[Transcript] Developement Blog Update - Sixth Podcast

John TopJohn Top Join Date: 2007-10-06 Member: 62560Members
edited October 2007 in NS2 General Discussion
<div class="IPBDescription">Transcript and Summary of Podcast 6</div>Throughout the podcast, Charlie and Max talk about several things going on in their lives, the community, and providing some insight on a few features they are hoping to implement into Natural Selection 2 . Charlie and Max also take some time to talk about the new release of The Orange Box, noting Portal in particular.


In the beginning of the podcast, Charlie and Max share their experience of a concert by Bang Camaro that they attended earlier that week, and talk about Max’s connection with the band. They express interest in working with Bang Camaro on a track for Natural Selection 2.

In the second portion of the podcast, Charlie and Max talk about several questions that have come up in the forums concerning system requirements and the embracing of LUA in Natural Selection 2. They discuss whether or not LUA allows players to cheat easier, and if LUA modding would create a gap in the community by allowing too many servers to have different game play. In the end, they state that they would end up controlling the custom servers by embracing them, and adding in elements to the user interface to allow players to search for the type of game play that they prefer.

In the last section of the podcast, Charlie and Max get into the release of The Orange Box, spending most of their time discussing Portal and developer commentary, as well as revealing ideas on what they are hoping to implement in the Natural Selection community.


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Hello this is Charlie
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And Max
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And Max, welcome to the sixth podcast.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: It’s October 12th, 2007.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And we’re playing a little Band Camaro for ya. The reason why is because Max and I went to an awesome Bang Camaro concert this week.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yup on Wednesday.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, buddies of yours from Iron Lore.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yup, I used to work with Bryn, who’s one of three lead guitarists, and one of the 20 lead singers, Morgan.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I love that! Their whole stage, they had like, half as many people onstage as there were in the audience.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, that was a small show.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: It was, but that’s what makes it so fun.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah there was a video interview with them where they basically say that the line between the audience and the performers gets blurred.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That’s so great.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Which is what makes it a great job.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And that’s what makes a great video game. It’s almost like because they’re video game developers they understand this concept.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Maybe.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: No?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Actually, I think some of the other guys work at Harmonix too.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, they’re like… they get it. It’s like the players are part of it.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah. You guys might know them from… Bang Camaro had a song in Guitar Hero 2, Push Push Lady Lightning. One of the unlockables, and I understand they have a track in Rock Band.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Very cool, like they launched their whole band just from that game right?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I think that definitely helped a lot. That and they had a track in Titan Quest.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh! Right right right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Although it’s in the credits, and you have to kind’ve unlock it. I guess we were too nervous about just sticking it in there, so you have to actually go into the options to turn it on.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Well, I’m going to switch it over to something a little tamer now so we can do the actual podcast. So we’re excited about Bang Camaro, but we’ve got some other stuff to talk about.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And… we may do a song for Natural Selection 2 with them.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh, yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I certainly hope so.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That would be awesome. I don’t know where it would go...
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Everywhere!
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I mean, that rock…
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I’m not sure that would fit. Well, in the credits or something, or a trailer.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That’s true. A trailer could work. That’s such a distinctive and like, cheesy sound.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Outside of the sci-fi…
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, I’m not sure if it would work.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I don’t know just think of Final Countdown
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You always bring it back to Final Countdown.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: It’s like that space metal genre that I love.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Space metal, like who?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Like Queen kind’ve could do space metal, like Flash Gordon.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Actually GWAR, GWAR is kind’ve space metal… ride rockets… anyways, enough talking about metal. Anyways, so what are we talking about in the podcast.<!--QuoteEnd--></div><!--QuoteEEnd-->


