Evolve menu reorganization

Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
<div class="IPBDescription">Cuz the current one is kind of slow.</div>1. State the problem/Issue you are tackling.
I find the dynamic layout of upgrades on the Evolve menu to be aggravating. I tend to have to mouseover each while picking it up to make sure I'm getting the right one, and it doesn't provide any information regarding the level of that upgrade available.

2. Suggestion or solution.
Establish fixed/shadow positions for each of the upgrades on the Evolve menu, and have them reflect the level of upgrade available.

3. Description and implementation.
Lay out all of the upgrades in a radial format; shell to the left, veil to the right, spur down below, whip up above the image of the lifeform you've selected in the middle. There will be some sort of visual indicator if there's any upgrade structures of that type, and if there's a hive of that type. If the upgrade isn't researched yet, it'll be shadowed out. If it is researched, there will be some sort of visual indicator as to whether or not it's fully upgraded (be it stacked images like NS1, or a 1/3, 2/3, 3/3 ring around the image, or some such. This will let players quickly check if the upgrades they want are online and allow them to select them using muscle memory, rather than looking at a variable list.

4. Reason you are submitting (not found on search/ expanded out of current discussion/ old thread has train wrecked etc).
Not found on search.

Comments

  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->it doesn't provide any information regarding the level of that upgrade available.<!--QuoteEnd--></div><!--QuoteEEnd-->
    you got a VERY good point there, this should be displayed somehow.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->be it stacked images like NS1<!--QuoteEnd--></div><!--QuoteEEnd-->
    i'd prefer something else, because people might think there are higher levels for frenzy and swarm...


    as a side note, does anybody know what kind of benefit you get for building multiple shells? does it reduce the cloaking-delay?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited March 2012
    <!--quoteo(post=1912033:date=Mar 11 2012, 07:56 AM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Mar 11 2012, 07:56 AM) <a href="index.php?act=findpost&pid=1912033"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1 - it doesn't provide any information regarding the level of that upgrade available.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is mistaken.. I will give you screenshots in a moment. The size of the icon tells you what level upgrade you have.

    -----Edit-------

    Screenshot:

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/caralevels.png" border="0" class="linked-image" />

    Multiple shells provide lvl 1, 2 or 3 of cara or regen. Veils are cloaking, and again offer level 1, 2 or 3, depending on number of veils.
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    Size is extremely subtle, and so isnt particually useful. Also, if you have to carefully determine the size of the icons, then it obviously slows you down, same issue that was said in the OP.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited March 2012
    If you can see it, it's useful :) I don't have to carefully determine the size of the icons, to me it is obvious. If it wasn't, how would I have noticed it in the first place?

    OP says he mouses over the icons to 'Make sure he has the right one'. That is what is slowing him down. Why can't he just recognise the symbol on the circle and click it?

    Carapace and Regen even have it written on there, why do you need to do anything other than click them immediately?

    There may be better systems out there, but the OP specifically said there was NO WAY of telling what level the upgrades were. This is incorrect and the point of my correction post :)
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    OK, no way I was aware of :) Frenzy and Swarm do NOT have anything written on them, and I was under the impression that the text buttons are placeholder art.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I expect all artwork for the abilities to change before v1, but how long does it take to learn remember the icons? They are all unique and there isn't really that many of them to learn :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    <!--quoteo(post=1912087:date=Mar 11 2012, 03:08 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 11 2012, 03:08 PM) <a href="index.php?act=findpost&pid=1912087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->veils are cloaking, and again offer level 1, 2 or 3, depending on number of veils.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is the idea, but currently with Spark lacking transparency, cloak is nothing more then 100% invisible and 100% visible and more veils do not reduce cloaking delay (it should if you ask me :P). So one veil is actually enough...
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Wow, thanks for the tip Kouji, I've been wasting res on 3 veils...
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    <!--quoteo(post=1912138:date=Mar 11 2012, 10:08 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 11 2012, 10:08 AM) <a href="index.php?act=findpost&pid=1912138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I expect all artwork for the abilities to change before v1, but how long does it take to learn remember the icons? They are all unique and there isn't really that many of them to learn :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Long enough that I posted about it :) And what about when we have nearly a dozen? Fixed, predictable positions would be nice.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I asked Schimmel about it a few days ago, he said the UI guy has something planned, which should contain more information and better organization of evolutions, lifeforms, etc.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    <!--quoteo(post=1912140:date=Mar 11 2012, 06:15 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 11 2012, 06:15 PM) <a href="index.php?act=findpost&pid=1912140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, thanks for the tip Kouji, I've been wasting res on 3 veils...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh fudge, what have I done :D
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    <!--quoteo(post=1912087:date=Mar 11 2012, 04:08 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 11 2012, 04:08 PM) <a href="index.php?act=findpost&pid=1912087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is mistaken.. I will give you screenshots in a moment. The size of the icon tells you what level upgrade you have.

