Onos Stomp

countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
<div class="IPBDescription">in Readyroom</div>Hello,

there's only one thing I have to persist in the game development:

Please let the Onos be able to stomp in the ready room. Without a function of course, just for the visual effect.

Anyone on my side?

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    I'd rather they spent their time doing much more vital improvements, personally.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    edited February 2012
    Used to be a bug in some NS1 maps where if the map went to a second round, any players that went onos in the previous round would still be in the main map, as onos, at the start of the next game. They couldn't attack (and were invulnerable, because technically they were ready room entities), but they were big enough to block hallways and rts and all that. It was mainly just funny to see noob rines unload clip after clip at the invulnerable onos chilling at marine start, while the commander kept yelling at them to ignore it. Of course, they never did.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1904294:date=Feb 17 2012, 11:40 AM:name=Flounder)--><div class='quotetop'>QUOTE (Flounder @ Feb 17 2012, 11:40 AM) <a href="index.php?act=findpost&pid=1904294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Used to be a bug in some NS1 maps where if the map went to a second round, any players that went onos in the previous round would still be in the main map, as onos, at the start of the next game. They couldn't attack (and were invulnerable, because technically they were ready room entities), but they were big enough to block hallways and rts and all that. It was mainly just funny to see noob rines unload clip after clip at the invulnerable onos chilling at marine start, while the commander kept yelling at them to ignore it. Of course, they never did.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now that's the kind of bug we need in NS2.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1903998:date=Feb 17 2012, 02:39 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 17 2012, 02:39 AM) <a href="index.php?act=findpost&pid=1903998"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd rather they spent their time doing much more vital improvements, personally.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, it's 1 minute of work...
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    And allow MArines to keep Jetpacks in the Ready Room.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1904361:date=Feb 17 2012, 04:35 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Feb 17 2012, 04:35 PM) <a href="index.php?act=findpost&pid=1904361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And allow MArines to keep Jetpacks in the Ready Room.<!--QuoteEnd--></div><!--QuoteEEnd-->


    +1 For the onos stomp too, it will take about 10 sec to implement I think. Probably just changing a 0 to a 1 somewhere.
  • KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
    Noway! Fade blink first! BLINK! #%&#*&DSB*
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Ok here's the new claim:

    Make all the right-click functions available for Aliens in the ready room. If it isn't forfilled within seven days, I'm afraid that I have to initiate appropriate actions. Such as waiting, I think.

    Have a nice day....but not too nice!


    PS: The jetpack is already in RR..or did they change that?
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