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well there’s a couple issues I’ve noticed that have come up a couple times in the forums that would probably be worth talking about in the podcast. One is the minimum system requirements for Natural Selection 2. Which actually I guess is a little hard to talk about, since I don’t really know what the minimum system requirements are going to be.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You can probably guess.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well, it seems like the thing people are always concerned about is the system requirements as if they are going to be too high. And I’m pretty confident that the system requirements won’t be too high for Natural Selection 2, because our computers aren’t very good.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, exactly. It’s so sad.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: It’s actually something that’s been annoying me lately, is a couple games have come out, there’s not usually a lot of games I want to play, but in the last year, basically the two games I did want to play I couldn’t play because they didn’t run well enough on my computer.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Which games?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: S.T.A.L.K.E.R. ran not that great, I don’t know if they’ve patched that or what but yeah, it didn’t run very well on my computer.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And Bioshock,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And Bioshock…
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, that ran like crap on my computer.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I have a Radeon x1600 and you have the same thing.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And that’s what I have actually. I’m sure everyone out there has a better card than that.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Pretty much everyone has better computers than we do, so rest assured it’ll probably run pretty well.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And even the test stuff is working, like unoptimized and stuff. Like even on my machine it’s 60 FPS.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, in terms of graphics, I don’t think we’re going to need to do anything that would push higher than what Half Life 2 does,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: and CPU, there’s probably a higher load. Well, I don’t know actually.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Than the scripting and stuff?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well, the scripting, and… like in Natural Selection 1, the CPU load was higher than say, Counter Strike or something.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: True, that was the entity limit though. There’s a bottle neck in how Half Life handled the entities,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Which I think they fixed.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: That’s just partly the server side, but in general there’s just more going on.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Ok, yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But compared to something like Half Life 2 singleplayer, there’s a lot going on sometimes.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That’s true.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So I don’t think there’ll be anymore of an impact than that. Like a big fight with a lot of AI. I think it’ll be fine.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: So if your machine can run Half Life 2 you think it can probably run NS2?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, I think that’ll definitely be the case.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That’s what we want.
The later version, I think Episode 2 pushes the system requirements a little higher. It didn’t seem to run quite as well on my computer as I remember previous episodes running. The previous episode I guess.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, the one episode.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I don’t think they’ll have too much to worry about there.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That’s always been our target, to get as many people playing as possible. I will decree it early, I will really push to get it running on everyone’s machine.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: In my opinion, I’d rather have a game that runs smoothly than almost anything else.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->:I think for multiplayer stuff most people would agree.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: So “don’t worry, it’ll run on your machine,” is the short answer to that.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: At some point, when we’re close to being done we’ll announce some system requirements, I’m sure.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: For now just assume, I guess Half Life 2, what Episode 2?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Requirements, whatever those are? I haven’t checked.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, I think those are slightly higher than Half Life, but they’re still pretty low. Compared to like…
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Like the rest of the games
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Crysis
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, that’s true. It’s out of control.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: The other issue that has shown up on the forums on a number of different threads, well it’s two issues I guess, is related to LUA. One part is that it’ll allow people to cheat using LUA scripting. The other one is that there will be too many modifications for Natural Selection 2 and it’ll be hard to get the actual,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: ”Vanilla” game.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, the real NS experience. So what I’d say in response to the hacking part
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Actually I was going to ask you about this. I had some questions about this for you. Cause you know when people modify their models to be huge bounds, like big spikes coming out of their models, so when people come around corners like the skulk head sticks out way before he comes around the corner, how do we fix that?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well the way you fix that is by
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Check sum
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Check sum-ing everything. Yeah. Well this is the thing, adding LUA doesn’t introduce any additional opportunities for people to cheat.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Basically it’s the exact same thing.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Presumably it does make it easier to cheat. We’re really not talking about players cheating. We’re talking about server operators cheating. Cause players cheating, that’s the same thing, like altering the models to give them an advantage or whatever.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: In Half Life, you can’t do that because it does a consistency check,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You have to enable it..
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But it’ll check to make sure that all of the assets on your computer, and the source code is included in the assets, is consistent with what the server is expecting.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So players can’t cheat. People who run the server can cheat, but there’s no way to stop that. It’s the same thing with like, metamod for NS, or for Half Life. A server operator can go and modify the game experience. Either to change the way the game works, or to give themselves some sort of advantage or whatever.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: The problem is that it’s an on trust environment. It’s running on their machine, and basically there’s no way to stop people from altering things however they want. So that is a possibility.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: But that’s the current state of NS.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, it’s not any different. To be honest, I think that is pretty unlikely that’s going to be any significant problem. It’s not just NS it’s every game. In any game that’s possible.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Any game where you have the community running the servers?