not better than alien vision and not a must have.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Nice pro/con. I'm just thinking that flashlights, well, they are good, but stale. Considering the the Pres issues (mostly alien, some marine) people are talking about lately, NV or thermals could be a Pres sink. So long as it it well balanced and not unfair. Don't want to fully eliminate an aliens ability to hide in the shadows.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Too bad they can't anyway since marine minimap just spots aliens anywhere
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1919907:date=Mar 31 2012, 01:02 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Mar 31 2012, 01:02 AM) <a href="index.php?act=findpost&pid=1919907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too bad they can't anyway since marine minimap just spots aliens anywhere<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://cdn.techi.com/wp-content/uploads/2010/11/nyu-camera-implant-thumb-550xauto-51662.jpg" border="0" class="linked-image" />

    In the future...
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    <!--quoteo(post=1919895:date=Mar 30 2012, 06:32 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Mar 30 2012, 06:32 PM) <a href="index.php?act=findpost&pid=1919895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why not imagining it....you can do everything then.

    So @salor:
    Aliens have an unexpected technology for dazzling marine's nightvision. That's why marines have the vision on their head, but not before their eyes (that's also the reason they have to roll back the eyes while welding - the headgear is just broken).
    That's why they have to get those old flashlights out of the deepest storage-boxes. Cool?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Im just saying...with all this technology, the best we can look forward to, in terms of "<b>enhanced vision</b>"...is a flashlight???, im not saying it necessarily has to be some fancy heat-detection goggles, im just saying that i would have expected these guys to have a "<b>better</b>" version of the flash light or something....
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    Well I think we've reached the pinnacle of flash light technology. You can only make a light so bright before it becomes blinding and therefore useless to the point of being dangerous. That said, the range on the flash lights we do have is ridiculously short as well as the stupid atmospheric effect getting in the way.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    <!--quoteo(post=1919860:date=Mar 30 2012, 04:28 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Mar 30 2012, 04:28 PM) <a href="index.php?act=findpost&pid=1919860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And the flashlight works pretty well however.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The flashlight works but only to an extent. With the atmospherics it's often bothersome.

    Not to mention the fact that some players simply will not turn theirs off.
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