Is there a way to change Fade blink in LUA?

IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
is it possible for someone to create a mod / change some LUA to make it so:

when the Fade blinks, you blink to that spot and orientation doesn't matter because you get X amount of seconds of invisibility and inabilty to move /attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.

Comments

  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited March 2011
    yes, it is possible to change the blink in Lua (its not LUA).
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I toyed with that model of Blink for a while, but came to the conclusion that it would be too slow to catch moving targets. That problem can be solved by allowing the Fade time to move freely while invisible after Blink, but that would make the Fade too difficult to kill.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    blink ahead of the marine. lol
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    This seems more of a modding question than an idea or suggestion.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    would be amazing if someone can make mod for ns1 blink to be added to the current fade!!!
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    someone did already. search for one click fade blink.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    can you post the link to that?
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1836500:date=Mar 8 2011, 06:20 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Mar 8 2011, 06:20 PM) <a href="index.php?act=findpost&pid=1836500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->can you post the link to that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    sorry it was on getsatisfaction. read this: <a href="http://getsatisfaction.com/unknownworlds/topics/fade_controls_change_hold_mouse2_for_ghost_release_mouse2_for_blink" target="_blank">http://getsatisfaction.com/unknownworlds/t...ouse2_for_blink</a>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited March 2011
    I think the current "right click to bring up ghost" design is unintuitive. PC Gamers are used to the notion that clicking means performing an action <b>at specific location</b>, such as "move to x", or "shoot in that direction".

    I support the idea of <b>hold</b> right click to show ghost, and <b>release</b> right click to blink.

    Edit: Actually, I think ironhorse's idea could work with a minor tweak.
    <!--quoteo(post=1836285:date=Mar 7 2011, 02:26 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Mar 7 2011, 02:26 AM) <a href="index.php?act=findpost&pid=1836285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->when the Fade blinks, you blink to that spot and orientation doesn't matter because you get <b>0.5 to 1 second of invisibility and inabilty to<strike> move </strike></b>/attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • SPMaximusSPMaximus Join Date: 2004-11-01 Member: 32576Members
    <!--quoteo(post=1836531:date=Mar 9 2011, 03:44 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Mar 9 2011, 03:44 AM) <a href="index.php?act=findpost&pid=1836531"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I support the idea of <b>hold</b> right click to show ghost, and <b>release</b> right click to blink.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is how it should be imo
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited March 2011
    I actually rather support ns1 classic blink returned since even if this new blink is added, fade's still won't be catch moving targets at all. Also not being able get into vents is other problem.

    someone in other thread said what if pushing shift would be the classic blink while the right click is the primary current blink. This way the fade can be sneaky, and catch moving targets quickly.

    it would be amazing if someone can make ns1 classic blink mod!
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    i hope they put celerity back into the game, i think this is a smart fix for aliens not being able to catch up to marines.
  • KastralisKastralis Join Date: 2007-01-23 Member: 59730Members
    <!--quoteo(post=1836780:date=Mar 11 2011, 01:35 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Mar 11 2011, 01:35 AM) <a href="index.php?act=findpost&pid=1836780"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i hope they put celerity back into the game, i think this is a smart fix for aliens not being able to catch up to marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    agree
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