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And that’s why you see things like Battlefield 2 when they do ranking, they have to have full control over those servers and you have to rent them from them.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And it costs a bazillion dollars.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, so I think it’s not really an issue, pretty much. Server operators hacking, and I think what typically what happens is people finds good servers that they like and get communities around them.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, if they mod it and it has weird game play, people might not hang out there. Unless it’s like, Big Game Hunters, which everyone seems to love even though it’s whack.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well, if it’s a mod, that’s one thing. It’s like you know that it’s different. But if it’s like “if name = Flayra” you know.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Dev hacks.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I always wanted those. I should’ve put those in.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Actually, I guess this is a tangent, but I heard something funny. I think it was on Major Nelson’s podcast. He was talking about, well you know like in NS we have the icons to show that you’re a developer.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: In Halo, what they do is like, the developer’s heads are on fire. Like they’ve got a big flame effect on their heads.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Nice. Fun.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But! There’s an invisibility power up, which makes you invisible, but the flame effect is still there.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Ok.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So you can be running around if you’re a developer, like, thinking you’re invisible, but there’s actually, like, this huge flame where you head should be.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Though if you’re a developer you probably would know that, I assume. Cause how many developers are there, like 50?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Um, I don’t know. Well you think they’d fix that then.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Well maybe it’s just sort’ve a balancing thing.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Since they’re so good,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: ”We get flames, but they draw and the rest of us are invisible, so we’re flaming heads.”
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah well, I don’t know.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You think it’s a bug?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well, it sounds like an oversight.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, we’ll fix that for NS2. So we’re totally invisible all the time.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, but anyway. So the other issue, which I guess we just kind’ve started talking about, was there being too many different versions of Natural Selection 2 out there. If it’s really easy to just load up LUA files,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And start modifying things,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And the community will split.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, cause every server is running something different.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So, I think the answer to that one is, the good thing about actually using LUA and really making it,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Institutionalized.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, essentially, yes. Supporting it and institutionalizing it, it that we can do more to control it.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well maybe not control it may not be the right word for it.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: But just like bound it, and cordon it off.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Right. So with Natural Selection 2, er, Natural Selection 1 or any Half Life based games, or potentially any game, the server could go and change the game play. Like, for example, for Natural Selection 1, the stuff Voogru did was totally without your participation.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Sure
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And as a result, there’s no way for the game to actually tell you, “Oh, well this server is doing something different,” the game doesn’t even,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: It had no concept of that.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: It doesn’t even know that that’s going on.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So by actually making it part of the game, we can then modify the UI, you know when you’re looking for servers, and stuff like that,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Like default, options, properties,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Something says “this server is running this mod,” and actually by fully embracing it,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Have like tooltips that tell you “oh, what is this mod,” and even give you game descriptions before you join.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So we think it potentially makes that situation better.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And one copy, I might add, I don’t know if you saw my response to this, but we’ll have, like, the default where you join the server will always be vanilla, all the vanilla NS2 servers, and then there’ll be a custom tab which will show you the servers that are running custom games.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: So it’ll be that simple. Most people by default will just play NS2, and later once you get up to speed, you can do the crazy, whatever, lerk lift and that stuff.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yup, and I think for me, it’s actually pretty frustrating about the current state of the way a lot of FPS’ work, where you join a game and, and like, it’s downloading Homer Simpson .wav files for ten minutes.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And plus it’s like, they’re all named slightly differently. It’s ignoring the half a gig of Homer Simpson sounds you already have.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, they haven’t supported that stuff well enough so that the user experience is actually what the player wants.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So hopefully by really making modding an integral part we can address that.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yup.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So we don’t think either of those are really issues. Adding LUA doesn’t really change anything in terms of what people can do, it just makes it a little easier, and by fully supporting those things we can control them.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yup.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: To some degree, as much as you can control anything on the internet.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You know, just tell you what you’re getting into basically.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yup.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Good, ok. So those are those questions.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And if people have things they want to hear us talk about in the podcast, questions.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh yeah. Put them in the forums or email us or whatever.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, you can email me. I know you get a lot of emails.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Ok, sure, I don’t care.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: You can forward them to me or whatever.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Ok yeah, I’ll forward your emails.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: You can email me, max@unknownworlds.com
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Now you’re gonna get spammed, by the way.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: There’s advanced spam, uh…
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, spam protection.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: They listen to podcasts.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Soon, coming from Google.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, that’s actually max_nospam.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: dot arrow
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah.<!--QuoteEnd--></div><!--QuoteEEnd-->


