Natural Selection 2 News Update - Build 200 released

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Please post comments on the topic Natural Selection 2 News Update - Build 200 released here
«13456

Comments

  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Good job on another patch UWE!
    I see NS2HD took over for posting news?
  • stinghawkstinghawk Join Date: 2005-07-30 Member: 57159Members
    i want to see performance upgrades. moving skulk hitboxes are crazy bad.

    also, current maps imo are way to dark. its hard to see where a skulk is moving to while trying to avoid marine fire, unlike NS1 maps where everything was indeed very clear.

    to be honest i think its a flaw in new generation games. the more pretty the game looks, less smooth the game feels. limiting the potential of fun.
  • Gravity GraveGravity Grave California Join Date: 2012-03-10 Member: 148556Members, Reinforced - Shadow
    Looking forward to Silence upgrade! A.k.a. make 'rines ###### pants +1.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Oh man, I can't wait! So many good changes!
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    edited March 2012
    I'm getting poor performance immediately after this update. Before the update I would get 100 FPS while idle, dropping to 40 or 50 during combat when lots of players were on screen, now, my FPS doesn't go higher than 55 and drops to <30 all the time even while idle. This is a massive performance decrease, and makes playing difficult because FPS will drop while shooting/trying to bite a marine and screws you up.

    i5 2500k @ 4.7GHz
    ATI HD6950 2GB
    P8p67 Pro B3 Motherboard
    8GB CrucialX DDR3 RAM


    With regard to the actual patch changes I dislike the new "metal" sound when chomping on a structure, it's very loud and irritating.
  • hf_hf_ Join Date: 2011-06-10 Member: 103639Members
    So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Changed alien evolution model: now each upgrade structure (Shell, Veil, Spur) can be upgraded to support exactly one upgrade (Carapace, Regeneration, etc.). Then aliens can choose that evolution, which will be at full power. This is much simpler than the previous "scalable" model where the number of chambers indicated the power of the upgrade (and it wasn't used anyways).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I really like this!
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    I'm definitely also getting worse performance. It seems to be slightly improved when nothing is happening, but the moment a bunch of players are on screen or multiple buildings are present in a room my fps just hits rock-bottom. (20-ish from 40 - 50)

    i5-2450m CPU @ 2.50Ghz
    6 GB RAM DDR3
    Geforce GTX570M/1.5GB GDDR5
  • 2sBlind2sBlind Join Date: 2011-11-08 Member: 131738Members
    I can no longer buy weapons through console commands (ie, "buy 127" for shotgun, "buy 133" for mines). This forces me to play at a larger resolution which lowers my frames and also causes hints to block my aim.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1913401:date=Mar 15 2012, 03:13 PM:name=hf_)--><div class='quotetop'>QUOTE (hf_ @ Mar 15 2012, 03:13 PM) <a href="index.php?act=findpost&pid=1913401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bile Bomb works differently now. There's no massive splash damage anymore, but instead a damage per second debuff on any buildings hit. I'm not sure if it also affects Marines' armor, since the code states its a Corrode damage type (like Whip Bombard).
  • sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
    "The Mature Whip will now auto attack targets with Bombard"

    YYYYEEEAHHHSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited March 2012
    Good to see cysts become cheaper.

    And new main menu music I hear!
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1913409:date=Mar 16 2012, 09:24 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Mar 16 2012, 09:24 AM) <a href="index.php?act=findpost&pid=1913409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bile Bomb works differently now. There's no massive splash damage anymore, but instead a damage per second debuff on any buildings hit. I'm not sure if it also affects Marines' armor, since the code states its a Corrode damage type (like Whip Bombard).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wait, does this mean sentry farms are back in business?
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1913395:date=Mar 16 2012, 12:10 AM:name=Gravity Grave)--><div class='quotetop'>QUOTE (Gravity Grave @ Mar 16 2012, 12:10 AM) <a href="index.php?act=findpost&pid=1913395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looking forward to Silence upgrade! A.k.a. make 'rines ###### pants +1.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You hear skulks coming? 'caus I don't hear a damn thing. Dunno what you need silence for. :)

    On Patch: Performance dropped. A drifter once took a shortcut through half the map. (Just went over everything.)

    Opinions: Skulk res tower bite sound so loud. I dread the moment when I have to play against good-aimed marines with the reduced skulk speed. (Was already tough as heck. :3 )
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited March 2012
    Silence Lerk is amazing and fun to play (though pretty frusturating for Marines if they don't have a scan), but BB feels like it's not even worth using. It seems to do less dps than the spikes, even in target rich environments. Skulk feels different; it's taking some getting used to.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1913428:date=Mar 16 2012, 12:49 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Mar 16 2012, 12:49 AM) <a href="index.php?act=findpost&pid=1913428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Silence Lerk is amazing and fun to play (though pretty frusturating for Marines if they don't have a scan), but BB feels like it's not even worth using. It seems to do less dps than the spikes, even in target rich environments. Skulk feels different; it's taking some getting used to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm starting to wonder there's something seriously amiss in my sound environment. How does silence affect lerks? o_o I mean marines see spike direction from the red arrow, and wing flap hardly makes much sound?
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    edited March 2012
    Is Lerk bile bomb supposed to deal 1% damage to structures?

