Skulk climb on walls

klimkinklimkin Join Date: 2012-02-06 Member: 143961Members
Can we get a mode, when wall/ceiling is always at bottom of screen for skulk? This would make ceiling run to be simpler, I think. It would make skulk play also more fun.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    The devs have experimented with this while coding wall-running, and have decided to settle with a slight screen tilt so it isn't nearly as disorienting as having your whole screen flipped upside down.

    Although, having an option would be nice.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    We made two whole threads about this, and I don't think we managed to work out a perfect way to do it.
  • klimkinklimkin Join Date: 2012-02-06 Member: 143961Members
    <!--quoteo(post=1902915:date=Feb 13 2012, 11:55 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Feb 13 2012, 11:55 PM) <a href="index.php?act=findpost&pid=1902915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We made two whole threads about this, and I don't think we managed to work out a perfect way to do it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think you can work this out only by trial. Try multiple options, choose the best.
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    <!--quoteo(post=1902916:date=Feb 14 2012, 03:58 PM:name=klimkin)--><div class='quotetop'>QUOTE (klimkin @ Feb 14 2012, 03:58 PM) <a href="index.php?act=findpost&pid=1902916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you can work this out only by trial. Try multiple options, choose the best.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They already did this.

    And what you suggested is how it works in AVP, and that SUCKS. It's horrible.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited February 2012
    I think we tried about 17 different things.

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115926" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115926</a>
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115601" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115601</a>
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    They cleared a bit the code for the wall walking in the last build (for the lerk roost), there is a function that give you the coordinate system for the model, could try that for the 18th thing :)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
  • SixPairsOfFeetSixPairsOfFeet Join Date: 2012-02-18 Member: 146689Members, Reinforced - Shadow
    I've played tremulous, where walking on the walls and ceilings will completely rotate the view. Others told me "but it doesn't rotate the view. how can it be good like that?", but I'm not at all fond of the screen rotating. In fact, I was very, very happy when I saw wallrunning for the first time and the screen didn't rotate around.

    If turning the camera around while walking on walls gets implemented, I'd be very disappointed if it couldn't be turned back to what it's like in the current version.
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