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Nice. So, also this week, I’m sure you guy have all been as excited as we are about Portal, and what? TF2 and all that good stuff. Well, I guess TF2 came out before.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: But Portal, I’m really excited about portal.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I think Portal was probably, I think people were a little surprised, or I was.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Or how good it was?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I thought it was going to be good, but I didn’t expect it to be that good.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I thought it’d be interesting, and, like, fun for about ten minutes.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I think it’s a lot of fun.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Actually I started playing, you know, I beat it right when it came out.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, I beat it too. Oh, no, you beat me. Yeah, you beat me before.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I started going back and playing, and listening to the commentary. Which basically means you have to play the game again.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh ok, nice.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: To get to all the commentary nodes, but it’s interesting. Valve, they definitely do, it seems they do an insane amount of play testing. That’s pretty much what most of the commentary is about. Just, like, oh, people were having this problem here or.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Things like that. Really crafting all the puzzles so that people wouldn’t get stuck, or they would learn the appropriate lessons from the different puzzles, you know different techniques.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right. Gosh, what I loved about that game,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But I’m still enjoying it, playing through it the second time.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You are? I haven’t done the developer commentary thing. I think it’s a great trend. I love watching developer commentary, or, you know, director commentary for DVD’s. I love how Valve is doing that.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, I like it a lot. I wish they made it a little easier to do, well, example Portal. I guess I don’t mind playing through again. It’s actually kind’ve fun now that, you know, you’ve learned all the tricks and stuff.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: To try and do it faster or better.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But, it’s a little tedious, like, especially with a longer game.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Like Half Life 2, you know, going through the whole thing again.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: True.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: So, it’d be nice if there was, I mean I guess you could use cheat codes or whatever. But, if they just made that a little more streamlined.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right, or condensed down.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, like you just hit a button and it jumps you the to next commentary node or something.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Sure, right, right.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But I do enjoy it. I don’t know if it makes sense for a multiplayer game. You could try it.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Well we were talking about doing the, the whole wiki thing where people,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Right, that’ll be a little different.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Having the ability for people to go and add their own information about different parts of maps.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Sort of annotate. Yeah, you say like, “this area is like a current trendy spot for sieging from,” or “this is a great skulk hiding spot if they’re trying to take double node,” and people will just, like, walk over to that part of the, like, that area of the map in game, probably when they’re walking around the server by themselves. They read up on something, or they annotate, and it gets added to a, kind’ve a group wiki, like a group consciousness kind’ve strategy guide.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, it seems like an interesting idea.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I think it’d be fun. It seems like it’d be real easy too. Hook it up to a wiki.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: It always seems like it’d be easy.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah I know, yeah exactly. Come on Max, let’s go do it. But back to Portal… what was it, I had something I really wanted to say about Portal but I,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I think you wanted to talk about cake. You seemed really itching to talk about cake before, but you wanted to save it for the podcast.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I think I’m itching about cake because everyone else is excited about it.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well, what I did like, Portal definitely has a different feel I think, than like, Episode, well Half Life 2 and Episode 1 and 2. It’s a little less serious, which is fun.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right, but it gets kind’ve serious.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But there’s still, there’s like, a lot of humor in it.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Right. Well, you kind’ve think it’s, you think it’s like a, kind’ve like the office of the future.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Hmm?
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: You know, like kind’ve making fun of corporate culture, and then it gets kind’ve System Shockey by the end.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Hmm?
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh! I know what I was gonna say that I really like about it. Maybe I’m just being stupid and I haven’t thought about it enough, but it seems pretty ambiguous as to what actually happened.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Hmm?