    -----Edit-------

    Screenshot:

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/caralevels.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, if I hadn't read your text, I hadn't even discovered that the size is different on your screenshots. This is a really bad way on showing what level the upgrade is. Without the direct comparison, I couldn't even tell the difference of LvL2 and LvL3.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    Yeah wut. In 1920x1080 you can't see any change in size unless comparing. But whatev, it's a placeholder UI anyway.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    I would like the upgrade icons of any given structure have a unique visual, and that they are grouped on the menu. Whether this can be done through color, shape, or size, or a combination, I'd like to see it. Along with how many upgrade structures exist showing upgrade potency.
  • AnticeptAnticept Join Date: 2006-12-03 Member: 58875Members, Constellation
    Give it an eve module activation style ring around it. 1/3rd full is lvl 1, 2/3rd full is lvl 2....
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    <!--quoteo(post=1913002:date=Mar 14 2012, 06:17 PM:name=Anticept)--><div class='quotetop'>QUOTE (Anticept @ Mar 14 2012, 06:17 PM) <a href="index.php?act=findpost&pid=1913002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Give it an eve module activation style ring around it. 1/3rd full is lvl 1, 2/3rd full is lvl 2....<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would make sense, So we cant do it.

    Subtle differences in size are plenty, eh?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited March 2012
    <!--quoteo(post=1913036:date=Mar 15 2012, 12:40 AM:name=Ranakastrasz)--><div class='quotetop'>QUOTE (Ranakastrasz @ Mar 15 2012, 12:40 AM) <a href="index.php?act=findpost&pid=1913036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That would make sense, So we cant do it.

    Subtle differences in size are plenty, eh?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess your attitude is because you fail to realise this is only a temporary solution, and when the GUI is finally updated for marines and aliens, will have pretty much all the features you want.

    This is a Beta, and as I posted earlier, I don't expect any artwork (except for the new icons they introduced for Alien comm in 199) to still be around come v1.0. That includes all the GUI's, Huds and Buymenu's.

    The GUI etc, will probably be one of the last things we see updated in the game, just give UWE a break :) They've put a temporary system in that works, until it gets done properly. You need to learn acceptance of the incomplete systems before v1.0, and maybe for some time after v1 too for some less important things :)

    Those who are saying it is impossible to see at 1920x1080, all I can say is... I am old and blind, yet during normal gameplay at 1920x1080 I saw very clearly the size differences. Those comparison shots are unchanged in size, they are a direct paste from the screen.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1912048:date=Mar 11 2012, 11:13 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Mar 11 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1912048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i'd prefer something else, because people might think there are higher levels for frenzy and swarm...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Frenzy and swarm are getting removed.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    <!--quoteo(post=1913040:date=Mar 14 2012, 03:51 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Mar 14 2012, 03:51 PM) <a href="index.php?act=findpost&pid=1913040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The GUI etc, will probably be one of the last things we see updated in the game, just give UWE a break :) They've put a temporary system in that works, until it gets done properly. You need to learn acceptance of the incomplete systems before v1.0, and maybe for some time after v1 too for some less important things :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    This being the Ideas and Suggestions forum, and this being a beta, it seems completely logical and appropriate to suggest, say, a GUI tweak here. I'm not saying "this has to be done in the next couple of patches or it'll break the game," just that I've got a couple of ideas regarding the GUI, and if they're at all relevant (the lvl1/2/3 thing already went out the window with build 200) they might be helpful whenever the time comes to work on the GUI :)
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