To decide type of drifter when producing it
Classic319 Join Date: 2010-11-06 Member: 74789Members Posts: 202 Fully active user
edited March 2012 in Ideas and Suggestions
to give reasons why aliens should guard driftersI actually don't like how drifter works now, because it's never organic between commander and alien players.
I mean, alien players have almost no reason to guard it or defend it. So most of them are doing something else, but commander is ALONE controlling drifters and dropping structures. And just some gorges spreading creeps meanwhile. That's all thing for now between players and commander as alien.
So i have an idea, according to the image of COCOON(drifter egg) which you see under.
As you see here, structure is inside drifter(drifter egg/cocoon). And i found this really fantastic.
And my idea is, just like that image, all the drifters should have his OWN structure since being born.
*easier to say,, DRIFTER = THE CARRIER(BAG, Transport/vehicle) OF STRUCTURES just like image.
## Commander must select the TYPE of Drifter first *WITH RESOURCES
When commander produces drifter from hive, he must choose the type of drifter first. And that will have specific structure inside, and that structure will grow up if it lands down and hatches out.
For example: Drifter, carrying Harvester / Drifter, carrying Whip(just like an image above) / Drifter, carrying Crag / Drifter, carrying Shade or Shift / Drifter, carrying HIVE!
Really simple idea. But the most important thing is, commander must use right team-resources to produce them.
: To produce the Drifter carrying Harvester would cost 10 tres (each +2 or not)
Drifter carrying Whip would cost 10 tres
Drifter carrying Crag/Shift/Shade costs each 10 tres
Drifter carrying Veil/Shell/.. costs each 10 tres
And, most importantly, DRIFTER carrying HIVE costs 75 tres
Therefore, if the drifter carrying specific structure dies while heading somewhere, alien loses at least 10 team resources for nothing, just like baby passing away even before he's born! And losing Hive-carrying-drifter by kill, ALIENS WOULD LOST 75 RES for NOTHING, even before seeing it to be dropped in tech point.
This would give Alien Commander really really crucial responsibility to control each drifter really saftely, and individual Alien Players also responsibility to guard it safely, especially when Drifter is carrying hive.. so more teamplay and teamwork will be needed between alien players and alien commander, and even more objectives to marines to prevent that transports reaching destination.
I hope you understood what i say, otherwise, just think about it really simply. Drifters now transform into structure, but my idea is, Drifters transPORTs structure. That would make such a unique gameplay for both sides.
I actually love this idea even myself, how do you think? How do you devs think about it?
p.s. Drifter should carry baby-structures, which grow up after hatching out.
Post edited by Unknown User on