    Sentry spam is back in business... VERY frustrating.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    good job, but i don't like the new lerk bilebomb, never know if you can release another bilebomb or have to wait.
    it also make gorge a bit more useless, but its not final so maybe goowall will change everything ^^
  • SlithersSlithers Join Date: 2010-07-30 Member: 73368Members
    SKULK MOVEMENT is atrocious - I thought they said that the movement was final, why change it to a less skill based feel? tossing in the towel.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    Yayy so we can say NS 2.00 huh? :D
    Let me check :D
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited March 2012
    well you cannot weld sentry farms while they are being damaged. i experienced this in one of the games, the bile bomb dot prevented any welding for a while. not sure if this also applies for MACs though.
    and yea, it corrodes marine armor too.
    one thing you guys should know before inconveniently stumbling upon it in combat: <b>weapon slots changed for the lerk</b>, gas is now on right click like healspray or stomp.

    i like the build overall and i did not notice any performance drop. many nice details, like displaying waypoints on the map. i also like the new upgrade mechanics for kharaa.
    one thing i am concerned about is possible abuse of cyst spam early in the game (if you let people take turn as commander) which would allow you to cover the map very quickly. this is probably no big issue in pub games though.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1913401:date=Mar 15 2012, 06:13 PM:name=hf_)--><div class='quotetop'>QUOTE (hf_ @ Mar 15 2012, 06:13 PM) <a href="index.php?act=findpost&pid=1913401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not only this, but the gorge has EVEN LESS to do now.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    i have no idea if its a bug, but if you start sprinting with the rifle and switch to axe, you run like Flash
    <a href="http://www.freedomandpartners.com/wp-content/uploads/2010/05/flash4.jpg" target="_blank"><img src="http://www.freedomandpartners.com/wp-content/uploads/2010/05/flash4.jpg" border="0" class="linked-image" /></a>
  • DrakennzDrakennz Join Date: 2012-03-11 Member: 148620Members
    Didn't notice any performance issues yet although the server only had 3 players....I think Lerks were fine. - what is the point of a Gorge now....Get rid of the Alien commander and Bring back the ORIGINAL Gorge.....
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1913401:date=Mar 15 2012, 03:13 PM:name=hf_)--><div class='quotetop'>QUOTE (hf_ @ Mar 15 2012, 03:13 PM) <a href="index.php?act=findpost&pid=1913401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So now everyone is going to go Lerk on Kharaa and fly-by bile bomb the marine start, right? This was my immediate reaction to the changelog.<!--QuoteEnd--></div><!--QuoteEEnd-->

    dont be bringin no logic round here boy , dis here is ns2
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1913447:date=Mar 15 2012, 04:15 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Mar 15 2012, 04:15 PM) <a href="index.php?act=findpost&pid=1913447"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not only this, but the gorge has EVEN LESS to do now.<!--QuoteEnd--></div><!--QuoteEEnd-->


    build 201 - remove gorge
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    - Shadows are f*d up for me so i had to disable them now.... (nvidia, newest driver, its like they dont fade anymore and randomly pop fully up and go away all the time(flicker) - but might just be me and not the game since im currently running the win8 consumer preview)

    - Pistol main firemode is now slower on ground, and superfast while jumping, altfire jams the pistol out if you try to shoot while jumping.

    - I see a ring of health of myselft or something as marinecommander, if i move my screen fast.

    - Fade shadows step needs some rethinking, its kinda silly if you keep it pressed and move around like that... *warp* *warp* *warp*

    - Bilebomb acid effect is ugly.

    - I love how the lerk spikes explode now - so cool.

    - Resource nozzles have a light blue laserpointer? :P
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Changed the weapon pickup key to be the same as the weapon drop key, fixes issues like using the Armory and picking up nearby Rifles for example.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really don't enjoy this as if I'm running to a shotgun with aliens around me, most likely I'm going to be spamming the weapon pickup key and I'll incidentally be dropping everything I have in the process.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    how about something actually useful, like giving us the ability to disable double tap fade movement. you know, for those of us that dont need/want the crutch and it causes more problems as those of us that make rapid clicks get shifted around all the goddamn time.



    not holding breath tho
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited March 2012
    Yeah, big FPS drop, Summit plays like it did in 179, and there's magical FPS jittering on mineshaft, like non-stop micro lag spikes.

    Infatry portal pre-spawn view runs at nearly double the FPS as when I spawn looking at the same visual space!? Something's messed badly. Bottlenecks, bottlenecks, bottlenecks. Or was I supposed to say Beetlejuice?
Sign In or Register to comment.