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And like, why, I don’t want to spoil anything but, like, why things are the way they are, and, you know, what the cake is about. There’s like, it’s nebulous enough and abstract enough that I think that’s what makes it exciting to think about. That’s what makes it enticing, cause you just kind’ve want to think about it and say like, “what was the real story?” You know, if they just laid it out for you…
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I think there’s a fine line though. I think that’s good, to keep things open and,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: But it has to be open to interpretation. You don’t want it to be like, just one story where it’s just like, very specific.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: But look at, like, Half Life 1. I think we can safely talk about anything that happens in Half Life 1.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah, It’s been like 6 years, or whatever. 8 years.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I mean, the end is obviously… well everything about the story is pretty open and ambiguous.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: But what happened at the end of Half Life, I don’t even remember.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: At the end you are in the train car and you’re like, in some weird environment and the G Man is there.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh, right. The G Man shows up and you can walk through a few doors.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And you make the choice.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Which is an interesting way to end the game. It’s like, 2, everything about the story is very nebulous. They don’t really give you enough to start,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: They don’t give you enough background information to really make the world rich enough. Portal, through the dialogue… and way to go, whoever wrote that dialogue. Between the dialogue, and just like, they had kind’ve like the movie “The Game,” that’s like my favorite scene. Where you like,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: I don’t think I’ve scene that.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Well, there’s a scene where you kind’ve go behind the scenes in the movie, kind’ve. And you realize that what you all thought was real, was not real.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Hmm?
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: It’s a whole new take on it. And when that happens in Portal, it just kind’ve make your jaw just drop open.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Oh definitely. But I think I did feel like there’s a whole lot more to the story there that I would’ve liked them to have told me. And actually they said that in the developer commentary.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Oh they did? They wanted to do more.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Well, they didn’t say they wanted to do more. They said they developed much more story than you actually see in the game. Everyone always says that though.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: What is the motivation of the AI?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Cake!
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Cake, yeah. I don’t know. I think it’s kind’ve like, gamer culture and, like, System Shock,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: The cake.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah it’s totally gamer culture. Which would probably be Chet’s part of it if that old memory, I guess, which works at Valve now.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yup.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: I think you were saying, worked on the dialogue.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: That’s what I read, yeah. He wrote the dialogue.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: So that’s probably where that comes from. But anyways, there was something else I really want to say about Portal. Oh oh! I know what I was going to say. [Who]Them, from our forums, our very own forums. He’s all growed up. While he was going to school at DigiPen, he was playing NS, and I saw him at the Independent Games Festival a while ago showing off Narbacular Drop, and then that got turned into Portal, and now he’s a star. So, way to go [Who]Them! Good job, it was awesome.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: There’s lots of success stories, I guess you might call them that,
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Everyone else! Even us.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, from the NS community.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Good job, it was cool. A lot of fun.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Very fun.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And hopefully we didn’t spoil anything.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah, if not, don’t listen.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Yeah there’s a couple more minutes, we could spoil more stuff.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: And at the end of Episode 2…
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: When Barney is a girl, um. Yes, ok. I think that officially means we’re out of stuff to talk about.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yeah.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: If we’re talking about Barney’s…
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: We are, we’re coming up on 23 minutes. The end of our music so, and, we are listening to Portal music in the background.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: That’s right, which we ripped out of,
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Out of the game.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Out of Portal. Is that legal? I hope not. Ok, we’re done. We have nothing else to talk about this week. Next week, hopefully, we’ll have some more game stuff. Maybe?
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Maybe.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: Hopefully. We’ve got our heads down, working on that. Working on NS2.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Yup.
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: And until then, have fun playing all those great games that just got released.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Max<!--colorc--></span><!--/colorc-->: Bye!
<!--coloro:#0000FF--><span style="color:#0000FF"><!--/coloro-->Charlie<!--colorc--></span><!--/colorc-->: See ya later.<!--QuoteEnd--></div><!--QuoteEEnd-->


Relevant Links:
<a href="http://www.bangcamaro.com/" target="_blank">Bang Camaro</a>
<a href="http://www.rockband.com/" target="_blank">Rock Band</a>
<a href="http://www.ironlore.com/" target="_blank">Iron Lore</a>
<a href="http://orange.half-life2.com/" target="_blank">The Orange Box</a>
<a href="http://www.valvesoftware.com/" target="_blank">Valve</a>
<a href="http://www.unknownworlds.com/ns/" target="_blank">Natural Selection</a>
<a href="http://www.unknownworlds.com/ns2" target="_blank">Natural Selection 2</a>

Comments

  • John TopJohn Top Join Date: 2007-10-06 Member: 62560Members
    edited October 2007
    I hope this is what the community was looking for. I took the little feedback I had from the samples I gave, and implimented them all into this one post. It takes a total of 12-18 hours (Charlie and Max don't exactly have a knack for waiting for the other to finish before talking,) so each transcrpt after this one should be done the following monday.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    That took some time and effort, good job.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Ahaha wow, this is amazing. Spectacular job, man!
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Wow, that's awesome! Nice work.
  • NeoGregorianNeoGregorian Join Date: 2003-02-04 Member: 13093Members, Constellation
    whoa, thats seriously very nice work indeed.
  • AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
    Cool, thanks man. I don't have the attention span to listen to the whole podcast and this way I can get the information. I've tried to listen a couple of times and I find that I end up just zoning out and missing everything.

    And I had no idea that [Who]Them was part of the Portal team. Awesome stuff.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    I've added a link to this thread from Max's original news topic.
  • Hell_DragonHell_Dragon Join Date: 2007-10-18 Member: 62672Members
    Awsome job. Really makes it so much easier to follow up on the podcast.
    It's really nice that you've put so much efford into it. 12 - 18 hours

    <i>thx</i>
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1656505:date=Oct 17 2007, 11:41 PM:name=John Top)--><div class='quotetop'>QUOTE(John Top @ Oct 17 2007, 11:41 PM) <a href="index.php?act=findpost&pid=1656505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope this is what the community was looking for. I took the little feedback I had from the samples I gave, and implimented them all into this one post. It takes a total of 12-18 hours (Charlie and Max don't exactly have a knack for waiting for the other to finish before talking,) so each transcrpt after this one should be done the following monday.<!--QuoteEnd--></div><!--QuoteEEnd-->

    awesome job! you patience and dedication is truly astounding!

    i even liked how you added the links at the end, so people can research the bands and games mentioned... fabulous!

    i give you one hell of a big pat on the back, bravo!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Thanks, and very nice work.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Thanks! I listen to the podcasts so I would have liked the semantic translations you did better, but I can see how people who didn't listen would want the literal translations.
  • GaroGaro Join Date: 2005-01-07 Member: 33134Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    Thanks, this was exactly what I was hoping and requesting for!

    - Garo
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    You gotta applaud this man.

    No, I'm <b>serious</b>! I remember I did this once for... well something, but it was only very short and it took a considerable amount of time to do. It was nowhere near 20 minutes long! I think this guy needs a custom title if he keeps up the good work. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />


    Now I'm guessing a lot of not-so-great English speakers (or listeners, more to the point) will be able to check out the news at their own leisure).
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Great job, thanks!
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    self-less work, well done!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Thanks. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • john100john100 Join Date: 2010-09-21 Member: 74111Members
    sounds good to me





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  • joulijouli Join Date: 2010-04-24 Member: 71513Members
    sounds good ot me




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